Heavy Repulsortank WIP#4

Aft hatch is same size as the Broadsword. The vehicle is big enough that a squad/half-platoon infantry complement as standard is no problem. Turret variants:

Dual light turbolaser (standard fit):

Dual heavy gatling laser (flak):

Single light ion cannon (anti-vehicle/anti-shield)

Missile launcher (modular):

Mass driver mounting (non-line of sight artillery):

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CRMcNeill
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CRMcNeill

On the MLRS variant, do the rockets extend most of the length of the pod, or are there reloads stacked behind them? SWU missile tech seems to have miniaturized to a sufficient degree that, if the rockets took up the majority of the pod, they’d be more in the range of light capital ship armament. Not that that wouldn’t be appropriate for a vehicle mounting a dual light turbolaser, but it does make me wonder.

Vons Barador
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Vons Barador

The missiles, are they guided? Or is that rocket artillery, a la the BM-23/27/30?

mrdmiller
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mrdmiller

oh snap that be looking sexy with the mass driver

Astro1derboy
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Astro1derboy

I agree!! 🙂

Anonymous
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So Fractal about the gatling variant you said is was for flaking attack and by flak i guess is for attacking aircraft like starfighter right? And if so then I think that makes the AT-AA walker kinda useless.

gorkmalork
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gorkmalork

As I understand it, half the in-setting justification for walkers involves theater-shield breach operations which may or may not include dedicated anti-repulsor jamming systems. Plus, ground-contact vehicles seem to have an easier time working through shield boundaries.

Road Warrior
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Road Warrior

Outstanding, boss. Sure puts my light tank to shame.

JamesMCGR
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JamesMCGR

Oh damn! These are all awesome. Imagine a division with battalions of each type, how much carnage they could wreck.

Steve Bannon
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Steve Bannon

Would you need the anti-personnel blasters and side-mounted lasers for the self-propelled artillery variants? It seems like secondary armament might just be additional maintenance and crew requirement that wouldn’t be used enough to justify inclusion on an indirect fire-support vehicle. It would also be cool to see a few missile tubes on the LTL and SPAAG variants.

Minor nitpicking aside, these phenomenal vehicles right here are why I spend too much time here. Kudos . The Buratino aesthetic on the MRLS tank fits in perfectly with Star Wars.

Xeno
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Xeno

even SP-Howitzers carry pintle HMGs. I’d imagine similar thing for the artillery here.

CRMcNeill
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CRMcNeill

Having everything use the exact same chassis except for the main turret is a Godsend from a logistics, maintenance and repair standpoint. If each and every Scythe main body has identical systems, the mechanics’ jobs will be a lot easier, and you just never know if you’re going to need defensive weaponry. Better to have it and not need it than need it and not have it.

Valoren
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Valoren

Words cannot describe how much I love this.

Xeno
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Xeno

Nice!

Any potential for superheavy IFV/APC, or would that be for accompanying Broadswords?

Chris Bradshaw
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Chris Bradshaw

There are already enough superheavy troop transports in juggernauts and AT-ATs. It’s nice to have a pure tank, even if it can haul around 20 storm-lads.

Xeno
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Xeno

True, but Juggies and AT-ATs aren’t repulsorlift, though Juggies may be able to catch up to a Repulsor-Armor regiment.

countvertex
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The existing walker vs. repulsorlift arguments do not really convince me yet. There seem to be two basic types of arguments around for the usage of walkers – direct military advantage (shield penetration, anti repulsor mines, ground stability,…) or psychological warfare. On Endor both walkers and (small) repulsorcraft were used. Neither of the two types of argument seem convincing to me here. I opt to look for a better explanation in general. What about fuel efficiency and the availability of repulsorlift fuels? Repulsorcraft need some kind of fuel which is at least for small craft (like the Owen’s landspeeder) cheap… Read more »

countvertex
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Regarding the fuel logistics I was thinking a scenario where repulsorlift fuel differs from starship fuel. The technologies are quite different with starship engines seemingly working by the rocket principle (eject mass to create a counter impuls), while repulsors have of course no real life analogy – they just make things float miraculously. I can imagine this would require something entirely different – maybe a source material that produces some exotic particles that do not interact with standard matter – whatever. Maybe repulsors gobble up quite a lot of this stuff and require a frequent re-supply.