26 Responses

  1. What program do you use to create these models. These are awesome!!!!!

  2. Gorkmalork, given that this is over twice the length of a Venator, I’d say those guns are at least the same size as a Venator, probably bigger, so probably more yield. Of course, this ship is also 4,000 years older, so mileage may very but technology doesn’t seem to progress very fast in Star Wars. But I would defer to the designer/artist.

    • gorkmalork

      In the absence of any stats regarding progression in HTL wattage over the milennia(!), I’d say your supposition holds up.

      • Fractalsponge

        I don’t know much about old republic power numbers. But a turret with two PT or OT era guns that size would likely kill something like a Venator with one grouped shot.

        • gorkmalork

          So ‘appreciably more yield’ would be quite the understatement. Starting to seriously ponder this brute’s chances against a ‘battleship’-mod Lucrehulk, though it might have rather less small craft to pester the CIS doughnut with than vice versa.

          • given that Lucrehulks had shittons of smaller guns and thousands of Vultures, Trifighters, and Hyenas, I think the Inexpugnable is doomed unless it has a fleet of Hammerheads to command. It took fleets of SDs to kill Lucrehulks alone due to their heavy protection.

          • Fractalsponge

            Well, Lucrehulk core ships also got obliterated by mobile artillery, so until we get harder numbers for the complete Lucrehulk it’s hard to say.

            Fighters should be pretty irrelevant until the shields start failing, and then the droid fighter spam would heavily favor the CIS ship – but the big ships would decide the battle first. CIS fighters don’t even have heavy warheads (unless the droid missiles get replaced by proton torpedoes or something).

          • gorkmalork

            @Xeno
            Given that I recall a KOTOR-era comic Republic blockade managing to do kriff-all about a Mando planetary-assault missile barrage, you’re probably correct about Big I’s probable issues with a droid-fighter swarm + their parent donut’s firepower. They’d need to get some golden BB volleys into those launch bays before the L-hulk’s craft deployed…and even then vulture droids can just hoof it up to an exit point.

          • Fractalsponge

            If the tech were comparable, Inexpugnable would win, handily. The volume for power generation heavily favors the Inexy, and Lucrehulk construction would be civilian standard, not warship standard. I guess it depends on how many reactors they managed to fit into the cargo bays, but definitely the Inexpugnable has more volume to spare.

          • gorkmalork

            @Fractal
            Fair counterpoints re: Inexpungable’s potentially greater anti-ship punch & the somewhat secondhand quality of Lucrehulk components-I also recall the SPHA-T one-shotting a Munificent(?) over Coruscant, though who knows how much ray-shielding that ship had lost before said shot? I’ll also confess to forgetting CIS fighter droids’ specialization for the interceptor role-perhaps their parent ships were more effective at tying up Venator strike wings than dueling peer-tonnage Republic rivals (much less a Praetor or Mandator). Big I might still have less than sterling point-defense by Clone Wars or GCW-era standards, but attacking droid craft might not have the teeth to exploit this without HTL-opened holes.

          • Steve Bannon

            I wouldn’t count CIS strike craft as completely useless against capital ships. Even stock vulture droids have two energy torpedo launchers. While we never see them fire in the movies and yield is unknown, I wouldn’t be surprised if they were comparable to light proton torpedoes. Hyena bombers would probably be equivalent to TIE/SA in terms of ordnance loads, giving a Lucrehulk air wing loaded for anti-ship a fairly potent total yield. In a straight fight, I’d still favour the Inexpungable, but the prequel era Republic took a lot of measures to blunt mass droid swarm attacks that the KOTOR era Republic wouldn’t be able to immediately replicate.

          • gorkmalork

            @Steve
            Suppose it depends on what size/reactor-yield capitals you throw the droid bomber wings after-having seen what the TIE/sa can do to CR90s (possible single-strike kill during Nu!Thrawn’s little siege) & Quasar Fires (four bombers make said carrier work to survive) on Rebels, I can buy 6-8 Hyena squadrons threatening Venator/Impstar-tonnage ships in conjunction with the L-hulk’s HTLs. Inexpungable might be densely-shielded enough to soak up such an assault, but a Republic/GCW-era ship of comparable bulk might be bristling with enough point defense & fighter screen to save itself said pounding in the first place. As for Vultures, unsure whether their lasers & energy missiles render ’em any punchier than an A-wing (which is still plenty for component strikes through shield gaps, natch).

            Speaking of Rebels, happened to notice one of the season finale’s Immobilizers finishing off a Nebulon-B. Not sure how much the surrounding Impstars had tenderized that spindly bugger, but I’d say this still confirms MTL capacity for Disneyboot 418s. Too bad the grav-wells seem to be about as small-arms-proofed as Federation warp cores on a bad day.

          • Steve Bannon

            Bombers in general seem to be fairly effective against capital ships in the various animations. At Ryloth during the Clone Wars, Ahsoka’s single Y-wing squadron was able to inflict catastrophic damage to at least 6 Munificent frigates in a matter of seconds without taking any on-screen losses and any support from their Venator carrier’s HTL batteries.
            Granted, the Separatists had just suffered the loss of their Lucrehulk command and control ship, the bomber crews in question were force-assisted elite clone pilots, and there wasn’t a vulture droid CAP out, but 6 heavy star frigates destroyed in under a minute by 12 Y-wings has to be some kind of record.
            The vulture droid does seem to roughly equivalent to an A-Wing, although probably more maneuverable due to not having to keep G-forces at a survivable level.
            In Rebels, I’d agree with your MTL assessment for the 418s. After too many rewatches, I noticed that small arms seemed to be causing small blue shield ripples initially on the grav-well projectors, but after Pryce ordered out some typically ineffectual jump troops to engage the Mandalorians in a firefight, the generators started taking physical damage. My theory is that the 418 dropped shields entirely to allow troop deployment, and was subsequently left vulnerable due to Pryce’s poor judgment.
            Besides, in addition to small arms, the Interdictor suffered a crashing TIE’s kamikaze hit, a prolonged strafe from 6 Mandalorian heavy fighters, a dozen backpack mounted rockets, and friendly fire from nearby Imperial fighters and capital ships looking to pick off Ezra’s strike team.
            Allowing a political leader to make these kind of snap judgement calls in combat seems to be a more plausible explanation for the loss of the Interdictor than any equipment deficiency to me, but hey, what do I know.

          • gorkmalork

            @Steve
            I recall some discussion (possibly on one of the Legator WIP pages) re: CIS frigates’ sporting rather more skeletal superstructures than KDY craft of similar volume, but still: damn. Suppose this explains where the Rebellion came by at least some ofl those Nebulons…and no wonder Gold Squad got first crack at those trench runs, miserable as that assignment was even without being sitting ducks for Vader. And now I’ll have to squint at R1’s ion-missile volleys & see how many shots it took that half-squad to knock out a locally-unshielded Impstar-I.

            As for G-forces, I recall some X-wing novel monologue re: inertial compensators being so damn effective that veteran pilots dial ’em down just enough to retain proper ‘feel’ for their fighters. Unlike Jek Porkins, sole onscreen Death Star LTL(?) victim. Dunno whether the Disneyboot’s addressed that.

            Whoops, forgot the sabotaged dragship had soaked up all that, much less Pryce dropping the deflectors. If not for said derp-move, perhaps it would’ve shrugged off saboteurs, Mando strikers and ‘STOP HELPING ME!’ laserfire well enough. Talk about another case of Imp brass reacting ineptly to unconventional Reb shenanigans. Might’ve ended on an abruptly hilarious note if the tech(s) who’d worked out that ‘make the projectors push things’ trick were present.

        • gorkmalork

          Before I forget: apropos to nothing, I dig those ‘mark II TIE interceptor’ notes you posted on the SD.net thread a while back. While I appreciated R1 introducing another pointy-winged design, the Disneyboot’s current lack of Avengers continues to bug me-I suppose a ‘super-squint’ intermediary type with most of that ship’s upgrades would go some way toward filling the gap.

  3. gorkmalork

    Liking that splash of fire-engine red, and ditto for the triple ball-turrets’ fields of fire. Would those guns pack about the same yield as a Venator’s mains, or appreciably heavier?

  4. Looking sweet. Any chance of doing more away from the standard Imperial triangles? Dauntless class, Liberator class, Munifex cruisers and Marauder corvettes??

    • but I love my Imperial Star Doritos…

      • I’d like to see him do some others as well like the Gladiator and the Imperial II Frigate from the Darklighter comic story…but variety is the spice of life.

        • gorkmalork

          The Ton Falk render & that beastly 4-klick original carrier have amply whetted my appetite for ships in the Gladiator’s line of work, though more lesser-known comic-extrapolated capital craft (or some of those ESB concept-sketch battlewagons) would be right up my alley. Marauder is overdue for some actual visible guns, of course-if Rebels brought back the Quasar Fire…

          • Not to mention how to work out the hanger for a dozen fighters and 2 landing craft and 4 shuttles…..realistically I could see the squadron of fighters and maybe 1 or 2 ships like the U-Wing.

          • gorkmalork

            @Chris
            Honestly, I’d be down with the Marauder sporting barely enough hangar for a shuttle or two if the tradeoff involved uncommon speed/handling & firepower for a ship under 200 meters. The old Essential Guide 2-view made those things look more aerodynamic than half the alphabet fighter designs. Rebels might as well have *something* swift & sharp enough to back up the CR90s & gunships against Lancers/Gozantis/Arquitens, much less our host’s vicious-looking stable of customs craft.

          • @gorkmalork
            I am thinking they could get at least a 12 fighters. Possibly with a launch rack like the Carrack pulled up inside the hull. Just make sure you are secure on the gantry or out of the hanger when the doors open up or you might fall out into space.

          • gorkmalork

            @Chris
            Hmm…if the Marauder’s gonna pack in a squadron, they might as well be lightweight speedsters for a counter-bomber screen-let larger carrier craft haul the strike snubs. Most TIE designs aside, A-wings would fit nicely, and ditto for Clone Wars craft like the Actis or Delta-7.

          • It is a ship from that era…If we can get FS to do the Marauder we may need to have him dock a few ties for scale in the hanger….However in the Han Solo books they did carry IRDs (but did only launch 4 of them).

          • gorkmalork

            @Chris
            Oh, right, that Brian Daley series which also introduced the Z-95 and Victory-class destroyer; I’d forgotten just where those Corporate Sector fighters launched from. Yet another ship in dire need of visual reference(s). Perhaps Marauders play it super-cheap & dock snub-scale craft externally ala the Gozanti’s TIE contingent.

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