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Ben4321
Ben4321
7 years ago

EXECUTOR Is garbage, gives enough of it, but from the Eclipse, on the other hand, there is NO SINGLE sensible picture! That would be great

gorkmalork
gorkmalork
7 years ago
Reply to  Ben4321

Funny thing is, they serve about the same meta-thematic purpose: bus the Sith Boss around, look scary, go boom (twice in Eclipse’s case). If you’ve ever cracked open Dark Horse Comics’ Empire’s End, Eclipse II’s demise is especially hilarious.

Chris
Chris
7 years ago

Is the Gladiator something we can look forward to in the not too distant future???

Anonymous
Anonymous
7 years ago

I know it sounds daunting, but do you think you could do the Eclipse or re-do the Executor?

Chandler
Chandler
7 years ago
Reply to  Anonymous

I don’t think there has been an Executor yet, only an Assertor class in that kind of catogory. An Executor would still be pretty cool though.

Yularen
Yularen
7 years ago
Reply to  Chandler

I second the motion of an Executor or Eclipse. We need a detailed model of those beasts.

gorkmalork
gorkmalork
7 years ago
Reply to  Chandler

I recall seeing a moderately-detailed Executor render waaaaay back in FS’ “Something big” thread on the stardestroyer.net board. Apparently it was actually used in a Family Guy(R) ROTJ parody.

Chandler
Chandler
7 years ago
Reply to  Fractalsponge

Yh, would be amazing if you could redo the Executor would really fit in with the other large capital ships on the page.

gorkmalork
gorkmalork
7 years ago
Reply to  Fractalsponge

No royalties from MacFarlane’s neck of the woods, huh? There oughta be some serious reforms re: that sort of blatant resource-snitchery. As for inaccuracy, only major gaffe I can recall was the command tower’s height. I’d join the ‘redo plz’ chorus, but that wouldn’t be remotely fair without the funds to properly compensate.

gorkmalork
gorkmalork
7 years ago

Again, those are some good-looking projector/scanner domes. Slightly silly question: are those windows 1 story apiece or 2-3?

Astro1derboy
Astro1derboy
7 years ago

Stunning, as usual! What kind of material setup do you use? Is it a procedural base with a cavity-mask-driven dirt and/or ao layer? These are just beautifully done. Keep up the great work!