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22 Comments on "Rendili Dreadnaught WIP#3"

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Rab68w
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It depends on what you look at. There are refitted models that include hanger space for shuttles and 1-2 wings in the old eu stuff. Looks great though. The dread was always my favorite. But idk if you’ve looked at the old simple layout but there may be some inspiration there.
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Anonymous
Guest

Are you going to do interiors for ship?

Burntstrobe
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Looking good Fractal, I actually beat you to this concept by 2 years when I attempted to solve the ‘gun blisters’ back in 2014, but amazing to see your take on the design and in such a much more high quality design. http://www.moddb.com/mods/yuuzhan-vong-at-war/images/rendili-dreadnaught#imagebox I chose to have 4 turrets per gun blister: 2 dual medium turbos and 2 dual light lasers with the medium turbos being positioned for more forward facing firing archs and the light laser for defense around the ship facing out to the sides. Great job and what are the larger single barrel weapons that you are… Read more »
NightFighterSquadron#388
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NightFighterSquadron#388

Interesting design, but it looks a bit not thought out very well. The dual medium turbolasers look like they came from a CR80, and the Dreadnaught cruiser is a Rendili design. They also cannot fire to the rear and the ship is supposed to be able to fire in all directions. In this way the turrets on top of the blisters would’ve made more sense, with different turrets.

Burntstrobe
Guest

For our mod, we have standardized weapons, same weapons used across many ships. All turrets are coded to rotate and elevate gun barrels. We read somewhere that the ship was designed for assault, and purposefully gave it a weakness of lacking rear facing weapons. We have to make accommodations as such because we are designing for use within a game that has limits.

Chris
Guest

Are those turrets going to be able to traverse directly outward??

smer
Guest

This looks awesome already!
One suggestion: Something about how the blisters connect to the hull does not look completely right to me, giving the model a somewhat toylike appearance. It may have to do with the amount of grit in that area. Maybe you could try reducing the grit a little.

PS: What 3d software are you using?

Astro1derboy
Guest

Holy crap this is awesome! As always, great work!!

Chris
Guest

Liking this more and more.

gorkmalork
Guest

Interesting blister realignment-the quad mediums seem more/less broadside-skewed, but at least those main singles have some semblance of a frontal arc. Would those cutout strips on the port/starboard bow edges be windows or small-craft space?