OK, it’s time. After 14 years, it’s time to redo this mesh. I realized as I was preparing 4k renders that my old ISD model was not really current anymore. I’ve been itching to do it again since Rogue One’s star destroyer came out, and now it’s time! This is going to be a long process, but at the end, it’s going to be the best star destroyer model made, end of story. The plan is to average references from several sources, so it won’t be an exact greeble duplicate of Avenger, but recognizably the same class. It will also eventually serve as the base template for other designs like Tector.
the best star destroyer model made will always be the actual Avenger
Wanna bet?
Do the Devastator next!
Man haven’t been this excited in a long time.
Are you considering, doing the imperial I star Destroyer?
Also, Why not do a rendition of the 1979 Kenner Diecast Star Destroyer
Hey Fractal, I got a question for you (and anyone else to offer their opinion) for a little fan starship I am drawing. It’s roughly based on the Procursator-class with a goal of long range combat in mind. Its primary armament include: 3 dual-barreled heavy turbolaser cannon with optimum range of 200 km, a dual barreld heavy ion cannon with a range of 180 km for this artillary barrage as well as 4 octuple barbette turbolasers similar – if not scaled down – from those found on ImpStar Deuce. I planfor the ship to be about 800 meters long. Do you thing this is long enough to fit in the reactor to meet the above mentioned specifications as well as powering point defense lasers and cram in a decent amount of missile launchers?
I forgot to specify: the ship is also planned to have quite a mobility so its engines takes quite a bit of power too, and the octuple isn’t used for the long range shelling but for closer range brawl.
Have you seen DICE’s models for the Imperator II and MC80 in Battlefront 2? They’re fairly high fidelity models, even if Battlefront’s space combat is too snubfighter-centric.
ImpStar Deus of DICE’s BF2 is strange (referring to the one commandeered by Iden’s father in the campaign) it is a Imperial II-class as determined by the flat communication tower between the sensor globes, but yet it’s main armaments isn’t the octuple barbette turret, nor was it the heavy turbolaser turret utilized by Imp I-class. (Additonally, ignoring the high possibility of plot armor, it can’t even vaporize an X-wing from a direct hit.)
It’s not even plot armor at this point, it’s just bad writing. Even more since we can see the same type of turbos smashing an MC80 in a few volley about an hour before in the campaign.
This is very true and the more I think of it, the more frustrated I get.
They’re generally mixing up the armaments of the two ISD subclasses in the new Disney Canon somewhat as in Star Wars: Rebels Imperial I-class vessels of Thrawn’s 7th Fleet have the Octuple Turrets normally shown on ImpStar Deuces .
In Battlefront II regular ISD-II vessels shown in battles do seem to have the correct Octuple Turrets as shown here: http://i65.tinypic.com/264mm54.jpg
Yet Admiral Versios Eviscerator has at least in the Singleplayer campaign when you “board” it in the skies of Jakku the wrong main turrets.
But who knows, maybe the Eviscerator is a modified unit or it had to make with some different weaponry due to the Empire having resource problems by the time of Jakku.
Rogue One in the contrary does show the ImpStar One completely correct with the heavy dual turrets which can be clearly seen on Tarkin’s ISD Executrix when it comes out of the shadow of the Death Star as well as during the Battle of Scarif on the ISDs Intimidator and Persecutor.
You know Persecutor sound like a great class name for a warship but which type would it be? Like either a star destroyer or a star cruiser?
I wish it was more uniform and distinct between the two subclasses. I know that ships can have upgrades and all that, but the Empire isn’t like the Rebel Alliance where one ship’s armaments can be vastly different from another of it’s class, since they weren’t intentionally warships in the first place. But you do have a point about Jakku, where the modification may be nessessary due to the now limited resources at their disposal.
Strictly spoken it still is correct/distinct in 90% of cases.
There are so far only the two instances of mixing up the armament of the ISD subclasses in Star Wars: Rebels and Battlefront II (which might actually be simple animation errors or lore oversights as not every single little detail is forwarded to the Lucasfilm Story Group for verification) I know of.
Additionally, it is mentioned in supplementary material that some ISD-I units like Vaders ISD Devastator did get modifications after the Battle of Yavin to look almost visually identical to regular ImpStar Deuces, so maybe Admiral Versio’s ISD Eviscerator from Battlefront II got the same treatment.
I don’t have Battlefront II nor watched all of the cutscenes, so it would be interesting to know if the Eviscerator has the “wrong” turrets only in that single instance during the playable segments of the Jakku battle and otherwise the correct Octuple Turrets of the ISD-II in other instances during the game.
Furthermore, Lucasfilm Story Group member Matt Martin did imply that customization was also common within Imperial ranks, especially in bigger ships so no ship of the same class remained exactly the same as all its sisters across its service history.
The example he used was Emperor Palpatine’s personal flagship, the SSD Eclipse which in the new canon isn’t the overpowered (and ridiculous) behemoth from the Legends EU but a sister ship of the Executor:
https://twitter.com/missingwords/status/917080771571183616
Iden’s Father’s Star Destroyer switches between an Imperial I and II star destroyer between scenes, cuts and game-play. for example, during the battle of Jaaku it has dual heavy turbolasers in a closeup and then octuple turrets in a wide shot when rebel ship crashes into it.
Meaning they just messed up the gameplay-model and the Eviscerator is “supposed” to be a regular ImpStar Deuce.
Great! My tongue is getting dry hanging out so much!
YES YES YES!!!! I can’t WAIT to see this!
Do you already have an idea for its weapon layout, composition and/or number ? I have been waiting for years for a decisive answer on this one. Like, does it include the AA quad-laser batteries in the trench notches and the triple TLs in the axis of the ship -which were present in the Rogue one version-.
That’s the older Imperial 1 variant.
Well, since he said his model will contain different influences, and the separation between generations of ISDs isn’t really cut and dry when it come to weaponary, I think he should jump on the opportunity to finally give the impstar an efficient way to deal with fighters.
The ISD always had light turbolasers. They were just never modeled (in the studio physical models or in CGI) because it wasn’t worth it at that scale. Expect to actually see them in this version.
@Fractal
Sorry, I mispoke. I meant to say any visible AA defense, but since you just said you got that part covered, I have my answer.
By the way, since the new model is built from the ground-up, does it mean you’re also going to model new turbolaser batteries ?
Oh this is gonna be RICH!! Excited to follow this project (along with all the others)!! 🙂 🙂 🙂
I’m hype. That’s literally all I can say on the matter
Will this be a complete ground up build…or just a tweak to the existing to update specific features.
Ground up build.
So excited to see, in the near future! 🙂
Can you make the executor
This is the bad time to ask that because this redux will be his main priority for now.
Are you going to do R1’s Impie-1 or TESB’s Impie-3? I love the gun turrets of the former
It’ll be a TESB (ISDII). But I’m going to take ideas from other places so the details may vary a bit, but it will be unmistakably an ISDII.
awww, I love the ISD1
still gonna be awesome I bet! how will it differ from your 4K Imperator?
My best guess is there will be other weapons like mediums and lights turbolasers and ion cannons instead of just 8 oct heavy turbolasers (Personally I would love to see some heavys on the axial like with other star destroyers) and the hanger bay that show proper bays instead of walls with nothing.
The future is now.
Oh boy this is a big one and I look forward to seeing it finish Fractal!
By away since your doing a redux of the Imperator would you also do the same to the Interdictor star destroyer?