Aft hatch is same size as the Broadsword. The vehicle is big enough that a squad/half-platoon infantry complement as standard is no problem. Turret variants:
Dual light turbolaser (standard fit):
Dual heavy gatling laser (flak):
Single light ion cannon (anti-vehicle/anti-shield)
Missile launcher (modular):
Mass driver mounting (non-line of sight artillery):
On the MLRS variant, do the rockets extend most of the length of the pod, or are there reloads stacked behind them? SWU missile tech seems to have miniaturized to a sufficient degree that, if the rockets took up the majority of the pod, they’d be more in the range of light capital ship armament. Not that that wouldn’t be appropriate for a vehicle mounting a dual light turbolaser, but it does make me wonder.
The missiles, are they guided? Or is that rocket artillery, a la the BM-23/27/30?
oh snap that be looking sexy with the mass driver
I agree!! 🙂
So Fractal about the gatling variant you said is was for flaking attack and by flak i guess is for attacking aircraft like starfighter right? And if so then I think that makes the AT-AA walker kinda useless.
As I understand it, half the in-setting justification for walkers involves theater-shield breach operations which may or may not include dedicated anti-repulsor jamming systems. Plus, ground-contact vehicles seem to have an easier time working through shield boundaries.
Outstanding, boss. Sure puts my light tank to shame.
Oh damn! These are all awesome. Imagine a division with battalions of each type, how much carnage they could wreck.
Would you need the anti-personnel blasters and side-mounted lasers for the self-propelled artillery variants? It seems like secondary armament might just be additional maintenance and crew requirement that wouldn’t be used enough to justify inclusion on an indirect fire-support vehicle. It would also be cool to see a few missile tubes on the LTL and SPAAG variants.
Minor nitpicking aside, these phenomenal vehicles right here are why I spend too much time here. Kudos . The Buratino aesthetic on the MRLS tank fits in perfectly with Star Wars.
even SP-Howitzers carry pintle HMGs. I’d imagine similar thing for the artillery here.
Having everything use the exact same chassis except for the main turret is a Godsend from a logistics, maintenance and repair standpoint. If each and every Scythe main body has identical systems, the mechanics’ jobs will be a lot easier, and you just never know if you’re going to need defensive weaponry. Better to have it and not need it than need it and not have it.
Words cannot describe how much I love this.
Nice!
Any potential for superheavy IFV/APC, or would that be for accompanying Broadswords?
There are already enough superheavy troop transports in juggernauts and AT-ATs. It’s nice to have a pure tank, even if it can haul around 20 storm-lads.
True, but Juggies and AT-ATs aren’t repulsorlift, though Juggies may be able to catch up to a Repulsor-Armor regiment.
I think the class you’re looking for is “small starship” 🙂
If so, wouldn’t this craft be a small starship, too?
No, I mean if you want a huge repulsor IFV, just use a dropship-type craft. Walkers don’t get that large because they use ground contact. Once something requires flying, might as well just use a starship.
Ah, I see.
AT-AT’s are designed to keep people from thinking about rebellion.
Repulsor tanks exist to put down that rebellion because when you stop to think about it, an armored vehicle that tall and top heavy is just asking to…
I think I just invent a new game for Rebel Scum Vets to play on the new kid. We’ll call it Imp Tipping.
… okay back onto subject, all walkers are slow, top heavy, and easily outran by infantry on foot. (see ESB, Luke running back past them fast enough to catch his X-wing and go. and taking one out on the way.) They’re vastly over rated in combat, and in every role any walker fills, repulsorcraft would vastly outperform them, and doing so while likely reducing overall costs considerably.
replusor tech is common enough and cheap enough that it looks like the average citizen has access to it in some capacity- even cargo containers have them built in, and people like the Skywalkers had (an admittedly junky) landspeeder, as well as a speeder bike, and Anikan as a child-slave got enough to keep his podracer from dragging, meaning they’re not exceptionally expensive, and they’re not exceptionally costly to operate in terms of fuel. Maintenance would also be less, since there’s few if any moving parts, all of which could be placed under armor.
I’m not so sure I agree. Sure, logically, walkers are unrealistic, but so are magical force wizards, faster than light travel, humanoid aliens, turbolasers, superlasers, and lightsabers…
in universe, I’d think Walkers are probably much cheaper, and/or are more stable. One justification is anti-repulsorlift/anti-vehicle mines, which don’t work on walkers, are incredibly prevalent, plus theatre shields preventing repulsorcraft, etc.
There’s certainly a use for them, and it isn’t morale defeating. There’s nothing more demoralizing than dying, after all.
True that Sorican! Did you happen to play the Nintendo 64 Episode 1 game? They featured some kind of light repulsortank for multiplayer rounds.
“Imp Tipping” – BWAHAHAHAHAHAHA!! Outstanding! 🙂
Love this concept. Your work always gets my mind racing! If I were the commander of this tank, I’d place module missile launchers directly on the starboard/port sides of the tank, in between the outermost laser cannons and the mass driver. I would place two light ion batteries, one starboard/one port on the underside of the tank, and finally I’d lower the profile of the mass driver cannon and mount it on an armored platform similar to that of an M1A1 Abrams main gun. I’d then take one of the gatling weapon systems and mount it on top of the mass driver as an independent remotely operated defense system. Yes, it’s overkill.
The existing walker vs. repulsorlift arguments do not really convince me yet. There seem to be two basic types of arguments around for the usage of walkers – direct military advantage (shield penetration, anti repulsor mines, ground stability,…) or psychological warfare.
On Endor both walkers and (small) repulsorcraft were used. Neither of the two types of argument seem convincing to me here. I opt to look for a better explanation in general. What about fuel efficiency and the availability of repulsorlift fuels? Repulsorcraft need some kind of fuel which is at least for small craft (like the Owen’s landspeeder) cheap and readily available in places like Tatooine. For larger repulsorlift vehicles it might be different with fuel consumption being scaled up vastly (maybe exponentially with mass). In addition transport logistics and fuel infrastructure might not allow to operate repulsorcraft that require lots of fuel in remote places like Endor – thus the AT-ATs and AT-STs on Endor with only small speeders that are probably very fuel efficient.
The fuel logistics argument could also be applied to the Hoth assault.
I like the exponential increase with mass thing – star destroyers could just pump huge power into repulsorlift without thinking, but it’d be tough on a tank because the power sources typically used wouldn’t be great.
I’m not sold on the fuel issue – at both Hoth and Endor the ground forces came off of huge fleets, which could carry enough fuel for thousands of starfighters, which are individually much more energetic than surface vehicles.
I wouldn’t think the walker/repulsorlift thing is at all binary – you can have mixes all the way up and down the scale as needed. At Kashyyyk the clones mixed A6s with the tripod walkers with tiny 2 legged scout frames but also had repulsorlift skimmers and LAATs.
Regarding the fuel logistics I was thinking a scenario where repulsorlift fuel differs from starship fuel. The technologies are quite different with starship engines seemingly working by the rocket principle (eject mass to create a counter impuls), while repulsors have of course no real life analogy – they just make things float miraculously. I can imagine this would require something entirely different – maybe a source material that produces some exotic particles that do not interact with standard matter – whatever. Maybe repulsors gobble up quite a lot of this stuff and require a frequent re-supply.