3D Projects: Past, Present, and Future

This is intended as an annotated catalogue of all the different models I've done, at least to the stage where I'm comfortable showing it. Much of my work is shown on various forums on the web as works-in-progress, but here are the major projects that have progressed to a reasonable stage. Many of the projects listed on this page do not currently have a good image or write-up; please bear with me as I update.

Some of the aggregated threads that I update regularly can be found below, for those that don't want to wait for a proper gallery update, the curious that want to see what random projects are up at the moment, and the incorrigible tech obsessives that want random and occasionally thought-provoking discussion of science in SW.

Scifi-meshes.com

Stardestroyer.net

3dscifi.com


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Executor-class Star Dreadnought

Executor

Winter 2002-Spring 2003

Current Status: Complete, released at Scifi3d

My first-ever 3D model. Spent a lot of time on this one bashing my head against the then-totally unfamiliar 3D Studio Max interface. The mesh has since been revised somewhat, but remains a pretty inefficient and simplistic model. Still, it still holds up rather well at medium range, and there's always something about your first, isn't there?

 


TIE Defender MkN

Spring-Summer 2003

Current Status: Complete

 


Death's Head, Imperator-class Star Destroyer

ISD

 

Fall 2003-Winter 2005 (Original and Revised Model)

Current Status: Complete (version2), version1 released at Scifi3d

Gallery

The mesh that represented my first solid attempt at detailing with "real" greeble, rather than collections of simple boxes and primitives. Version 1, with quite a few inaccuracies and ineficiencies, was my second and last publicly released mesh. Last, due to some unfortunate instances of people using it without permission, notably in the Force Unleashed trailer. Version 2 is a generally much improved mesh with most of the bugs quashed.

 


Lambda-class shuttle (version1)

Spring 2004-present

Current Status: Incomplete, inactive

 


TIE Bomber (TIE/sa)

TIE Bomber

Spring 2004-Summer 2010

Current Status: Complete

Gallery

Yes, it really took that long for me to get around to finishing it. Not quite up to my current standards, but it suffices for medium-distance shots.

 


Droideka (Destroyer Droid)

Droideka

Spring 2004-present

Current Status: Version 1 complete, in revision

One of the most interesting and fun meshes I've ever made. Rigging and texturing it properly is a bit beyond my talents, so it's currently sitting around, waiting for full completion.

 


Turbolaser Turret

Turbolaser

Spring 2004-present

Current Status: Incomplete, inactive

 


TIE Interceptor (TIE/I)

Interceptor

Spring 2005

Current Status: Complete

Gallery


TIE Fighter (TIE/ln)

/ln

Winter 2005

Current Status: Complete

Gallery


TIE Advanced x1 (Vader's TIE)

x1

Summer 2006-Summer 2008

Current Status: Complete

Gallery


All-Terrain Shock Enforcer (AT-SE) Walker

AT-SE

Fall-Winter 2007

Current Status: Complete

Gallery

Thanks to Crix Dorius at SFM for the name. Animated and rigged, but still needs quite a bit of work. Therefore, I'll show stills only for now.

 


Bellator-class Star Battlecruiser

BellatorSummer 2008

Current Status: Complete

Gallery

First of the "cyclopean murderwedges," as someone at Stardestroyer.net named them (i.e., ships bigger than the common Star Destroyer). This one in particular is 7.2km long. The name is Latin for "warrior."

 


Procursator-class Light Star Destroyer

Procursator

Summer 2008

Current Status: Complete

Gallery

A little kitbash project to see how quickly I could turn out a destroyer with parts from the Bellator. Turned out into a tidy little War Emergency Programme-esque no-frills ship. Finished mostly over a weekend. The name is Latin for "skirmisher/forward-runner." 1.2km long.

 


Altor-class Imperial Fleet Support Ship

Tanker

Summer-Fall 2008, Fall 2010

Current Status: Complete

Gallery

An attempt at something not often seen: a fleet auxiliary. Quite large (>5km), designed for topping up ships as big as an Executor, or squadrons of smaller vessels. The mesh is currently on the upgrade to-do list, so expect to see a real gallery and a final mesh at some point. Some ortho shots of an early version this mesh in its current state can be seen in the Bellator Gallery.

Update: Gallery added

 


Allegiance-class Heavy Star Destroyer

Allegiance

Fall-Winter 2008

Current Status: Complete

Gallery

2.2km long. A heavy fleet escort/combatant to complement capital ships like the Executor. It may not look it, but it's a lot bigger and meaner than an Imperator.

 


Imperial Customs Corvette

Customs

Winter 2008-Spring 2009

Current Status: Complete

Gallery

One of my favorite small ship designs in the EU. 180m.

 


XG1 StarWing Assault Gunboat

StarWing

Spring 2009

Current Status: Complete

Gallery

A classic design from the X-Wing and TIE Fighter series games. Always wanted to make one of these, and now I have! I've attempted to rationalize the low-poly game model and associated artwork with this. Turned out pretty well I think, even if I can't do interiors to save my life...

 


 

Imperial Star Carrier

Carrier

Spring 2009-present

Current Status: In progress!

 


Wrath, Assertor-class Star Dreadnought

Assertor

Spring 2009-Spring 2010

Current Status: Complete

Gallery

15km Star Dreadnought idea that turned into a very large project. 30+ million polygons. Probably the largest ship I'll be doing for a long, long time. Still, didn't turn out too bad, I'd say.

 


TIE Defender

TIE Defender

Summer 2010

Current Status: Complete

Gallery

An old classic, reimagined.

 


Scimitar Assault Bomber

Scimitar

Summer 2010

Current Status: Complete

Gallery

A newer design, done in a week. Probably the fastest high-detailed model I've ever done.

 


Imperial Vigil-class Heavy Star Corvette

Secutor

Winter 2009-Winter 2011

Current Status: Complete

Gallery

An original design for a heavy corvette for patrol, escort, and utility roles.

 

 

Secutor-class Star Destroyer

Secutor

Fall 2010

Current Status: Complete

Gallery

An interpretation of and old Dark Empire design, Anonymous Star Destroyer 3 in the SW Technical Commentaries catalogue. A fun design, reminiscent of a giant flying wing. The result is one of my favorite large ships.

 

 

TIE Avenger

Secutor

Winter 2010

Current Status: Complete

Gallery

Classic design, hamstrung originally by the engine limitations of the XW series games. I have re-imagined it, combining elements of my other advanced TIEs and drawing heavily on the CCG card game version. Quickly done, but I'm very pleased with the result.


Lambda-class shuttle

Secutor

Spring 2011

Current Status: Complete

Gallery

I decided to re-do this model from scratch, using the old model as a scale reference.


HAVw-a6 Juggernaut

Spring 2011

Current Status: Complete

Gallery

A modification on the original model in ROTS. Added more detail, refined a few bits I thought could use some work. Shorter suspension, bigger and modified dorsal gun, and changed the observation pod to an observation platform and sensor pod. All in all, I'm quite pleased with the result.


Skipray Blastboat

Summer-Winter 2011

Current status: Complete

Gallery

One of the most underrated EU designs that I've wanted to build since seeing it the first time in the first edition Essential Guide to Vehicles and Vessels..

 

 

 


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