Imperator-class Star Destroyer Redux WIP#7

Hangar layouts:

Forward hangar is known to be able to launch Lambdas, so I deepened it relative to the filming model. Added a small craft bay in the forward wall, and the aft part of the ceiling retracts for down-and-out launches. The entire back wall is one large door, capable of handling Lambda and Escort Shuttle type ships.

The main bay is a bit ambiguous in launch positions. The forward wall has 1 apertures – a logistics bay and a small craft launch bay like the small hangar. The back wall is one large door, which when retracted can handle AT-AT dropships and larger craft.

Fighter launch is from several positions:

  • Small craft bays in forward walls of both hangars
  • 4 ceiling doors in the may bay – this would be like the launch hangars used in the TIE Fighter series launch cinematics – relatively small capacity, fighters only.
  • The sides of the main bay are actually launch zones according to the cross-sections – doors retract into the ceiling, and each arch is a separate small craft or small dropship hangar

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31 Comments on "Imperator-class Star Destroyer Redux WIP#7"

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Wolf
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The new improvement and detail in those hangars look really fantastic and the new details add a new touch of realism to the ship. Well done. Really love your ships.

Anonymous
Guest

So Fractal what the final Imperator’s redux polygon count?

PhantomFury
Guest

Oh it’s beautiful! What is that flat bed seemingly on rails on the ceiling of the main hangar bay? Also a modelling question: often times, you refer to kitbashing for small details. While I understand how that is done on a physical model, what is the process in the digital?

DanielShenise
Guest

Are you going to add in the triple barrel mounts ahead of the main bay like in the RO model? Just wondering.

TheIcthala
Guest

See picture 4, he has done.

DanielShenise
Guest

I was thinking of these in shot 97. But then again, the RO model is different in how it treats the structure around the forward bay anyway.

https://starwarsscreencaps.com/rogue-one-2016/56/

Daniel
Guest

Also, if you extrapolate out various small changes here and there on something like an Arliegh Burke DDG you’d see similar small difference even within a squadron of Imperators.

ivan
Guest

what mean redux in the end? And where the most intresting images. And resolution is too small.

Anonymous
Guest

So Fractal how long does the final renders usually take to complete?

Delta 86
Guest

Would a prefabricated garrison actually be able to fit in an ISD? If so, would it be unable to carry a fighter complement?

jfkrol
Guest

I think that deployable base would be made with containers (or something like that), like deployable bases used by real world military. Also if it changes something, that would be volume of supplies other than fighters

TheIcthala
Guest

Would I be right in thinking that the sliding apparatus in the main bay (the one partially inserted into the port forward aperture) is a cargo handling system?

Arvenski
Guest

Your attention to detail is… beyond amazing, man.

gorkmalork
Guest

That is one thoroughly-covered main hangar cavity, and I’m digging the corvette claw’s rails. Secondary bay’s quite neatly lit as well. I take it the main bay’s side-hatches are for walker dropships?

Anonymous
Guest

Alright it is near the end so what left to add Fractal?
But to be honest I was expecting to see proper hanger bays like the ones on the secutor but oh well you can win them all.

gorkmalork
Guest

‘Proper hangars’ seem like something that would vary widely between ships, ‘specially considering the proportion differences between those destroyer classes.

Anonymous
Guest

Oh ok and as for the square fighter bays on the ceiling as there are 4 of them and the Imperator carry 1 wing=72 fighter then (correct me if i’m wrong) each one of them would carry 18 fighters.

Spaceman 28
Guest

Why do the “Trapezoids” shift sides a lot between the images? It seems in some that two are on the left and other two are on the right