Hello guys, on youtube is a video in 360 grad for oculus rift with the star destroyer model form fractalsponge: https://www.youtube.com/watch?v=OISRNz37XiU
Looks very nice 🙂
Well, if this is the model from Fractalsponge the author of that clip should be so kind and include some credits (couldn’t find any).
Anonymous
6 years ago
Hey Fractal what do you think of this person’s video which show his design of the imperial heavy star destroyer?: https://www.youtube.com/watch?v=K9Jn2Aa8mJU
(by away it is not a Allegiance class)
Decent-looking spinal bric-a-brac & interesting level of sensor-globe/superstructure-shielding redundancy (‘specially those little sponsons up around the bow), but I have major reservations about that ventral-through-dorsal hangar cutout.
Arvenski
6 years ago
It’s sure gotten quiet around here lately. @Fractalsponge, I hope everything’s okay…
Hello fractalsponge, i´m fascinated from the amount of details in your models. That`s awesome, unbelievable, unique ………. I´m working with blender and in the past with 3dsmax (but it´s to expensive now and in my opinion blender has enough ressources for a hobbyist like me :-)). I can`t believe that you model all details individual. I would need years for such a detailed model. Have you the time to make a tutorial for such people like me. For example in UDEMY so you can earn money and haven’t do it for nothing. Sorry for my english, my schooltime was for about 30 years :-(. Thanks for an answer and greetings from Germany, Mikel007
I have done some modelling of Star Wars ships in Blender (although not close to the detail of Fractalsponge). You can check them out here if you like: https://countvertex.tumblr.com/.
Happy to provide tips on Blender if I can.
Hello countvertex, the modelling is not the problem (i have large amounts objects modelled, like this : http://www.blendswap.com/blends/view/73999). But that is nothing against the details of the ships from Fractalsponge. I hope he has the time to answer my question. I have some ideas how he could make it (f.e. with particles or with displacement maps). Greetings.
@countvertex
Incidentally, that was one damned clever early Duros shuttle design. The ship-drafting team for Rebels (or anything else Disney cranks out between now & Eps 8 or 9) could really use peeps with such inventiveness.
I find the model absolutely brilliant, it retain the sense of dirtiness and realism combined with a distinctively alien design. Plus, a fleshing of the duro history would be a great addition to star wars cannon. I am almost jealous.
That’s precisely the kind of creativity disney currently need instead of sucking dry every last one of McQuarrie preliminary designs and continually making versions/copycats of already existant ships.
Anditesh
6 years ago
What program do you use to create these models. These are awesome!!!!!
Saikoyu
6 years ago
Gorkmalork, given that this is over twice the length of a Venator, I’d say those guns are at least the same size as a Venator, probably bigger, so probably more yield. Of course, this ship is also 4,000 years older, so mileage may very but technology doesn’t seem to progress very fast in Star Wars. But I would defer to the designer/artist.
I don’t know much about old republic power numbers. But a turret with two PT or OT era guns that size would likely kill something like a Venator with one grouped shot.
So ‘appreciably more yield’ would be quite the understatement. Starting to seriously ponder this brute’s chances against a ‘battleship’-mod Lucrehulk, though it might have rather less small craft to pester the CIS doughnut with than vice versa.
given that Lucrehulks had shittons of smaller guns and thousands of Vultures, Trifighters, and Hyenas, I think the Inexpugnable is doomed unless it has a fleet of Hammerheads to command. It took fleets of SDs to kill Lucrehulks alone due to their heavy protection.
Well, Lucrehulk core ships also got obliterated by mobile artillery, so until we get harder numbers for the complete Lucrehulk it’s hard to say.
Fighters should be pretty irrelevant until the shields start failing, and then the droid fighter spam would heavily favor the CIS ship – but the big ships would decide the battle first. CIS fighters don’t even have heavy warheads (unless the droid missiles get replaced by proton torpedoes or something).
@Xeno
Given that I recall a KOTOR-era comic Republic blockade managing to do kriff-all about a Mando planetary-assault missile barrage, you’re probably correct about Big I’s probable issues with a droid-fighter swarm + their parent donut’s firepower. They’d need to get some golden BB volleys into those launch bays before the L-hulk’s craft deployed…and even then vulture droids can just hoof it up to an exit point.
If the tech were comparable, Inexpugnable would win, handily. The volume for power generation heavily favors the Inexy, and Lucrehulk construction would be civilian standard, not warship standard. I guess it depends on how many reactors they managed to fit into the cargo bays, but definitely the Inexpugnable has more volume to spare.
@Fractal
Fair counterpoints re: Inexpungable’s potentially greater anti-ship punch & the somewhat secondhand quality of Lucrehulk components-I also recall the SPHA-T one-shotting a Munificent(?) over Coruscant, though who knows how much ray-shielding that ship had lost before said shot? I’ll also confess to forgetting CIS fighter droids’ specialization for the interceptor role-perhaps their parent ships were more effective at tying up Venator strike wings than dueling peer-tonnage Republic rivals (much less a Praetor or Mandator). Big I might still have less than sterling point-defense by Clone Wars or GCW-era standards, but attacking droid craft might not have the teeth to exploit this without HTL-opened holes.
I wouldn’t count CIS strike craft as completely useless against capital ships. Even stock vulture droids have two energy torpedo launchers. While we never see them fire in the movies and yield is unknown, I wouldn’t be surprised if they were comparable to light proton torpedoes. Hyena bombers would probably be equivalent to TIE/SA in terms of ordnance loads, giving a Lucrehulk air wing loaded for anti-ship a fairly potent total yield. In a straight fight, I’d still favour the Inexpungable, but the prequel era Republic took a lot of measures to blunt mass droid swarm attacks that the KOTOR era Republic wouldn’t be able to immediately replicate.
@Steve
Suppose it depends on what size/reactor-yield capitals you throw the droid bomber wings after-having seen what the TIE/sa can do to CR90s (possible single-strike kill during Nu!Thrawn’s little siege) & Quasar Fires (four bombers make said carrier work to survive) on Rebels, I can buy 6-8 Hyena squadrons threatening Venator/Impstar-tonnage ships in conjunction with the L-hulk’s HTLs. Inexpungable might be densely-shielded enough to soak up such an assault, but a Republic/GCW-era ship of comparable bulk might be bristling with enough point defense & fighter screen to save itself said pounding in the first place. As for Vultures, unsure whether their lasers & energy missiles render ’em any punchier than an A-wing (which is still plenty for component strikes through shield gaps, natch).
Speaking of Rebels, happened to notice one of the season finale’s Immobilizers finishing off a Nebulon-B. Not sure how much the surrounding Impstars had tenderized that spindly bugger, but I’d say this still confirms MTL capacity for Disneyboot 418s. Too bad the grav-wells seem to be about as small-arms-proofed as Federation warp cores on a bad day.
Bombers in general seem to be fairly effective against capital ships in the various animations. At Ryloth during the Clone Wars, Ahsoka’s single Y-wing squadron was able to inflict catastrophic damage to at least 6 Munificent frigates in a matter of seconds without taking any on-screen losses and any support from their Venator carrier’s HTL batteries.
Granted, the Separatists had just suffered the loss of their Lucrehulk command and control ship, the bomber crews in question were force-assisted elite clone pilots, and there wasn’t a vulture droid CAP out, but 6 heavy star frigates destroyed in under a minute by 12 Y-wings has to be some kind of record.
The vulture droid does seem to roughly equivalent to an A-Wing, although probably more maneuverable due to not having to keep G-forces at a survivable level.
In Rebels, I’d agree with your MTL assessment for the 418s. After too many rewatches, I noticed that small arms seemed to be causing small blue shield ripples initially on the grav-well projectors, but after Pryce ordered out some typically ineffectual jump troops to engage the Mandalorians in a firefight, the generators started taking physical damage. My theory is that the 418 dropped shields entirely to allow troop deployment, and was subsequently left vulnerable due to Pryce’s poor judgment.
Besides, in addition to small arms, the Interdictor suffered a crashing TIE’s kamikaze hit, a prolonged strafe from 6 Mandalorian heavy fighters, a dozen backpack mounted rockets, and friendly fire from nearby Imperial fighters and capital ships looking to pick off Ezra’s strike team.
Allowing a political leader to make these kind of snap judgement calls in combat seems to be a more plausible explanation for the loss of the Interdictor than any equipment deficiency to me, but hey, what do I know.
@Steve
I recall some discussion (possibly on one of the Legator WIP pages) re: CIS frigates’ sporting rather more skeletal superstructures than KDY craft of similar volume, but still: damn. Suppose this explains where the Rebellion came by at least some ofl those Nebulons…and no wonder Gold Squad got first crack at those trench runs, miserable as that assignment was even without being sitting ducks for Vader. And now I’ll have to squint at R1’s ion-missile volleys & see how many shots it took that half-squad to knock out a locally-unshielded Impstar-I.
As for G-forces, I recall some X-wing novel monologue re: inertial compensators being so damn effective that veteran pilots dial ’em down just enough to retain proper ‘feel’ for their fighters. Unlike Jek Porkins, sole onscreen Death Star LTL(?) victim. Dunno whether the Disneyboot’s addressed that.
Whoops, forgot the sabotaged dragship had soaked up all that, much less Pryce dropping the deflectors. If not for said derp-move, perhaps it would’ve shrugged off saboteurs, Mando strikers and ‘STOP HELPING ME!’ laserfire well enough. Talk about another case of Imp brass reacting ineptly to unconventional Reb shenanigans. Might’ve ended on an abruptly hilarious note if the tech(s) who’d worked out that ‘make the projectors push things’ trick were present.
The shows are definitely internally inconsistent, geared towards younger folks, and clearly don’t have naval historians/astrophysicists/anyone with a STEM degree consulting, but they’re still Star Wars.
Besides, it’s fun trying to rationalize Rebels and Clone Wars plot points to have them make more sense. Blaming Imperial failures on incompetent politicians rather than any inherent defect in equipment or tactics helps soothe the inevitable headache of tween-directed writing.
@Fractal & Steve
Yeah, I’m inclined to treat Rebels/Clone Wars stuff as secondary reference ala our dear currently-legendized EU; if it contradicts anything from the films, chuck it. That noted, a half-squad of bombers + one Mon Cal (plus corvettes & Nebulons, though I’m pretty sure those were on TIE-suppression duty) cold-cocking an Impstar ain’t bad, much as I doubt those torps would’ve made it through intact upper-superstructure shielding.
Another pointless sidebar: sweet Sithspit, does Endor get beaten to death with questionable conclusions thereof over on SDnet. I’m gonna be wondering for a while how ‘TIE pursuit whittles the DS2 reactor strike down to one X-wing & the Falcon’ translates to ‘clear Rebel space superiority’. Not to mention whether a supposedly fighter supply-starved Republic fleet would bother with a Jedi Order-exclusive line of craft (as opposed to Vader’s probable handful of X1s).
And ‘fighter/bomber passive defenses work better against capital ship fire than fighters…unless we’re talking scads of flak-bubble grazes, does not remotely compute (plus, dunno how useful drawing parallels from the big, beastly, plot-shielded MF is for any alphabet-ship’s numbers). Cripes, R1 trotted out an easy half-dozen perceptible X-wing casualties c/o TIEs & turrets, and I sure didn’t observe anything close to a mitigating kill ratio on Red or Blue Squad’s part (hell, the latter loses a gunship & CO to Scarif’s Striker contingent).
The sort of staple which gets jammed under your fingernail every time certain pundits notice page space for their pet theories. Srsly, peeps can drop the ‘Snubs & Mon Cals are made of unobtainium & TIEs are half-credit tissue paper ’cause the Empire could barely afford Death Stars’ brainbug any time now (not that they will).
The issue with a Lucrehulk v Inexpungable is that they fill different roles, because of the different tactics, needs, and origins. The Inexpungables were one-off dreadnoughts designed to command fleets of smaller, cheaper Hammerhead Cruisers and to defend against Kandosii dreads and Sith Centurion-class BCs and whatnot. So it’s heavily protected and features some heavy gunnery, but it probably doesn’t have good PD systems. It carries 144 Aurek-class fighters, 24 more S-250 class, and some shuttles. It also carries 2k troops. The Lucrehulk, fully converted for war, is also a command ship, but it balances more between heavy carrier, dread, and troop transport. The Clone Wars naval combat was a lot like the Second World War. Carrier strikecraft could inflict devastating losses on capital ships with minimal damage to themselves, as seen multiple times with Jedi and Y-Wing/ARC-170 strikes. So, as opposed to carrying a few heavy guns, like the Inexpungable (5 double TL batteries, 5 light TL batteries, and 2 PDL batteries, for what it’s worth), the L-Hulk carries a shitton of smaller guns. 164 quad PDL batteries, 472 assault laser cannons, 48 TLs, with an additional 21 quad PDL batteries, 48 assault laser cannons, and 3 turbolasers on the core ship. However, again it’s a heavy carrier. 1,500 Vulture Droid starfighters, for starters. No mention of Hyena-class or Trifighters, but I’m sure they could easily be mounted. Also, it’s a troop transport. Fifty C-9979-class Landing Craft, 1,500 troop carriers, 550 MTTs, 6,250 AATs, and “over 329,600” B1 Battle Droids. Compare those numbers to 144+24 Inexpungable starfighters, and 2,000 troops. In space combat, the I-sponge would have to use it’s heavy guns quickly to disable the L-Hulk before it gets into range with it’s massive volleys. It’s 168 fighters and 2 PDL batteries would be annihilated by one and a half thousand droid fighters. Even if they just kamikazed into the Republic ship, they’d inflict terrible, terrible damage. I just don’t see a way for the I-sponge to survive a confrontation.
Give each side their respective fleets, IE the I-Sponge gets it’s 64 Hammerhead Cruisers and the Lucrehulk gets some Star Frigate or Providence support, and things get much more interesting…
I actually don’t think 1500 starfighters without proton torpedoes can do jack against a 3km warship. Unless they accelerate to near lightspeed before collision kamikaze-style attacks shouldn’t be dangerous to a large ship, and their lasers are probably what, sub-kiloton shots. Even coordinated, it should not worry a ship built for teraton or petaton impacts. Now once there’s a shield breach (like in Rogue One), that fighter superiority would smother a capital ship. But beforehand, it’s down to the capitals, and we don’t know much about how powerful a Lucrehulk is, especially in the warship refit guise.
@Fractal
Between R1 and ROTJ, I’m starting to wonder if there isn’t a case for reviving ANH & Legends’ distinction between ray-shielding & particle deflectors vis-a-vis warships. Certainly seems that if onscreen shield breaches had left Executor or the RI Impstar *completely* open from certain angles, the capital craft inflicting said breaches could’ve capitalized with HTL fire a helluva lot faster than missile-armed snubs. Perhaps the amount of juice ships divert into ray-shielding when pressed hard by peer opponents leaves deflector facings perilously anemic (or vice versa for ships eating mass torpedo barrages), and energy bleedthrough might occasionally compromise either flavor of shield projector before defenses have completely failed.
That said, I wonder whether suicidally targeted lightspeed jumps wouldn’t be a serious equalizer if your repurposed corvettes & supply convoy are pinned down by grav-well shenanigans & being picked apart by a frigate or light destroyer. Not that aiming said jumps at an erratically moving target (or weathering heavyweight targets’ fire long enough to line up said collision) would exactly be cake.
I’d imagine it does. Seeing as a single squadron of 8-12 Y-Wings disabled a Star Destroyer in a single volley, I’d think one and a half thousand fighters with energy torps would do the same very quickly to an Inexpungable. As well, as people have stated, a single volley of proton torpedoes can penetrate and destroy Munificent Star Frigates. I’d imagine that a kamikaze Vulture Droid would be just as/almost as damaging as a single proton torpedo, even without it’s own torps. The Clone Wars definitely showcased the power of snubfighters, as did the various battles between the Rebels and the Empire.
Regarding Lucrehulk Armaments, it would probably be a match for a Inexpungeable, as it took “squadrons of Venators”, with their heavy guns and 500 strikecraft each, in order to match a single Lucrehulk in space combat.
No, in Rogue One, the Y-wings were aiming for a hole in the ISD’s shields (presumably punched by the Rebel fleet. Watch the scene again – they mention it in dialogue right before their run.
Kinetic energy calculation – let’s say a Vulture is 2 tons (spoiler: it doesn’t matter much). At LIGHTSPEED its KE is 9e19J, which is less than the energy carried in a single Acclamator medium turbolaser bolt (8.4e20J). Never mind teraton-scale weaponry. So, again, no.
Venators – it takes a “flotilla” to “blast through the shields of a Trade Federation battleship with ease.” An Imperial destroyer line is 4 ships, so that places Lucrehulk power generation roughly around ISD level. That’s a lower bound, but a just as valid an interpretation of the text would be that a squadron of Venators is gross overkill as well. So…still not sure, eh?
Honestly, I don’t trust those massive energy calcs. Frankly, every Star Wars movie is different. We know that ARC-170 cannons can pierce capital ship shields, and we know that X-Wing cannons can as well. We never see an ARC-170 strafe ground forces, but we do see X-Wings do it in TFA and R1. We see TIEs do it as well. Why aren’t there miniature nuclear detonations going on all over the place? Especially since TIE cannons *can* do damage to capital ships IE TFA with Poe destroying some of those turrets, so what’s up with those calcs? In the Twilight Company novel, a SD is actually preparing to support a ground engagement with HTLs. It doesn’t, as a gunship and some X-Wings distract it, but they were preparing to. They were also, IIRC, right by a city. If HTLs are in the megaton-gigaton range, that would obliterate both the rebels, all Imperial forces in the area, and probably both the in-atmo SD and the nearby city. As well, given all the in-Atmo space combat we’ve seen, you’re telling me that those megaton-gigaton level shots that miss and hit the ground don’t create massive detonations from the energy?
TL;DR I really don’t trust the assumptions of those utterly massive energy calculations. I mean, even an AT-AT apparently has cannons with the yields of small nuclear weapons. It just doesn’t make sense.
Also, any Teraton-level detonations planetside would probably cause an extinction-level event, as the asteroid that killed the dinosaurs was ~100 teratons.
Data is data. Bring it or don’t play the game 🙂 Simply scaling down from Death Star power to ISD gives you fairly consistent teraton-level firepower from capital ships. Asteroid vaporization is a another data point. That’s very high level data. Going down the canon scale, BDZ is way more than extinction level power, and it’s supposedly doable by a single destroyer. So that’s space stuff.
There’s a clearly necessary separation between space numbers and ground numbers, because space numbers applied to ground warfare is only extinction level stuff. You only see ground warfare when both sides care enough to not wipe out everything from orbit. In Rogue One, the Empire played the game until Tarkin decided otherwise, and then you see the inevitable result. Any time you see things interact in human physical scale, the goal is not to annihilate everything from the sky. An X-W strafing the beach with kiloton shots wouldn’t do the ground teams much good, for instance, and Imperial walkers have a vested interest in not creating impassable craters when shooting at infantry underneath them (at Scarif or Hoth). That’s different from saying they can’t, or wouldn’t take the gloves off if necessary. Quite possibly for instance AT-ATs were using low power shots to kill infantry at Hoth, and then charged up a kiloton level volley to obliterate the shield generator at long range at Hoth.
Also, explosions work in lots of ways. A nuke going off is incredibly different visually and effects wise than a hit with a laser beam with the same energy, which is also different from an asteroid hitting and exploding in the atmosphere. I’d guess that a really power turbolaser “bolt” with some particle properties that can hold its form across long distances isn’t going to do an omnidirectional burst when it hits ground – it’s going to continue going, vaporizing everything in front of it until the energy is spent, or there’s sufficient material in the way to cause the bolt to collapse on itself and then burst. So I’d say largish surface effect, then a giant explosion deep underground that throws up a ton of material. Which, comes to think of it, is pretty much the Jedda superlaser shot…
I get that there are contradictions to power scales in SW, movies included, but having two scales solves most of the issues.
@Fractal
Speaking of Base Delta Zero-grade stuff: not that I care overmuch about the Eclipse class or its potential Disneyboot reintroduction, but would a full-power mini-superlaser shot (which is supposedly crust-cracking) roughly approach one of DS1’s single-reactor blasts? Or are we still talking a heinous volume/energy discrepancy, what with 17km capital vessel & 120km battlestation?
No clue! Depends how many reactors there are in DS1, which is tricky as all heck to calculate. I’d suppose heinous discrepancy, because destroying a continent (maybe not even through a shield!) is much much much much less energy than disrupting a planetary mass to escape velocity through a planetary shield.
Before I forget: apropos to nothing, I dig those ‘mark II TIE interceptor’ notes you posted on the SD.net thread a while back. While I appreciated R1 introducing another pointy-winged design, the Disneyboot’s current lack of Avengers continues to bug me-I suppose a ‘super-squint’ intermediary type with most of that ship’s upgrades would go some way toward filling the gap.
@Fractal
Seems like a fair bet-I recall some sound-seeming conjecture from Evillejedi over on one of the ‘Warlords’ game development threads about Eclipse’s main zapper being comparable to (if probably still less potent than) a single DS1 emitter. So, possibly good for softening/popping Hoth-ballpark theater shields or murdering conventional-scale hard targets, but still unlikely to gouge out craters that quite match Jedha or Scarif, and probably insufficient for cracking Alderaan’s defenses (in one shot, at least). Still extinction-event-grade stuff, but that ‘2/3rds DS power’ Legends fluff would be gross hyperbole.
Well, Jedha didn’t have a shield, and that hit certainly looked continent-dislodging. Maybe similar? Scarif was through a planetary shield, so I’d doubt Eclipse could come close to that. 2/3 DS power is total bullshit.
@Fractal
See, I wasn’t sure whether knocking out the shield-gate station dropped Scarif’s defenses entirely or just opened a local hole. The ‘pedia article claims said gate’s destruction accomplished the former (which reminds me of that old ‘shoot golfballs to drop Impstar shields’ chestnut), but then we see at least one shot from Profundity’s bridge where there seems to be a visible shield-bubble even as DS1’s latest blast wave expands. Seems likely that Scarif’s planetary shields were ground installation-generated & the gate was mainly a means of traffic control.
gorkmalork
6 years ago
Liking that splash of fire-engine red, and ditto for the triple ball-turrets’ fields of fire. Would those guns pack about the same yield as a Venator’s mains, or appreciably heavier?
Chris
6 years ago
Looking sweet. Any chance of doing more away from the standard Imperial triangles? Dauntless class, Liberator class, Munifex cruisers and Marauder corvettes??
I’d like to see him do some others as well like the Gladiator and the Imperial II Frigate from the Darklighter comic story…but variety is the spice of life.
The Ton Falk render & that beastly 4-klick original carrier have amply whetted my appetite for ships in the Gladiator’s line of work, though more lesser-known comic-extrapolated capital craft (or some of those ESB concept-sketch battlewagons) would be right up my alley. Marauder is overdue for some actual visible guns, of course-if Rebels brought back the Quasar Fire…
Not to mention how to work out the hanger for a dozen fighters and 2 landing craft and 4 shuttles…..realistically I could see the squadron of fighters and maybe 1 or 2 ships like the U-Wing.
@Chris
Honestly, I’d be down with the Marauder sporting barely enough hangar for a shuttle or two if the tradeoff involved uncommon speed/handling & firepower for a ship under 200 meters. The old Essential Guide 2-view made those things look more aerodynamic than half the alphabet fighter designs. Rebels might as well have *something* swift & sharp enough to back up the CR90s & gunships against Lancers/Gozantis/Arquitens, much less our host’s vicious-looking stable of customs craft.
@gorkmalork
I am thinking they could get at least a 12 fighters. Possibly with a launch rack like the Carrack pulled up inside the hull. Just make sure you are secure on the gantry or out of the hanger when the doors open up or you might fall out into space.
@Chris
Hmm…if the Marauder’s gonna pack in a squadron, they might as well be lightweight speedsters for a counter-bomber screen-let larger carrier craft haul the strike snubs. Most TIE designs aside, A-wings would fit nicely, and ditto for Clone Wars craft like the Actis or Delta-7.
It is a ship from that era…If we can get FS to do the Marauder we may need to have him dock a few ties for scale in the hanger….However in the Han Solo books they did carry IRDs (but did only launch 4 of them).
@Chris
Oh, right, that Brian Daley series which also introduced the Z-95 and Victory-class destroyer; I’d forgotten just where those Corporate Sector fighters launched from. Yet another ship in dire need of visual reference(s). Perhaps Marauders play it super-cheap & dock snub-scale craft externally ala the Gozanti’s TIE contingent.
I’d personally love to see a Gladiator. It’s one of my favorite ships. However, I’d like to see a Neu-Resurgent class sometime, perhaps, along with some more ISD-type ships. We’ve gotten a lot of escorts and Star Cruiser/Supercapital designs lately, so I’d like to see a new SD design. Maybe fill out the Nebula and it’s carrier subclass more, those are lovely ships, or go for some Mon Cal stuff, or redo the I-star one for your liking.
Alternatively, could you fill out some CIS designs? Like the Lucrehulk, or Providence, or Malevolence? Finally, the New Republic (legends) always interested me, particularly their starfighters, so maybe do something like that?
Hello guys, on youtube is a video in 360 grad for oculus rift with the star destroyer model form fractalsponge:
https://www.youtube.com/watch?v=OISRNz37XiU
Looks very nice 🙂
Well, if this is the model from Fractalsponge the author of that clip should be so kind and include some credits (couldn’t find any).
Hey Fractal what do you think of this person’s video which show his design of the imperial heavy star destroyer?: https://www.youtube.com/watch?v=K9Jn2Aa8mJU
(by away it is not a Allegiance class)
Decent-looking spinal bric-a-brac & interesting level of sensor-globe/superstructure-shielding redundancy (‘specially those little sponsons up around the bow), but I have major reservations about that ventral-through-dorsal hangar cutout.
It’s sure gotten quiet around here lately. @Fractalsponge, I hope everything’s okay…
Everything is fine, just super busy at work until summer. Updates should pick up again by mid June.
Ah. No worries, then. 🙂
Not only that he also has a family to look after.
Hello fractalsponge, i´m fascinated from the amount of details in your models. That`s awesome, unbelievable, unique ………. I´m working with blender and in the past with 3dsmax (but it´s to expensive now and in my opinion blender has enough ressources for a hobbyist like me :-)). I can`t believe that you model all details individual. I would need years for such a detailed model. Have you the time to make a tutorial for such people like me. For example in UDEMY so you can earn money and haven’t do it for nothing. Sorry for my english, my schooltime was for about 30 years :-(. Thanks for an answer and greetings from Germany, Mikel007
Hallo Mike,
I have done some modelling of Star Wars ships in Blender (although not close to the detail of Fractalsponge). You can check them out here if you like: https://countvertex.tumblr.com/.
Happy to provide tips on Blender if I can.
Beste Grüße
Hello countvertex, the modelling is not the problem (i have large amounts objects modelled, like this : http://www.blendswap.com/blends/view/73999). But that is nothing against the details of the ships from Fractalsponge. I hope he has the time to answer my question. I have some ideas how he could make it (f.e. with particles or with displacement maps). Greetings.
I’m curious too about his techniques, a tutorial would be a nice thing.
Hell of a cathedral, by the way!!
Year, me too 🙂
@countvertex
Incidentally, that was one damned clever early Duros shuttle design. The ship-drafting team for Rebels (or anything else Disney cranks out between now & Eps 8 or 9) could really use peeps with such inventiveness.
On http://www.scifi3d.com/details.asp?intGenreID=10&intCatID=8&key=534 is the imperial star destroyer als OBJ for free download from Ansel Hsiao (fractalsponge). Under http://www.scifi3d.com/details.asp?intGenreID=10&intCatID=8&key=517 is his model of the Executor 3. Many thanks to fractalsponge for his free upload. I hope he read that.
I find the model absolutely brilliant, it retain the sense of dirtiness and realism combined with a distinctively alien design. Plus, a fleshing of the duro history would be a great addition to star wars cannon. I am almost jealous.
That’s precisely the kind of creativity disney currently need instead of sucking dry every last one of McQuarrie preliminary designs and continually making versions/copycats of already existant ships.
What program do you use to create these models. These are awesome!!!!!
Gorkmalork, given that this is over twice the length of a Venator, I’d say those guns are at least the same size as a Venator, probably bigger, so probably more yield. Of course, this ship is also 4,000 years older, so mileage may very but technology doesn’t seem to progress very fast in Star Wars. But I would defer to the designer/artist.
In the absence of any stats regarding progression in HTL wattage over the milennia(!), I’d say your supposition holds up.
I don’t know much about old republic power numbers. But a turret with two PT or OT era guns that size would likely kill something like a Venator with one grouped shot.
So ‘appreciably more yield’ would be quite the understatement. Starting to seriously ponder this brute’s chances against a ‘battleship’-mod Lucrehulk, though it might have rather less small craft to pester the CIS doughnut with than vice versa.
given that Lucrehulks had shittons of smaller guns and thousands of Vultures, Trifighters, and Hyenas, I think the Inexpugnable is doomed unless it has a fleet of Hammerheads to command. It took fleets of SDs to kill Lucrehulks alone due to their heavy protection.
Well, Lucrehulk core ships also got obliterated by mobile artillery, so until we get harder numbers for the complete Lucrehulk it’s hard to say.
Fighters should be pretty irrelevant until the shields start failing, and then the droid fighter spam would heavily favor the CIS ship – but the big ships would decide the battle first. CIS fighters don’t even have heavy warheads (unless the droid missiles get replaced by proton torpedoes or something).
@Xeno
Given that I recall a KOTOR-era comic Republic blockade managing to do kriff-all about a Mando planetary-assault missile barrage, you’re probably correct about Big I’s probable issues with a droid-fighter swarm + their parent donut’s firepower. They’d need to get some golden BB volleys into those launch bays before the L-hulk’s craft deployed…and even then vulture droids can just hoof it up to an exit point.
If the tech were comparable, Inexpugnable would win, handily. The volume for power generation heavily favors the Inexy, and Lucrehulk construction would be civilian standard, not warship standard. I guess it depends on how many reactors they managed to fit into the cargo bays, but definitely the Inexpugnable has more volume to spare.
@Fractal
Fair counterpoints re: Inexpungable’s potentially greater anti-ship punch & the somewhat secondhand quality of Lucrehulk components-I also recall the SPHA-T one-shotting a Munificent(?) over Coruscant, though who knows how much ray-shielding that ship had lost before said shot? I’ll also confess to forgetting CIS fighter droids’ specialization for the interceptor role-perhaps their parent ships were more effective at tying up Venator strike wings than dueling peer-tonnage Republic rivals (much less a Praetor or Mandator). Big I might still have less than sterling point-defense by Clone Wars or GCW-era standards, but attacking droid craft might not have the teeth to exploit this without HTL-opened holes.
I wouldn’t count CIS strike craft as completely useless against capital ships. Even stock vulture droids have two energy torpedo launchers. While we never see them fire in the movies and yield is unknown, I wouldn’t be surprised if they were comparable to light proton torpedoes. Hyena bombers would probably be equivalent to TIE/SA in terms of ordnance loads, giving a Lucrehulk air wing loaded for anti-ship a fairly potent total yield. In a straight fight, I’d still favour the Inexpungable, but the prequel era Republic took a lot of measures to blunt mass droid swarm attacks that the KOTOR era Republic wouldn’t be able to immediately replicate.
@Steve
Suppose it depends on what size/reactor-yield capitals you throw the droid bomber wings after-having seen what the TIE/sa can do to CR90s (possible single-strike kill during Nu!Thrawn’s little siege) & Quasar Fires (four bombers make said carrier work to survive) on Rebels, I can buy 6-8 Hyena squadrons threatening Venator/Impstar-tonnage ships in conjunction with the L-hulk’s HTLs. Inexpungable might be densely-shielded enough to soak up such an assault, but a Republic/GCW-era ship of comparable bulk might be bristling with enough point defense & fighter screen to save itself said pounding in the first place. As for Vultures, unsure whether their lasers & energy missiles render ’em any punchier than an A-wing (which is still plenty for component strikes through shield gaps, natch).
Speaking of Rebels, happened to notice one of the season finale’s Immobilizers finishing off a Nebulon-B. Not sure how much the surrounding Impstars had tenderized that spindly bugger, but I’d say this still confirms MTL capacity for Disneyboot 418s. Too bad the grav-wells seem to be about as small-arms-proofed as Federation warp cores on a bad day.
Bombers in general seem to be fairly effective against capital ships in the various animations. At Ryloth during the Clone Wars, Ahsoka’s single Y-wing squadron was able to inflict catastrophic damage to at least 6 Munificent frigates in a matter of seconds without taking any on-screen losses and any support from their Venator carrier’s HTL batteries.
Granted, the Separatists had just suffered the loss of their Lucrehulk command and control ship, the bomber crews in question were force-assisted elite clone pilots, and there wasn’t a vulture droid CAP out, but 6 heavy star frigates destroyed in under a minute by 12 Y-wings has to be some kind of record.
The vulture droid does seem to roughly equivalent to an A-Wing, although probably more maneuverable due to not having to keep G-forces at a survivable level.
In Rebels, I’d agree with your MTL assessment for the 418s. After too many rewatches, I noticed that small arms seemed to be causing small blue shield ripples initially on the grav-well projectors, but after Pryce ordered out some typically ineffectual jump troops to engage the Mandalorians in a firefight, the generators started taking physical damage. My theory is that the 418 dropped shields entirely to allow troop deployment, and was subsequently left vulnerable due to Pryce’s poor judgment.
Besides, in addition to small arms, the Interdictor suffered a crashing TIE’s kamikaze hit, a prolonged strafe from 6 Mandalorian heavy fighters, a dozen backpack mounted rockets, and friendly fire from nearby Imperial fighters and capital ships looking to pick off Ezra’s strike team.
Allowing a political leader to make these kind of snap judgement calls in combat seems to be a more plausible explanation for the loss of the Interdictor than any equipment deficiency to me, but hey, what do I know.
@Steve
I recall some discussion (possibly on one of the Legator WIP pages) re: CIS frigates’ sporting rather more skeletal superstructures than KDY craft of similar volume, but still: damn. Suppose this explains where the Rebellion came by at least some ofl those Nebulons…and no wonder Gold Squad got first crack at those trench runs, miserable as that assignment was even without being sitting ducks for Vader. And now I’ll have to squint at R1’s ion-missile volleys & see how many shots it took that half-squad to knock out a locally-unshielded Impstar-I.
As for G-forces, I recall some X-wing novel monologue re: inertial compensators being so damn effective that veteran pilots dial ’em down just enough to retain proper ‘feel’ for their fighters. Unlike Jek Porkins, sole onscreen Death Star LTL(?) victim. Dunno whether the Disneyboot’s addressed that.
Whoops, forgot the sabotaged dragship had soaked up all that, much less Pryce dropping the deflectors. If not for said derp-move, perhaps it would’ve shrugged off saboteurs, Mando strikers and ‘STOP HELPING ME!’ laserfire well enough. Talk about another case of Imp brass reacting ineptly to unconventional Reb shenanigans. Might’ve ended on an abruptly hilarious note if the tech(s) who’d worked out that ‘make the projectors push things’ trick were present.
I’d be very very very skeptical of using animated sources for numbers. The tendency towards hyperbole is high.
The shows are definitely internally inconsistent, geared towards younger folks, and clearly don’t have naval historians/astrophysicists/anyone with a STEM degree consulting, but they’re still Star Wars.
Besides, it’s fun trying to rationalize Rebels and Clone Wars plot points to have them make more sense. Blaming Imperial failures on incompetent politicians rather than any inherent defect in equipment or tactics helps soothe the inevitable headache of tween-directed writing.
@Fractal & Steve
Yeah, I’m inclined to treat Rebels/Clone Wars stuff as secondary reference ala our dear currently-legendized EU; if it contradicts anything from the films, chuck it. That noted, a half-squad of bombers + one Mon Cal (plus corvettes & Nebulons, though I’m pretty sure those were on TIE-suppression duty) cold-cocking an Impstar ain’t bad, much as I doubt those torps would’ve made it through intact upper-superstructure shielding.
Another pointless sidebar: sweet Sithspit, does Endor get beaten to death with questionable conclusions thereof over on SDnet. I’m gonna be wondering for a while how ‘TIE pursuit whittles the DS2 reactor strike down to one X-wing & the Falcon’ translates to ‘clear Rebel space superiority’. Not to mention whether a supposedly fighter supply-starved Republic fleet would bother with a Jedi Order-exclusive line of craft (as opposed to Vader’s probable handful of X1s).
And ‘fighter/bomber passive defenses work better against capital ship fire than fighters…unless we’re talking scads of flak-bubble grazes, does not remotely compute (plus, dunno how useful drawing parallels from the big, beastly, plot-shielded MF is for any alphabet-ship’s numbers). Cripes, R1 trotted out an easy half-dozen perceptible X-wing casualties c/o TIEs & turrets, and I sure didn’t observe anything close to a mitigating kill ratio on Red or Blue Squad’s part (hell, the latter loses a gunship & CO to Scarif’s Striker contingent).
Yeah, but endless doctrinal arguments are a staple at SDN!
The sort of staple which gets jammed under your fingernail every time certain pundits notice page space for their pet theories. Srsly, peeps can drop the ‘Snubs & Mon Cals are made of unobtainium & TIEs are half-credit tissue paper ’cause the Empire could barely afford Death Stars’ brainbug any time now (not that they will).
Re: Everyone
The issue with a Lucrehulk v Inexpungable is that they fill different roles, because of the different tactics, needs, and origins. The Inexpungables were one-off dreadnoughts designed to command fleets of smaller, cheaper Hammerhead Cruisers and to defend against Kandosii dreads and Sith Centurion-class BCs and whatnot. So it’s heavily protected and features some heavy gunnery, but it probably doesn’t have good PD systems. It carries 144 Aurek-class fighters, 24 more S-250 class, and some shuttles. It also carries 2k troops. The Lucrehulk, fully converted for war, is also a command ship, but it balances more between heavy carrier, dread, and troop transport. The Clone Wars naval combat was a lot like the Second World War. Carrier strikecraft could inflict devastating losses on capital ships with minimal damage to themselves, as seen multiple times with Jedi and Y-Wing/ARC-170 strikes. So, as opposed to carrying a few heavy guns, like the Inexpungable (5 double TL batteries, 5 light TL batteries, and 2 PDL batteries, for what it’s worth), the L-Hulk carries a shitton of smaller guns. 164 quad PDL batteries, 472 assault laser cannons, 48 TLs, with an additional 21 quad PDL batteries, 48 assault laser cannons, and 3 turbolasers on the core ship. However, again it’s a heavy carrier. 1,500 Vulture Droid starfighters, for starters. No mention of Hyena-class or Trifighters, but I’m sure they could easily be mounted. Also, it’s a troop transport. Fifty C-9979-class Landing Craft, 1,500 troop carriers, 550 MTTs, 6,250 AATs, and “over 329,600” B1 Battle Droids. Compare those numbers to 144+24 Inexpungable starfighters, and 2,000 troops. In space combat, the I-sponge would have to use it’s heavy guns quickly to disable the L-Hulk before it gets into range with it’s massive volleys. It’s 168 fighters and 2 PDL batteries would be annihilated by one and a half thousand droid fighters. Even if they just kamikazed into the Republic ship, they’d inflict terrible, terrible damage. I just don’t see a way for the I-sponge to survive a confrontation.
Give each side their respective fleets, IE the I-Sponge gets it’s 64 Hammerhead Cruisers and the Lucrehulk gets some Star Frigate or Providence support, and things get much more interesting…
I actually don’t think 1500 starfighters without proton torpedoes can do jack against a 3km warship. Unless they accelerate to near lightspeed before collision kamikaze-style attacks shouldn’t be dangerous to a large ship, and their lasers are probably what, sub-kiloton shots. Even coordinated, it should not worry a ship built for teraton or petaton impacts. Now once there’s a shield breach (like in Rogue One), that fighter superiority would smother a capital ship. But beforehand, it’s down to the capitals, and we don’t know much about how powerful a Lucrehulk is, especially in the warship refit guise.
@Fractal
Between R1 and ROTJ, I’m starting to wonder if there isn’t a case for reviving ANH & Legends’ distinction between ray-shielding & particle deflectors vis-a-vis warships. Certainly seems that if onscreen shield breaches had left Executor or the RI Impstar *completely* open from certain angles, the capital craft inflicting said breaches could’ve capitalized with HTL fire a helluva lot faster than missile-armed snubs. Perhaps the amount of juice ships divert into ray-shielding when pressed hard by peer opponents leaves deflector facings perilously anemic (or vice versa for ships eating mass torpedo barrages), and energy bleedthrough might occasionally compromise either flavor of shield projector before defenses have completely failed.
That said, I wonder whether suicidally targeted lightspeed jumps wouldn’t be a serious equalizer if your repurposed corvettes & supply convoy are pinned down by grav-well shenanigans & being picked apart by a frigate or light destroyer. Not that aiming said jumps at an erratically moving target (or weathering heavyweight targets’ fire long enough to line up said collision) would exactly be cake.
@Fractal
I’d imagine it does. Seeing as a single squadron of 8-12 Y-Wings disabled a Star Destroyer in a single volley, I’d think one and a half thousand fighters with energy torps would do the same very quickly to an Inexpungable. As well, as people have stated, a single volley of proton torpedoes can penetrate and destroy Munificent Star Frigates. I’d imagine that a kamikaze Vulture Droid would be just as/almost as damaging as a single proton torpedo, even without it’s own torps. The Clone Wars definitely showcased the power of snubfighters, as did the various battles between the Rebels and the Empire.
Regarding Lucrehulk Armaments, it would probably be a match for a Inexpungeable, as it took “squadrons of Venators”, with their heavy guns and 500 strikecraft each, in order to match a single Lucrehulk in space combat.
No, in Rogue One, the Y-wings were aiming for a hole in the ISD’s shields (presumably punched by the Rebel fleet. Watch the scene again – they mention it in dialogue right before their run.
Kinetic energy calculation – let’s say a Vulture is 2 tons (spoiler: it doesn’t matter much). At LIGHTSPEED its KE is 9e19J, which is less than the energy carried in a single Acclamator medium turbolaser bolt (8.4e20J). Never mind teraton-scale weaponry. So, again, no.
Venators – it takes a “flotilla” to “blast through the shields of a Trade Federation battleship with ease.” An Imperial destroyer line is 4 ships, so that places Lucrehulk power generation roughly around ISD level. That’s a lower bound, but a just as valid an interpretation of the text would be that a squadron of Venators is gross overkill as well. So…still not sure, eh?
@Fractal
Honestly, I don’t trust those massive energy calcs. Frankly, every Star Wars movie is different. We know that ARC-170 cannons can pierce capital ship shields, and we know that X-Wing cannons can as well. We never see an ARC-170 strafe ground forces, but we do see X-Wings do it in TFA and R1. We see TIEs do it as well. Why aren’t there miniature nuclear detonations going on all over the place? Especially since TIE cannons *can* do damage to capital ships IE TFA with Poe destroying some of those turrets, so what’s up with those calcs? In the Twilight Company novel, a SD is actually preparing to support a ground engagement with HTLs. It doesn’t, as a gunship and some X-Wings distract it, but they were preparing to. They were also, IIRC, right by a city. If HTLs are in the megaton-gigaton range, that would obliterate both the rebels, all Imperial forces in the area, and probably both the in-atmo SD and the nearby city. As well, given all the in-Atmo space combat we’ve seen, you’re telling me that those megaton-gigaton level shots that miss and hit the ground don’t create massive detonations from the energy?
TL;DR I really don’t trust the assumptions of those utterly massive energy calculations. I mean, even an AT-AT apparently has cannons with the yields of small nuclear weapons. It just doesn’t make sense.
Also, any Teraton-level detonations planetside would probably cause an extinction-level event, as the asteroid that killed the dinosaurs was ~100 teratons.
Data is data. Bring it or don’t play the game 🙂 Simply scaling down from Death Star power to ISD gives you fairly consistent teraton-level firepower from capital ships. Asteroid vaporization is a another data point. That’s very high level data. Going down the canon scale, BDZ is way more than extinction level power, and it’s supposedly doable by a single destroyer. So that’s space stuff.
There’s a clearly necessary separation between space numbers and ground numbers, because space numbers applied to ground warfare is only extinction level stuff. You only see ground warfare when both sides care enough to not wipe out everything from orbit. In Rogue One, the Empire played the game until Tarkin decided otherwise, and then you see the inevitable result. Any time you see things interact in human physical scale, the goal is not to annihilate everything from the sky. An X-W strafing the beach with kiloton shots wouldn’t do the ground teams much good, for instance, and Imperial walkers have a vested interest in not creating impassable craters when shooting at infantry underneath them (at Scarif or Hoth). That’s different from saying they can’t, or wouldn’t take the gloves off if necessary. Quite possibly for instance AT-ATs were using low power shots to kill infantry at Hoth, and then charged up a kiloton level volley to obliterate the shield generator at long range at Hoth.
Also, explosions work in lots of ways. A nuke going off is incredibly different visually and effects wise than a hit with a laser beam with the same energy, which is also different from an asteroid hitting and exploding in the atmosphere. I’d guess that a really power turbolaser “bolt” with some particle properties that can hold its form across long distances isn’t going to do an omnidirectional burst when it hits ground – it’s going to continue going, vaporizing everything in front of it until the energy is spent, or there’s sufficient material in the way to cause the bolt to collapse on itself and then burst. So I’d say largish surface effect, then a giant explosion deep underground that throws up a ton of material. Which, comes to think of it, is pretty much the Jedda superlaser shot…
I get that there are contradictions to power scales in SW, movies included, but having two scales solves most of the issues.
Perhaps you’re right, Fractal. I can’t argue with your logic.
@Fractal
Speaking of Base Delta Zero-grade stuff: not that I care overmuch about the Eclipse class or its potential Disneyboot reintroduction, but would a full-power mini-superlaser shot (which is supposedly crust-cracking) roughly approach one of DS1’s single-reactor blasts? Or are we still talking a heinous volume/energy discrepancy, what with 17km capital vessel & 120km battlestation?
No clue! Depends how many reactors there are in DS1, which is tricky as all heck to calculate. I’d suppose heinous discrepancy, because destroying a continent (maybe not even through a shield!) is much much much much less energy than disrupting a planetary mass to escape velocity through a planetary shield.
Before I forget: apropos to nothing, I dig those ‘mark II TIE interceptor’ notes you posted on the SD.net thread a while back. While I appreciated R1 introducing another pointy-winged design, the Disneyboot’s current lack of Avengers continues to bug me-I suppose a ‘super-squint’ intermediary type with most of that ship’s upgrades would go some way toward filling the gap.
@Fractal
Seems like a fair bet-I recall some sound-seeming conjecture from Evillejedi over on one of the ‘Warlords’ game development threads about Eclipse’s main zapper being comparable to (if probably still less potent than) a single DS1 emitter. So, possibly good for softening/popping Hoth-ballpark theater shields or murdering conventional-scale hard targets, but still unlikely to gouge out craters that quite match Jedha or Scarif, and probably insufficient for cracking Alderaan’s defenses (in one shot, at least). Still extinction-event-grade stuff, but that ‘2/3rds DS power’ Legends fluff would be gross hyperbole.
Well, Jedha didn’t have a shield, and that hit certainly looked continent-dislodging. Maybe similar? Scarif was through a planetary shield, so I’d doubt Eclipse could come close to that. 2/3 DS power is total bullshit.
@Fractal
See, I wasn’t sure whether knocking out the shield-gate station dropped Scarif’s defenses entirely or just opened a local hole. The ‘pedia article claims said gate’s destruction accomplished the former (which reminds me of that old ‘shoot golfballs to drop Impstar shields’ chestnut), but then we see at least one shot from Profundity’s bridge where there seems to be a visible shield-bubble even as DS1’s latest blast wave expands. Seems likely that Scarif’s planetary shields were ground installation-generated & the gate was mainly a means of traffic control.
Liking that splash of fire-engine red, and ditto for the triple ball-turrets’ fields of fire. Would those guns pack about the same yield as a Venator’s mains, or appreciably heavier?
Looking sweet. Any chance of doing more away from the standard Imperial triangles? Dauntless class, Liberator class, Munifex cruisers and Marauder corvettes??
but I love my Imperial Star Doritos…
I’d like to see him do some others as well like the Gladiator and the Imperial II Frigate from the Darklighter comic story…but variety is the spice of life.
The Ton Falk render & that beastly 4-klick original carrier have amply whetted my appetite for ships in the Gladiator’s line of work, though more lesser-known comic-extrapolated capital craft (or some of those ESB concept-sketch battlewagons) would be right up my alley. Marauder is overdue for some actual visible guns, of course-if Rebels brought back the Quasar Fire…
Not to mention how to work out the hanger for a dozen fighters and 2 landing craft and 4 shuttles…..realistically I could see the squadron of fighters and maybe 1 or 2 ships like the U-Wing.
@Chris
Honestly, I’d be down with the Marauder sporting barely enough hangar for a shuttle or two if the tradeoff involved uncommon speed/handling & firepower for a ship under 200 meters. The old Essential Guide 2-view made those things look more aerodynamic than half the alphabet fighter designs. Rebels might as well have *something* swift & sharp enough to back up the CR90s & gunships against Lancers/Gozantis/Arquitens, much less our host’s vicious-looking stable of customs craft.
@gorkmalork
I am thinking they could get at least a 12 fighters. Possibly with a launch rack like the Carrack pulled up inside the hull. Just make sure you are secure on the gantry or out of the hanger when the doors open up or you might fall out into space.
@Chris
Hmm…if the Marauder’s gonna pack in a squadron, they might as well be lightweight speedsters for a counter-bomber screen-let larger carrier craft haul the strike snubs. Most TIE designs aside, A-wings would fit nicely, and ditto for Clone Wars craft like the Actis or Delta-7.
It is a ship from that era…If we can get FS to do the Marauder we may need to have him dock a few ties for scale in the hanger….However in the Han Solo books they did carry IRDs (but did only launch 4 of them).
@Chris
Oh, right, that Brian Daley series which also introduced the Z-95 and Victory-class destroyer; I’d forgotten just where those Corporate Sector fighters launched from. Yet another ship in dire need of visual reference(s). Perhaps Marauders play it super-cheap & dock snub-scale craft externally ala the Gozanti’s TIE contingent.
I’d personally love to see a Gladiator. It’s one of my favorite ships. However, I’d like to see a Neu-Resurgent class sometime, perhaps, along with some more ISD-type ships. We’ve gotten a lot of escorts and Star Cruiser/Supercapital designs lately, so I’d like to see a new SD design. Maybe fill out the Nebula and it’s carrier subclass more, those are lovely ships, or go for some Mon Cal stuff, or redo the I-star one for your liking.
Alternatively, could you fill out some CIS designs? Like the Lucrehulk, or Providence, or Malevolence? Finally, the New Republic (legends) always interested me, particularly their starfighters, so maybe do something like that?
regards,
Xeno