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Spaceman 28
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Spaceman 28

So we actually know the yield of those missiles?

gorkmalork
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gorkmalork

I’m honestly unsure, but have the impression those wingroot launchers crank out anti-fighter rounds, while the big rectangular pods are packed with corvette/frigate-yield projectiles. 10 teraton per antiship warhead, perhaps?

Valoren
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Valoren

10 teraton seems a little too much. Even assuming a 100% matter to energy conversion, you would need the explosive charge in the missile to be 450 ton.

gorkmalork
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gorkmalork

I have exactly no capacity for the physics-musing side of this exchange, but will concede that 1/4 of an Impstar Deuce’s main HTL barrel yield (40TT) might be a little much for single missile boat/TIE/alphabet fighter-scale warheads. Would 4-55TT per antiship round sound a little saner?

Jason
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Jason

So do the covers on the missile tubes open or do they just fire through a thin cover like some naval missiles?

BigBlue
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BigBlue

There doesn’t seem to be a cover opening mechanism (not something Fractal would forget, if it’s meant to be there), so it looks like they punch through the cover. I guess they only arm when they’re clear of the missile boat.

Spaceman 28
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Spaceman 28

Where these actually useful or did they just not have a TIE Variant to shove that many missiles on?

Anonymous
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Anonymous

Well the TIE Interdictor is the closest one we got.
For usefulness I think they are especially when launching all missiles at the same time at many fighters and against the capital ship. (Although for the latter it would most likely be replaced with proton torpedoes.)

Anonymous
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Anonymous

Then again it would turn into a Torpedo boat.

Anonymous
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Anonymous

You know with these many launcher tubes how many Missile Boats would you need to be a threat to the Imperator?

Shaun
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Shaun

3,002

gorkmalork
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gorkmalork

Give or take ten wings, and of course assuming a full loadout of Sun Crusher-vintage resonance torps (if they kill stars, they’ll kill a Star Destroyer, rite?).

Spaceman 28
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Spaceman 28

Actually, the torpedoes are said to be not all that powerful themselves, they can just blow up stars.

gorkmalork
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gorkmalork

Yeah, the second poster was being a wiseacre, so I figured I’d get some ribbing in too. Reminder appreciated re: resonance torps functioning more on insane technobabble than raw yield, though the SC itself was so stupidly armored it could just FLY through any conventional ship. Granted, you’d think someone would tractor-beam the damn thing eventually, and nobody ever mentions whether it’s susceptible to ion fire…still, that’s one superweapon which can damn well stay in Legends. Oh, right, number of XM-1s you’d need to gank an Impstar. Absent extra capital or fighter support for either party, I’d bet on a… Read more »

Steve Bannon
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Steve Bannon

A wing might do it for a Star Destroyer parked in low orbit à la Scarif garrison, but I suspect the relative speeds and acceleration of the XM-1 strike wing and ISD have a lot to do with any perspective missile strike.

In open space, a well-handled maneuvering ISD accelerating at 3000g with an active ECM suite is going to be a much harder target, even without fighter support. Against that kind of platform, I’d wager that you’d need 10+ wings and substantial AWACS(SWACS?) support to herd our destroyer into a vector where it can be hit and killed.

gorkmalork
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gorkmalork

Suppose missile strikers would also have the thorny issues of (a) landing *enough* hits to punch through a likely-enhanced deflector facing, (b) ensuring enough rounds remain after (a) to wreck something crucial (like, say, the reactor bulb), and (c) doing so before their target can hit lightspeed & nullify all that effort toward (a)/(b). XM-1s would have the edge on anything else in their scale range re: saturation, though now I’m pondering how each ship’s total antiship loadout would compare to a capital (i.e. Victory+)-scale warhead (yeah, lighter, but how much?). …although speaking of maneuvering & lightspeed, I’ve seen at… Read more »

Steve Bannon
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Steve Bannon

Against an aware and powered-up ISD with nothing to defend in deep space, my money has always been on the capital ship’s ability to disengage at light speed against any arbitrary number of fighters, but Star Wars fleet engagements usually involve planetary populations to defend/attack. In Hull 721 ECR did a bit of speculation and gave the highest yield fighter torpedoes low teraton yields, which is pretty scary for an ISD which I find to be reasonably plausible. XM-1s seem like the fighters with best ordnance/mass ratio for anything that flies. The absurdly large ARC-170 only has 6 torps, while… Read more »

gorkmalork
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gorkmalork

@Steve I could see the ARC & B-wing packing heavier, higher-yield torps than their more dogfight-oriented successors/stablemates, but you might be onto something WRT launch platforms needing ECCM processing power to make a warhead barrage count. Suppose this also accounts for the extra-length aerials on missile-heavy capitals like the Vic family. As for Raddus’ last jump being a Force-timed ANH-style golden BB, I can swallow that in place of this budding ‘capital craft are intrinsically inefficient & nobody thought of spamming ramships over how many centuries?’ undercurrent. At least it gives Leia something to do besides mitigating massive communication failures… Read more »

Steve Bannon
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Steve Bannon

I’m reasonably certain that a Resurgent would be able to engage the Raddus or plot a combat microjump ahead, but I’d chalk their inaction up to politics. Hux was humiliated over D’Qar so he had to be worried about his job safety. Add that to his natural vanity, and he certainly isn’t going to let one of his junior destroyer captains or bomber wing commanders to steal the credit for the destruction of Leia, an MC85, and basically the entire Resistance. He isn’t tactically imaginative enough to envision a scenario where they escape his battle group when he’s got hyperspace… Read more »

BigBlue
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BigBlue

On the gravity arcing turbolasers: I choose to abandon Canon on that, and consider them to be the most powerful torpedo launchers we have yet seen. The arcing could then be explained by Supremacy’s gunners trying to find a way round Raddus’ shields, and constantly failing. I believe this fits with the ‘barely-pursuit-efficient-mobile-yard’ theory, in that you would much prefer the main weapons on your low sub-light mobility Capital/shipyard/etc. to be stand off, guided weapons, so that you don’t have any real blind spots at range, and don’t have to let enemy warships get close enough to fire on you… Read more »

gorkmalork
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gorkmalork

Can’t help pondering whether those big honkin’ (proton torp?) pods would flow (slightly) better if moved off the smaller (concussion?) missile boxes & directly onto this brute’s upper wingroot. But hey, such was 90s CD-ROM modelling. Incidentally, way to derive a fairly elegant nose & wing shape from said model.

Steve Bannon
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Steve Bannon

For a non-TIE spaceframe, the key problem is maintenance and serviceability. Mounting those huge launch tubes might get in the way of access to the powerplant/engine from the top, which is where routine servicing would occur if these things were launched from TIE racks.

That, and it looks cooler this way.

gorkmalork
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gorkmalork

Fair point on the ergonomic issues WRT fuselage relocation-perhaps shifting ’em over flush with the smaller pods’ outer sides might be handier (and hey, extra room for paired radiator wings. Everyone loves those).

Anonymous
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Anonymous

Always enjoy seeing those ships from the old X-Wing games given a fresh look!
What bothers me a little in this particular design is the small detail texture – it seems somewhat out-of-scale, more fitting to a large capital ship. Gives the ship the look of an old zinc bathtub also.
Modelling otherwise is great as always!