Escort Carrier WIP#2

I’m not going to do a full internal configuration, but here’s a scaling shot, plus flank detail updates.

My working assumption for internal configuration and usage is that the front main portal is split – one side has 2x levels of TIE rackmount, and the other ~1/3 of the bay by width handles launches and recovery of lambda-sized shuttles. Basically most of the front 1/2 of the ship is dedicated to hangars, or workshops and barracks for crew. Within this range, the bottom hangar is full length and width, roughly. This main bay would have access via the main port forward, two flank ports (can be configured to launch TIEs, with recovery via front port), and a ventral access that can handle another set of TIE launch positions. Above the main hangar is a storage deck (behind the front detail above the main port) with elevator access to the main hangar – space up here can be used for auxiliary craft smaller than a lambda, but basically anything goes.

Blue = 36 TIE/ln and Blue/green = 36 TIE/I in 2 levels of rackmount. Green = 4x Lambda. This alone is the published complement of the ship.

For additional scale, light green = 12 StarWing, Yellow = Skipray (landed), and red = stormtrooper transport. All of what is shown (which doesn’t fully use floor area of the storage area) fits into the forward third of the ship. Middle third internal volume is still totally open.

esc11 esc9 esc10

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11 Comments on "Escort Carrier WIP#2"

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Holy crap! This is just astounding! I also visit this site daily . . . and, wow, what a great source of inspiration and knowledge!! Great, great work!! 🙂

Adam Warnock

Huh, I figured that the side doors would have been bigger. Out of curiosity, do you imagine these ships as serving in multiple capacities, such as a cheaper alternative to ISDs for landing on low-priority/lightly defended worlds in addition to its role as an escort?


Great work once again!!, amazing the level of detail that goes into some of your work. Are you going to try doing craft such as a Venator (technically an Imp ship) or maybe an Executor or Aclammator?

Please excuse the murdered spelling. Any original designs that you make should be submitted for canon in my opinion!

Anditesh Ordo

I agree with these for sure. There are plenty of Star Wars ships he could do. We will get them when he gets to them I guess, lol!. Would even love to see some more Old Republic Ships as well.

Anditesh Ordo

Other than what he has done so far.

So 36 TIE/LNs, 36 TIE/INs, 3 Skipray Blastboats, 6 Stormtrooper Transports, 12 Starwings? Sounds nice, but why both Blastboats and Starwings? They both seem very similar in function. And Blastboats take up much more room…why not TIE Bombers? For middle third, perhaps add 2-4 of your heavier Chi-class Dropships. You know, the juggernaut-carrying ones. Or make it like the IJN Shinano, a Yamato-class Battleship made into a massive 65,000-ton carrier instead. She carried only 42 aircraft in her air wing, but actually functioned as sort of a replenishment craft, carrying 120 aircraft to replace losses sustained by other carriers during… Read more »

Fractal seems to be positing some of the larger shuttles/gunboats as *potential* carried craft, not a widely-standardized complement. Given the Skipray’s speed & defensive capability, I could see them as a pricier but survivable alternative to TIE/sa (at least ’till fleet procurement finally hooks you up with Scimitars).


StarWings and Skiprays serve different purposes.
Skipray Blastboats are basically like Torpedo Boats, which is to say that they can be used to take on craft far larger than themselves, such as Cruisers, what with their Heavy Ion Cannons, but are somewhat limited in terms of what else they can do.
StarWings are Long Range Fighter-Bombers/Heavy Fighters/Assault Fighters/Light Bombers, similar to the P-38 Lightning and DeHaveland (forgive the misspelling) Mosquito. They can be used to take on Light Capital Ships such as Corvettes and lighter Frigates, while also having the ability to tangle with enemy fighters.


Simply amazing.