Tector WIP#1
All right all, after many years, it’s time. Tector! This may be unpopular but my take on it is basically a slightly different ISD. We know the hull plan to be nearly identical to an ISD from ROTJ. Before Rogue … Continued
All right all, after many years, it’s time. Tector! This may be unpopular but my take on it is basically a slightly different ISD. We know the hull plan to be nearly identical to an ISD from ROTJ. Before Rogue … Continued
Structural update and some design notes. The negative space right forward of the engine block in the original studio model looked like it had something large pulled out of that section. Since the available power/acceleration numbers of the Nebulon-B in … Continued
Update to the hangar area. The top part of the hangar I expanded *just* enough to hold a DX-9 stormtrooper transport (and obviously smaller utility vehicles etc.). The bottom rack system is on a carousel. Depending on the arm layout, … Continued
An oldie but goodie. I’m going with the Doug Chiang sketch proportions from the original Essential Guide to Vehicles and Vessels and close(ish) to the original WEG Imperial Sourcebook line profile, instead of the more recent CGI variations of the … Continued
Density test, 1 wing TIE/ln
I’m finally building a modular system to make rack storage of starfighters work. I wanted to build one to handle all the fighters, and as you can see, I mean ALL the fighters, even the Defender. The system is fully … Continued
Next project. You might all know the Bellator (https://fractalsponge.net/?p=2633). It was my first personal detail design for a large ship, so I guess it kicked off this whole series almost 10 years ago now. At the time, I was experimenting … Continued
As a quick scaling exercise, and to further discussion about organization, I’ve updated my hypothetical charts for some tweaked surface formations. Math subject to error and future tweaking. Basic assumptions: Scale assumptions are based on standing volume for walkers with … Continued
Design notes for Proclamator-class: Some basics: overall length 889.6m (hull), power ~1.5e24W The basic concept of this ship was as a full warship equivalent to Acclamator, in the same design lineage. In my background for the design, this was basically … Continued
1. Power generation is the most important metric for a warship. Power gets turned into weapons fire, acceleration, and shielding. Everything that a warship actively *does* depends on how much power it generates. 2. Volume is the most important ship … Continued