Mon Cal test WIP#1

Finally, thanks to discussions with the brilliant Howard Day, I’ve got a reasonable workflow for doing physical panels on complex curved surfaces. Testing out the procedure with a made-up 1.4km ship. Could be better, but it looks decent enough now to show.

mc18 mc19 mc1 mc6 mc17

19 Responses

  1. Astro1derboy

    I also use a shrinkwrap modifier in similar instances. This is fantastic . . . and incorporating this method into your workflow is going to yield even crazier and cool work. (Already this is ridiculously amazing!) I really look forward to seeing the new ideas this technique spawns for you. Staying tuned as always! 🙂

  2. Rhys Thornbery

    Ah. I guess this helps explain why you’ve mostly done more geometrically shaped ships up to this point then? Very Nice. Look forward to seeing what you come up with going forward.

  3. Eric Otness

    So, question: Is this the same Mon Cal ship as the MC90 thing you were working on earlier, or a different design.

    Also, care to explain who Howard Day is? The only name on Wikipedia is a currently deceased Aussie rules footballer.

    • Fractalsponge

      Different original design. Howard Day is a friend of mine who works in game development. He doesn’t have a huge footprint online but he’s an amazing CGI artist.

      • Chris

        You should have mentioned, that Howard Day/Piranhaman made one of the IMO most beautiful non-Fractalsponge (^_^) designs ever created: the Legacy class, a republic star destroyer. Unfortunately it seems to quite forgotten by the general public.
        Ok, for these days it might lack some ditails, but I always wondered if you could do a revision of this model? Maybe since you are friends …

  4. gorkmalork

    …sweet Sithspit, it’s an MCsomething with running lights & perceptible main guns-be interesting to see how the engine pods turn out. Any thoughts re: its placement in the timeline?

    • Fractalsponge

      My notes are that it’s a warship design, late Civil War/early New Republic. I think I gave it 30x 70-teraton turbolaser, so roughly 2xVenator firepower or 2/3 ISD firepower.

      • gorkmalork

        Ah, so slightly punchier for its tonnage than ROTJ’s 1.5-klick MC80 variants, at the cost of acceleration (smaller engine area) or hangar space? Neat.

  5. slowsmerf

    For curved panels I’ve been trying Blender’s Shrinkwrap modifier which seems to work. Don’t know if it would do the job on a scale as big as that Mon Calamari ship, however.

    • Fractalsponge

      It is a similar concept. Conversion of UV mapping into guide geometry coupled with Skinwrap modifier in Max. The result is still all geometry.

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