So Fractal since you said this new Bellator have a reactor of 40-50+ ISDs (4-5e26W+) (100-125 Petatons) it made me wonder what the reactor of the Praetor?
I didn’t say the Preator was change I just want to know what the Praetor’s reactor is so that I can know if the New Bellator’s reactor is either now more powerful or still weaker than the Praetor’s reactor.
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gorkmalork
I’m pretty sure this update doesn’t grant the Bellator much more of an edge than it already might’ve had against a Praetor. The two seem evenly matched enough (better thrust/handling vs. more protection?) for skill & luck to be more decisive than anything.
EDIT: Checked the first WIP, and talk about open-mouth-insert-foot; over half again the original output is certainly a noticeable difference. Still doesn’t strike me as an impossible gap for the aforementioned intangibles to bridge.
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TheEpicDude
i must say “most inexpressive” and “your lack of a job at Lucasfilm is disturbing”
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Mason
love the Bellator. but the Secutor is my favorite one. also, is there a place i can see what your going to make next or do you just go with the flow?
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Sephiroth0812
Speaking of armament layout and possible other stats, is there a sort of framework how to estimate what a hull of certain size can accommodate? Can a stronger reactor compensate for a lesser number of individual turrets and/or cannons? I recently had to come up with stats for a fanon Star Dreadnought of the Republic for a roleplay, using the Veragitor-class made by Jeroenimo as a visual base. The values I came up with are as thus: Stats: Ship Type: Star Dreadnought Length: 8500 meters Width: 2000 meters Height: 780 meters Crew: 65000 personnel Troops: 12000 Soldiers Cargo Capacity: 72000… Read more »
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ferunii
imo its lacking alot since is 8.5km
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Revan
That’s way too underpowered IMO, take three ISD II and they have more firepower, I’d even say two ISD II have more. But in saying that, the ISD II is Increadibly OP for its size.
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Sephiroth0812
Figured something along those lines. I guess these values are more in line with a ship around 2.500 meters in length rather than a 8500 meter one. Perhaps I should use the Legator as a reference for the overall armament numbers?
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gorkmalork
Sweet sithspit is that dorsal superstructure shaping up neatly. Any plans to tweak the squared-off/trapezoid-capped portion near its bow?
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Spaceman 28
What are the outputs on the new-looking two barrel Turbolasers?
This looks very promising! As always I’m amazed about the quality of detail and the time these projects are finished – would take me years and wouldn’t look half as good. Still I managed to finalize something recently and once the Bellator is finished (and you should get bored) consider the following ship to be on my wishlist: https://countvertex.tumblr.com/
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STONEhenk
Nice. But this ship is even easier for a A-wing to crash into.
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PhantomFury
Huh, never thought of Carrack having that big of a viewport…but considering the scale, I guess it truly is massive.
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Chris Bradshaw
Viewports have been getting bigger as a trend. Just look at how absurdly large the windows are on the Type 45 destroyers and Queen Elizabeth class carriers. That being said, didn’t Fractal already do a conceptual redesign of the Carrack role into the Velox?
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CRMcNeill
The Velox doesn’t preclude the existence of the Carrack. The original source for the Carrack also mentions a recon modified light cruiser, which could just be a modified Carrack, or something like the Velox. In fact, both could exist, with the Velox being a replacement / upgrade for the aging Recon Carrack.
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Revan
The Type 45 is still the best guided missile destroyer in the world though, by far.
Fit it with everything it was designed for and buy VL ASROC, and we’ll talk 😛
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Steve Bannon
Sure, the Darings are fine AAW ships, but I imagine that the South Koreans are laughing at them for only having 48 VLS cells compared to the Sejong’s 128.
Hence the fit everything it was designed for. I think it has space for 16 strike length Mk41 and then you’ll need some replacement for Harpoon on top of that. But even then the maturity (like CEC capability) and weapons options of an Aegis/Mk41 ship probably makes them better and certainly more flexible. SAMPSON looks like it probably can outperform SPY1 but possibly not SPY3, whenever those go to sea and get fully debugged. But I do think cell count is a bit overrated tbh. Past a certain point you’ll hit diminishing returns from vulnerability and cost. That’s one reason… Read more »
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Steve Bannon
Yeah, the west really dropped the ball on replacing Harpoon, which was okay in the 80s… maybe. LSRAM should be pretty nifty whenever that comes around, but the Russians have BrahMos today. While it probably wouldn’t be that politically feasible, I kinda wish that NATO fleets would look towards procuring Hsiung Feng 3 in the meanwhile, which seems to be the best ASM built by the free world. Since the Koreans don’t have that many hulls and a lot of missions to potentially conduct, it makes more sense for them to make the tradeoff for a hefty missile load, although… Read more »
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CRMcNeill
This would seem to run counter to the Carrack’s design principle of toughness by compartmentalization. I always figured that the cockpit canopy-looking front end was composed of flat-plate sensor arrays and/or shield projectors
Amazing as always! Is it new that there is a gravity wall generator dome on the ship or was it already planned?
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TheEpicDude
going to be a amazing ship
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SEETHER
Something occurred to me. You have produced a number of these models with the engines under power. what we have zero models doing…. firing weapons. How cool would that be to see these big behemoths firing main weapons… and firing broadside weapons… and defending against fighters with AA firing away making a cloud of bolts…
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PhantomFury
I dunno, I’d just find that distracting in a still image, like look at the Lucasarts commissioned pic of an Assertor-class doing BDZ, it just have a rain of bolts that is a bit visually messy (as cool as it was). Now if it’s a video, that could be interesting.
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gorkmalork
I find myself dunno-ing your dunno: time it just right, and a Bellator pic lit up by the fiendish emerald backwash of a simultaneous half-broadside could be a real keeper. ‘Course, replicating the tracers from all those barrels seems like quite the rate-hike-worthy chore, much less *animating* said conflagration.
this is awesome 😀 But..the point defences on the entirity of that Procursator class ship are probably just what’s dotted along the superstructure that we’re seeing here on the Bellator :p She’s gonna have LOT of guns :p It would be a horror to fly though!
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TheIcthala
Turret count so far, for those who are interested:
PD turrets: 170
Quad Medium Turbolaser turrets: 74
Octuple Heavy Turbolaser barbettes: 8
Twin Ultraheavy (I’m no good at estimating muzzle energy) turrets: 5 (or 7, depending on whether or not those ones on the edge of shot in bellator19 are Twin Ultraheavies)
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TheEpicDude
thanks!!
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PhantomFury
I really want to see the process that goes into modelling all this! Can we get a timelapse of a scratch build one day?
Nice a gravity well generator and judging from it’s size it is Immobilizer sized.
So how many more gravity wells are there going to be Fractal?
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Steve
We dunno if that is a Grav generator, but it would make sense, the Bellator’s got all that extra power and a higher tactical and strategic speed thanks to its dual reactor setup, so it would make sense that a gravity well generator or two would be fitted to stop someone from doing a runner when you jump into the system
The entire reactor budget of an Immobilizer is less than the single-shot output of one of those HTL.
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Steve Bannon
While I’m not against having a grav-well projector on this Bellator II, there has to be a decent reason that they’re not installed on every ship larger than a line destroyer. Personally, I like the explanation that their activation interferes with the sensor suite or tensor fields of the ship using them, which makes projectors much more suited for a lightly armed 2nd-line specialist vessel than a battlewagon that would need to make compromises in precision gunnery at range or survivability while using the projectors. Under that theory, perhaps the Executor was equipped with grav-well projectors, and its usage of… Read more »
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CRMcNeill
WEG introduced something like that in their backstory of the Battle of Endor, but did it with a taskforce of Immobilizers in the system outskirts. Having a multi-layered blockade, with the first layer being projected by a ship of sufficient size that gravity well projectors would be vanishingly small, makes sense as well.
Power and space and cost demands would always be there. A star dreadnought could forgo a single turret’s worth of power draw and probably two main turrets’ worth of space and run a grav well much better than an Immobilizer, but a destroyer can’t do this without major sacrifices somewhere. To my knowledge we haven’t seen any projectors in OT era much smaller than the Immobilizer’s, except those Hapan mines which are quite likely a very different mechanism (almost passive, so maybe not steerable or ranged at all). So if the Immobilizer projector is the minimum size, then a destroyer… Read more »
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CRMcNeill
The concept behind the Hapan Pulse-Mines isn’t particularly clear in how it’s used in-universe. The idea as described simply creates a “pebble” field in hyperspace that damages ships that pass through it, sort of like a bird-strike for aircraft, but in hyperspace. It doesn’t prevent from jumping to hyperspace, but will shred any ship that jumps into hyperspace in the field or that passes through the field while in hyperspace. The authors who used the tech in-universe apparently did really grok the tech and just assumed it was another kind of gravity well projector.
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Steve Bannon
I think Daib mentioned this in the other thread, but Republic Sienar Systems was launching Interdictors hundreds of years ago, which makes the tech fairly mature, while certainly not being something that Sienar would be likely to forget. Another thing I want to reiterate is a possible reason why all those Clone Wars era heavies in Imperial service didn’t have projectors. The key question is why the Dominator’s frigate sized projector globes even exist, rather than just having the smaller, seemingly more efficient 418 style globes on the ISD hull. With the extra volume, cost, and energy put into the… Read more »
Yeah I know about the KOTOR projectors. They might have sucked or been found to be catastrophically unreliable or something, and Immobilizers were the technology demonstrator for the current generation of projector tech. Otherwise, projectors even for a peacetime policing navy post Ruusan would have been super amazing important, and REPUBLIC ships in the KOTOR era would’ve had them too. In fact in principle the technology is so ridiculously useful in the setting that they should’ve been everywhere as soon as they were invented. But, the Sith Interdictor from KOTOR seems to be the one-off, so … something’s gotta give.
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Steve Bannon
I was under the impression that the KOTOR era Interdictor was a Republic design, built en masse over Corellia and then later duplicated by the Sith after the first vessel defected. Perhaps the Republic decided to abandon a prototype design that became so associated with the enemy, and instead produce cheaper, tried-and true craft instead in the following war. It does some like the technology should be ubiquitous, and it almost seems necessary for fortress worlds to exist. How can anyone expect to reasonably defend a planet when attacking fleets can emerge with complete impunity only a few hundred kilometers… Read more »
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CRMcNeill
Considering how sparse information is on exactly what the KOTOR-era Interdictor does, I’d be tempted to say that it simply generates a gravity well centered on itself, and that the later technological breakthrough with the Immobilizer’s gravity wells was the ability to project the gravity wells at some distance away from itself.
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Chris Bradshaw
Even that limited ability to generate a gravity well on yourself seems pretty damn effective in the context of the prequel trilogy. Had the Trade Federation Lucrehulks over Naboo or Republic forces at 2nd Coruscant possessed that sort of hardware, we wouldn’t have had a plot.
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CRMcNeill
Maybe they /did/ have it. It might explain the dramatic running-the-gauntlet scene, as opposed to just jumping to hyperspace from low orbit. Under the old canon, ships had to get a certain distance away from a planet before they could safely jump to hyperspace, but Disney seems to have thrown that out along with everything else.
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PhantomFury
I think I have read it from somewhere that the KOTOR era projectors were more in line with the tractor beam technology and used like a dragnet of sorts to snag things into realspace. But as hyperdrive technology improved, the method was no longer viable until the Immobilizer came along.
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gorkmalork
My problem with relegating grav-wells to light specialists: unless you’re churning ’em out at something approaching ‘stereotypical TIE doctrine’ levels, what’s stopping anything Acclamator-tier or punchier from murdering them to enable its task force’s escape (well, besides attrition, but imagine the morale nosedive for 418 crews once their expendability sinks in)? I suppose there’s careful placement & escorts, but there’s only so much either (‘specially the former) does without compromising the dragships’ job (much less the odd Legends commander strategizing to *exploit* enemy 418 use). If nothing else, a Mandator-weight heavy could rig 418-scale projectors on an expendable bow or… Read more »
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Chris Bradshaw
Well that’s the point of the Dominator, eh? While the 418 is more than enough to trap fighters, dinky freighters, and CR90s in the rim, the survivability and redundancy of an Imperator chassis really helps against actual warships. I suspect there are larger still interdictors on cruiser hulls, but until Fractal gives that a go and Disney blatantly steals it, that will have to to remain speculation.
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gorkmalork
*braces self to squint balefully next time a Disnarvel artist plays file-the-serial-numbers*
Quite right WRT Dominator, whose individual projectors might outbulk the 418; between that design & Eclipse I, I’m pretty sure Imp (remnant) design teams would’ve amassed enough combat data to notice if that tensor/sensor-degradation theory upthread applied.
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CRMcNeill
In the context in which it was introduced, the Immobilizer was a heavy cruiser equivalent, and it had point defenses roughly equal to a Lancer. On top of that, the gravity well projectors were extreme stand-off weapons, and if you go by the Thrawn trilogy, hyperspace route calculations weren’t accurate enough to drop ships out of hyperspace right on top of another ship. So, ships like Immobilizers could sit around the perimeter of the battle zone well out of range of enemy weaponry, then drop the gravity wells and jump to hyperspace if seriously threatened.
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gorkmalork
Yeah, I recall a couple X-wing books where 1-2 squads with proton torps could threaten a 418 but generally not beat down its shields fast enough to stop a sharp retreat. If anything Disneyboot media’s buffed their ship-to-ship punch (one finishes off a Nebulon-B in ‘Rebels’) but rendered the things ludicrously sabotage-able (granted, Acts of Force/main character). As for standoff capability with the grav-wells, I suppose that keeps Immobilizers economical for convoy-raider-trap duties; it’s just harder to buy OT-and-after-era grav wells as actively detrimental to their parent vessel’s systems/integrity (outside sabotage or crew SNAFU, anyhow).
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CRMcNeill
That must be a Disneyboot invention, as there is no mention in the WEG rules of a gravity well projector in normal operation being detrimental to ship systems apart from general power drain when the thing was active. The closest it gets is a rule in which the projector will burn out if it is powered up too fast.
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gorkmalork
Apologies for the confusion; that ship-systems-detriment factor was actually a theory posited by Steve earlier as one explanation for grav-well dome scarcity. I recall one of Rebels’ sabotaged 418s basically reeling in an Arquitens corvette tractor-beam style for a fatal collision, and ships that attempt jumps within a working Disneyboot interdiction field seem to get ‘pulled’ out of hyperspace within 2-3 ship lengths (and jolted sideways to boot).
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CRMcNeill
I pulled that scene up on YouTube and ended up rolling my eyes hard enough to get whiplash. That’s not how this works; that’s not how ANY of this works! Interdictors as intended just trick ships into dropping themselves out of hyperspace by spoofing the automated safety systems into thinking the ship is about to run into a stellar object. And what’s the point of repulsorlift if a ship can’t use it to resist the pull of gravity?
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gorkmalork
I suppose a panicking crew at point-blank range *might* not get the time to think of repulsor use in such an odd situation…but srsly, stuff like this is why I take recent non-film anecdotes with a mountain of salt.
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Chris Bradshaw
I never really liked the “spoofing the safety system with a fake threat” explanation for a gravity well projector. That seems like a trick that would only work a handful of times before everyone caught on and installed a manual bypass override for the safety systems. There has to be some actual physical impediment to activating a hyperdrive, and possibly a way for a sufficiently energetic hyperdrive to brute-force past it, or we might end up with edge cases of a frigate-scale interdictor preventing a Death Star from jumping.
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CRMcNeill
Like it or not, this is how gravity well generators are supposed to function, per the source material. The entire system is contingent on several basic principles of hyperspace and hyperdrive operation per the WEG write-ups. The manual bypass trick is mentioned (and is likely what Cassian Andor used to get the U-Wing off of Jeddha), but the risk of a blind collision (and resulting complete annihilation of the ship) is considered so great that it’s only attempted in the direst of emergencies (as in, we’re going to die anyway, so let’s just try it). And there isn’t really a… Read more »
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gorkmalork
I could see the ‘spoof ’em outta lightspeed’ factor being handy to kick off an engagement on the grav-well users’ terms; heavier ships might be able to plot a manual escape, but that’s dependent on crew skill/Force-wielder presence & the ability to at least briefly withstand whatever trapping force the interdictor’s supporting.
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Chris Bradshaw
Within the concept of operations of dragging unsuspecting vessels out of hyperspace, sure, the spoofing idea works. However, once you’ve got them into realspace, it seems like you’ve only got a tiny window of time to exploit your ambush with ion fire and tractor beams before they recharge their hyperdrive, disable their safety locks, and make a short distance microjump away before re-enabling their safety features and proceeding to their original destination. However, that doesn’t really correspond with every interdictor ambush we’ve seen in the EU, where the rebels are forced to try high-risk shenanigans with torpedoes or just attacking… Read more »
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gorkmalork
I suppose bigger generators might enable greater range, or some wacky mix of spoofing targets from lightspeed *then* disrupting their drives. A 418’s usual prey (snubs, light freighters, corvettes, etc.) might not get enough time to arrange manual escape jumps before they’re gobbled up by its frigate/destroyer entourage. But srsly, your guesses are materially better than mine.
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CRMcNeill
And considering how much of the old EU Disney has thrown out, that might’ve been a better option. Unfortunately, they decided to keep “gravity well projectors”, whose function is predicated on certain assumptions about the nature of hyperspace and hyperdrives. The hyperspace pulse-mass emitter might’ve been a useful alternative, as it very nearly parallels what you suggest by creating a “virtual physical obstacle” in hyperspace. However, as written, rather than keeping ships out of hyperspace, a pulse-mass field just shredded ships attempting to pass through it in hyperspace. And that narrow window wasn’t as narrow as you’d think; with four… Read more »
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gorkmalork
If nothing else, this discussion is a treasure trove of interesting early lore (now I’m visualizing a customs corvette-scale micro-interdictor which operates under 1E regs)-and a real eye opener WRT the lethal potential of those Hapan mines. Don’t suppose you recall whether shields mitigated pulse-mass field damage at all?
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CRMcNeill
WEG never clarified, and were actually (as is typical) pretty contradictory. The Pulse-Mass Emitter was introduced in the Imperial Sourcebook in a chapter describing various experimental weapon systems, and the only game stats (as a weapon system for the Hapan Battle Dragon) basically treats it like a gravity well projector (just blocks hyperspace travel). Various fan-made versions that inflict damage are drifting around, usually included in Immobilizer variants with Pulse-Mass Emitters replacing the Gravity Well Projectors. General consensus among fans is that shields would be effective, but that’s more of a default position than because there’s any evidence one way… Read more »
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gorkmalork
Ah, so whether or not pulse-mass fields are an active threat or spammable grav-well platform substitute is somewhat up for grabs. Given the BD-launched variant’s scale, I’d handwave a single ‘damages inbounds’ mine as roughly medium-frigate-hurting yield; even if they’re charged by the parent vessel’s capacitors or something, Battle Dragons are both lower-volume & rather less specialized than 418s. No idea what their effective range would be, but ‘much less than an Immobilizer’ seems like a safe guess. As for hypothetical pocket interdictors, I was definitely angling for something a pirate group, syndicate hit squad or low-budget planetary network might… Read more »
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CRMcNeill
I’d err toward them being an active threat. WEG’s quality and continuity control always had issues, but it got worse toward the end, and the book in question is one of the casualties. As far as the Battle Dragons, it’s specifically stated that they deployed pulse-mass mines, which I presume are immobile pulse-mass field emitters operating under their own power. And I should also note that the one real counter to a 418 in a gaming scenario is to simply run from it, as running the gravity well projectors has a significant impact on the ship’s speed and maneuverability. Where… Read more »
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gorkmalork
Swinging back to the grav wells’ effect on speed/handling, does this strike anyone as an innate effect of their operation, or ‘simply’ the matter of 418s not packing quite enough reactor to run standard systems *plus* the projectors at full, and opting to compromise thrust instead of shields? And given the relative scale of its domes (even with Impstar-grade power generation), seems like Dominator might run into the same issue (though it could certainly settle for ‘only’ several times an Immobilizer’s output).
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CRMcNeill
Now that I think about it, the power drain was introduced in the post-Zahn rule write-up; in the 1E and 2E game rules, it wasn’t a factor at all (and I haven’t read Zahn for a long time, so I can’t recall if it was an issue in the HttH trilogy). Under the original rules, an Interdictor could use all four projectors while maintaining the same acceleration as a CR90 or ISD. The primary weakness was low accuracy when firing at something the size of a fighter or light transport. The power drain may have been a game balance choice,… Read more »
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gorkmalork
I re-read Dark Force Rising 1-2 years back & don’t recall anyone mentioning power drain, though I *think* the half-minute escape window gets used by Mara Jade & Karrde to barely evacuate their smuggling core crew from Myrkr (the 418 arrives with their ships off-planet & prepping the jump).
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CRMcNeill
That’s included in the game rule, but is separate from the power drain. It may have just been that the power drain was added as a counter-balance to how much more effective the gravity well projectors became as an area-effect weapon. When it was a point-effect, the result was a simple “can the ship jump to hyperspace?: yes/no.” With the area effect, it just applied a Difficulty modifier to the pilot’s Astrogation skill DC that was effective even if the gravity well missed the ship by quite a bit. Throwing in the power drain might’ve been because the new rules… Read more »
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CRMcNeill
Here’s the full write-up on Hyperspace Pulsemass Generators from the Custom Ordnance chapter of the Imperial Sourcebook… “Certain leaders within the DMR [Department of Military Research] have a tendency to overlabel everything. The hyperspace pulsemass generator is an example of this, as the ordnance is simply a huge “pebble spreader” in space. The generator produces tiny spheres of hyperenergy that are shot out into an area of space. When ships traveling through hyperspace cross the equivalent area of realspace, they come in contact with the hyperenergy spheres. These spheres overwhelm the blocking capacity of the ship’s shields and shred the… Read more »
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gorkmalork
So wide spread, but narrow threat window unless the generator’s working with enough juice to regularly saturate a sector. Seems like a handy widget for, say, cruiser-grade system defense stations.
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CRMcNeill
The two workarounds are either A) a system that can keep up a constant stream of pulse-masses into the targeted sector, or B) a sequential firing system, such as having an Immobilizer with all four gravity well projectors replaced with pulse mass projectors, each firing in sequence to maintain a constant field of pulse-masses. There’s also static pulse-mass minefields, ala the Hapan ones, that could be deployed en masse around a defense station, all firing and recharging in sequence to keep a constant field of pulse-masses in place. One idea I’ve gotten from this discussion is the possibility of a… Read more »
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Chris Bradshaw
In the Star Wars Armada tabletop game from FFG, the Immobilizer has a variety of projector options instead of locking you to one gravity well generator choice. The tabletop choices are mostly just varieties of “stop moving in a certain way”, but the idea of a modular housing system with several interchangeable projector modules for the Immobilizer’s globes is certainly appealing to explain why different interdictors have different effects.
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CRMcNeill
Considering that the Immobilizer is essentially a highly modified Vindicator, a lot of different alternate variants have been suggested in the fandom: fire support platforms, fleet scouts, armed cargo ships, troop transports, etc. I even jokingly suggested the Collector-Class Imperial Taxation Cruiser, with the gravity wells projectors replaced by Revenue Extraction Beam Projectors.
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Chris Bradshaw
Well, if you ever pay for a commission….
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Chris Bradshaw
While I still love classic Zahn, I think Rogue One has pretty heavily retconned the ability of a warship to make a precision combat jump onto an enemy fleet… unless we want to speculate that the Death Star or some other offscreen Imperial platform was providing a gravity well signature for the Devastator to calibrate its jump coordinates.
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CRMcNeill
I don’t think there’s enough there to assume that this is a normal occurrence, although Rogue One definitely narrowed the window for how far a ship must be from a planet to safely enter/exit hyperspace. I’d be more inclined to say that Vader used some Force power to plot a hyper-accurate course; Instinctive Astrogation has long been recognized an official Force ability in the Legends canon.
Are we forgetting that the entire non-Force sensitive Rebel fleet entered orbit on a closing vector on its first jump? Or, for that matter, that the Rebel fleet jumped into orbit at Endor? It’s not just a Disney era thing and doesn’t require Force sensitivity. The TFA Falcon jump was a bit silly, I will say, but decently accurate jumps into and out of planetary orbit is and was a thing.
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CRMcNeill
I’d say that both would qualify as a closing vector on the planet itself, although the Rogue One ingress jump was much more precise (fortuitous?) than Endor. The key problem is real-time location data. It would be extremely difficult to predict a target ship’s exact location in orbit around a planet and time a jump from dozens or hundreds of lightyears way to come out right on top of it. It’s possible that the Shield Gate at Scariff was in a repulsorlift-assisted geosynchronous low-level orbit over the, which would make it slightly easier, but for the Devastator to drop out… Read more »
Yes, precision of the jump point is a not stated. The battle at the gate though was highly bounded, and Devastator would’ve been receiving data. After all, Tarkin was extremely confident in Vader’s upcoming intercept. And the Death Star itself managed a very precise jump to orbit on its own, and that’s a 100km+ battlestation where a 60km error could be fatal. That’s the absolute upper bound of jump error. 60km is only 3 ship lengths of some Star Dreadnoughts, as well, so I think that fits pretty well and suggests very high potential jump accuracy. I’m trying to think… Read more »
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CRMcNeill
I can’t think of a single hyperspace jump in the OT/PT that didn’t occur some distance from the planet in question. This low-altitude stuff is entirely a Disney invention. It was suggested in WEG’s last iteration of the Interdictor rules that a jump could be made closer to a planet at the cost of greater jump calculation difficulty, but the skill level slope required to pull it off was pretty steep.
When there’s more light turbolasers and quad laser mounts defending a single section of your hull than on the entirity of a Lancer class frigate..the point defence is very very real. And it is terrifying! Amazing amazing work and detail, just jawdropping attention to detail as always! 🙂
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Road Warrior
That’s just perfection. Love the high detail turret in particular.
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Rep
Are those totally new turbolaser turrets?
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TheIcthala
I think they are. They look to be a lot bigger than any of the previous turrets of this style.
It brings joy to this old Star Wars fan heart whenever I see any of your wonderful works.
So Fractal since you said this new Bellator have a reactor of 40-50+ ISDs (4-5e26W+) (100-125 Petatons) it made me wonder what the reactor of the Praetor?
Why would the Praetor change?
I didn’t say the Preator was change I just want to know what the Praetor’s reactor is so that I can know if the New Bellator’s reactor is either now more powerful or still weaker than the Praetor’s reactor.
I’m pretty sure this update doesn’t grant the Bellator much more of an edge than it already might’ve had against a Praetor. The two seem evenly matched enough (better thrust/handling vs. more protection?) for skill & luck to be more decisive than anything.
EDIT: Checked the first WIP, and talk about open-mouth-insert-foot; over half again the original output is certainly a noticeable difference. Still doesn’t strike me as an impossible gap for the aforementioned intangibles to bridge.
i must say “most inexpressive” and “your lack of a job at Lucasfilm is disturbing”
love the Bellator. but the Secutor is my favorite one. also, is there a place i can see what your going to make next or do you just go with the flow?
Speaking of armament layout and possible other stats, is there a sort of framework how to estimate what a hull of certain size can accommodate? Can a stronger reactor compensate for a lesser number of individual turrets and/or cannons? I recently had to come up with stats for a fanon Star Dreadnought of the Republic for a roleplay, using the Veragitor-class made by Jeroenimo as a visual base. The values I came up with are as thus: Stats: Ship Type: Star Dreadnought Length: 8500 meters Width: 2000 meters Height: 780 meters Crew: 65000 personnel Troops: 12000 Soldiers Cargo Capacity: 72000… Read more »
imo its lacking alot since is 8.5km
That’s way too underpowered IMO, take three ISD II and they have more firepower, I’d even say two ISD II have more. But in saying that, the ISD II is Increadibly OP for its size.
Figured something along those lines. I guess these values are more in line with a ship around 2.500 meters in length rather than a 8500 meter one. Perhaps I should use the Legator as a reference for the overall armament numbers?
Sweet sithspit is that dorsal superstructure shaping up neatly. Any plans to tweak the squared-off/trapezoid-capped portion near its bow?
What are the outputs on the new-looking two barrel Turbolasers?
This looks very promising! As always I’m amazed about the quality of detail and the time these projects are finished – would take me years and wouldn’t look half as good. Still I managed to finalize something recently and once the Bellator is finished (and you should get bored) consider the following ship to be on my wishlist: https://countvertex.tumblr.com/
Nice. But this ship is even easier for a A-wing to crash into.
Huh, never thought of Carrack having that big of a viewport…but considering the scale, I guess it truly is massive.
Viewports have been getting bigger as a trend. Just look at how absurdly large the windows are on the Type 45 destroyers and Queen Elizabeth class carriers. That being said, didn’t Fractal already do a conceptual redesign of the Carrack role into the Velox?
The Velox doesn’t preclude the existence of the Carrack. The original source for the Carrack also mentions a recon modified light cruiser, which could just be a modified Carrack, or something like the Velox. In fact, both could exist, with the Velox being a replacement / upgrade for the aging Recon Carrack.
The Type 45 is still the best guided missile destroyer in the world though, by far.
Fit it with everything it was designed for and buy VL ASROC, and we’ll talk 😛
Sure, the Darings are fine AAW ships, but I imagine that the South Koreans are laughing at them for only having 48 VLS cells compared to the Sejong’s 128.
Hence the fit everything it was designed for. I think it has space for 16 strike length Mk41 and then you’ll need some replacement for Harpoon on top of that. But even then the maturity (like CEC capability) and weapons options of an Aegis/Mk41 ship probably makes them better and certainly more flexible. SAMPSON looks like it probably can outperform SPY1 but possibly not SPY3, whenever those go to sea and get fully debugged. But I do think cell count is a bit overrated tbh. Past a certain point you’ll hit diminishing returns from vulnerability and cost. That’s one reason… Read more »
Yeah, the west really dropped the ball on replacing Harpoon, which was okay in the 80s… maybe. LSRAM should be pretty nifty whenever that comes around, but the Russians have BrahMos today. While it probably wouldn’t be that politically feasible, I kinda wish that NATO fleets would look towards procuring Hsiung Feng 3 in the meanwhile, which seems to be the best ASM built by the free world. Since the Koreans don’t have that many hulls and a lot of missions to potentially conduct, it makes more sense for them to make the tradeoff for a hefty missile load, although… Read more »
This would seem to run counter to the Carrack’s design principle of toughness by compartmentalization. I always figured that the cockpit canopy-looking front end was composed of flat-plate sensor arrays and/or shield projectors
Amazing as always! Is it new that there is a gravity wall generator dome on the ship or was it already planned?
going to be a amazing ship
Something occurred to me. You have produced a number of these models with the engines under power. what we have zero models doing…. firing weapons. How cool would that be to see these big behemoths firing main weapons… and firing broadside weapons… and defending against fighters with AA firing away making a cloud of bolts…
I dunno, I’d just find that distracting in a still image, like look at the Lucasarts commissioned pic of an Assertor-class doing BDZ, it just have a rain of bolts that is a bit visually messy (as cool as it was). Now if it’s a video, that could be interesting.
I find myself dunno-ing your dunno: time it just right, and a Bellator pic lit up by the fiendish emerald backwash of a simultaneous half-broadside could be a real keeper. ‘Course, replicating the tracers from all those barrels seems like quite the rate-hike-worthy chore, much less *animating* said conflagration.
Not his biggest model, admittedly…
https://www.youtube.com/watch?v=tauELa7xpWw
this is awesome 😀 But..the point defences on the entirity of that Procursator class ship are probably just what’s dotted along the superstructure that we’re seeing here on the Bellator :p She’s gonna have LOT of guns :p It would be a horror to fly though!
Turret count so far, for those who are interested:
PD turrets: 170
Quad Medium Turbolaser turrets: 74
Octuple Heavy Turbolaser barbettes: 8
Twin Ultraheavy (I’m no good at estimating muzzle energy) turrets: 5 (or 7, depending on whether or not those ones on the edge of shot in bellator19 are Twin Ultraheavies)
thanks!!
I really want to see the process that goes into modelling all this! Can we get a timelapse of a scratch build one day?
Nice a gravity well generator and judging from it’s size it is Immobilizer sized.
So how many more gravity wells are there going to be Fractal?
We dunno if that is a Grav generator, but it would make sense, the Bellator’s got all that extra power and a higher tactical and strategic speed thanks to its dual reactor setup, so it would make sense that a gravity well generator or two would be fitted to stop someone from doing a runner when you jump into the system
The entire reactor budget of an Immobilizer is less than the single-shot output of one of those HTL.
While I’m not against having a grav-well projector on this Bellator II, there has to be a decent reason that they’re not installed on every ship larger than a line destroyer. Personally, I like the explanation that their activation interferes with the sensor suite or tensor fields of the ship using them, which makes projectors much more suited for a lightly armed 2nd-line specialist vessel than a battlewagon that would need to make compromises in precision gunnery at range or survivability while using the projectors. Under that theory, perhaps the Executor was equipped with grav-well projectors, and its usage of… Read more »
WEG introduced something like that in their backstory of the Battle of Endor, but did it with a taskforce of Immobilizers in the system outskirts. Having a multi-layered blockade, with the first layer being projected by a ship of sufficient size that gravity well projectors would be vanishingly small, makes sense as well.
Power and space and cost demands would always be there. A star dreadnought could forgo a single turret’s worth of power draw and probably two main turrets’ worth of space and run a grav well much better than an Immobilizer, but a destroyer can’t do this without major sacrifices somewhere. To my knowledge we haven’t seen any projectors in OT era much smaller than the Immobilizer’s, except those Hapan mines which are quite likely a very different mechanism (almost passive, so maybe not steerable or ranged at all). So if the Immobilizer projector is the minimum size, then a destroyer… Read more »
The concept behind the Hapan Pulse-Mines isn’t particularly clear in how it’s used in-universe. The idea as described simply creates a “pebble” field in hyperspace that damages ships that pass through it, sort of like a bird-strike for aircraft, but in hyperspace. It doesn’t prevent from jumping to hyperspace, but will shred any ship that jumps into hyperspace in the field or that passes through the field while in hyperspace. The authors who used the tech in-universe apparently did really grok the tech and just assumed it was another kind of gravity well projector.
I think Daib mentioned this in the other thread, but Republic Sienar Systems was launching Interdictors hundreds of years ago, which makes the tech fairly mature, while certainly not being something that Sienar would be likely to forget. Another thing I want to reiterate is a possible reason why all those Clone Wars era heavies in Imperial service didn’t have projectors. The key question is why the Dominator’s frigate sized projector globes even exist, rather than just having the smaller, seemingly more efficient 418 style globes on the ISD hull. With the extra volume, cost, and energy put into the… Read more »
Yeah I know about the KOTOR projectors. They might have sucked or been found to be catastrophically unreliable or something, and Immobilizers were the technology demonstrator for the current generation of projector tech. Otherwise, projectors even for a peacetime policing navy post Ruusan would have been super amazing important, and REPUBLIC ships in the KOTOR era would’ve had them too. In fact in principle the technology is so ridiculously useful in the setting that they should’ve been everywhere as soon as they were invented. But, the Sith Interdictor from KOTOR seems to be the one-off, so … something’s gotta give.
I was under the impression that the KOTOR era Interdictor was a Republic design, built en masse over Corellia and then later duplicated by the Sith after the first vessel defected. Perhaps the Republic decided to abandon a prototype design that became so associated with the enemy, and instead produce cheaper, tried-and true craft instead in the following war. It does some like the technology should be ubiquitous, and it almost seems necessary for fortress worlds to exist. How can anyone expect to reasonably defend a planet when attacking fleets can emerge with complete impunity only a few hundred kilometers… Read more »
Considering how sparse information is on exactly what the KOTOR-era Interdictor does, I’d be tempted to say that it simply generates a gravity well centered on itself, and that the later technological breakthrough with the Immobilizer’s gravity wells was the ability to project the gravity wells at some distance away from itself.
Even that limited ability to generate a gravity well on yourself seems pretty damn effective in the context of the prequel trilogy. Had the Trade Federation Lucrehulks over Naboo or Republic forces at 2nd Coruscant possessed that sort of hardware, we wouldn’t have had a plot.
Maybe they /did/ have it. It might explain the dramatic running-the-gauntlet scene, as opposed to just jumping to hyperspace from low orbit. Under the old canon, ships had to get a certain distance away from a planet before they could safely jump to hyperspace, but Disney seems to have thrown that out along with everything else.
I think I have read it from somewhere that the KOTOR era projectors were more in line with the tractor beam technology and used like a dragnet of sorts to snag things into realspace. But as hyperdrive technology improved, the method was no longer viable until the Immobilizer came along.
My problem with relegating grav-wells to light specialists: unless you’re churning ’em out at something approaching ‘stereotypical TIE doctrine’ levels, what’s stopping anything Acclamator-tier or punchier from murdering them to enable its task force’s escape (well, besides attrition, but imagine the morale nosedive for 418 crews once their expendability sinks in)? I suppose there’s careful placement & escorts, but there’s only so much either (‘specially the former) does without compromising the dragships’ job (much less the odd Legends commander strategizing to *exploit* enemy 418 use). If nothing else, a Mandator-weight heavy could rig 418-scale projectors on an expendable bow or… Read more »
Well that’s the point of the Dominator, eh? While the 418 is more than enough to trap fighters, dinky freighters, and CR90s in the rim, the survivability and redundancy of an Imperator chassis really helps against actual warships. I suspect there are larger still interdictors on cruiser hulls, but until Fractal gives that a go and Disney blatantly steals it, that will have to to remain speculation.
*braces self to squint balefully next time a Disnarvel artist plays file-the-serial-numbers*
Quite right WRT Dominator, whose individual projectors might outbulk the 418; between that design & Eclipse I, I’m pretty sure Imp (remnant) design teams would’ve amassed enough combat data to notice if that tensor/sensor-degradation theory upthread applied.
In the context in which it was introduced, the Immobilizer was a heavy cruiser equivalent, and it had point defenses roughly equal to a Lancer. On top of that, the gravity well projectors were extreme stand-off weapons, and if you go by the Thrawn trilogy, hyperspace route calculations weren’t accurate enough to drop ships out of hyperspace right on top of another ship. So, ships like Immobilizers could sit around the perimeter of the battle zone well out of range of enemy weaponry, then drop the gravity wells and jump to hyperspace if seriously threatened.
Yeah, I recall a couple X-wing books where 1-2 squads with proton torps could threaten a 418 but generally not beat down its shields fast enough to stop a sharp retreat. If anything Disneyboot media’s buffed their ship-to-ship punch (one finishes off a Nebulon-B in ‘Rebels’) but rendered the things ludicrously sabotage-able (granted, Acts of Force/main character). As for standoff capability with the grav-wells, I suppose that keeps Immobilizers economical for convoy-raider-trap duties; it’s just harder to buy OT-and-after-era grav wells as actively detrimental to their parent vessel’s systems/integrity (outside sabotage or crew SNAFU, anyhow).
That must be a Disneyboot invention, as there is no mention in the WEG rules of a gravity well projector in normal operation being detrimental to ship systems apart from general power drain when the thing was active. The closest it gets is a rule in which the projector will burn out if it is powered up too fast.
Apologies for the confusion; that ship-systems-detriment factor was actually a theory posited by Steve earlier as one explanation for grav-well dome scarcity. I recall one of Rebels’ sabotaged 418s basically reeling in an Arquitens corvette tractor-beam style for a fatal collision, and ships that attempt jumps within a working Disneyboot interdiction field seem to get ‘pulled’ out of hyperspace within 2-3 ship lengths (and jolted sideways to boot).
I pulled that scene up on YouTube and ended up rolling my eyes hard enough to get whiplash. That’s not how this works; that’s not how ANY of this works! Interdictors as intended just trick ships into dropping themselves out of hyperspace by spoofing the automated safety systems into thinking the ship is about to run into a stellar object. And what’s the point of repulsorlift if a ship can’t use it to resist the pull of gravity?
I suppose a panicking crew at point-blank range *might* not get the time to think of repulsor use in such an odd situation…but srsly, stuff like this is why I take recent non-film anecdotes with a mountain of salt.
I never really liked the “spoofing the safety system with a fake threat” explanation for a gravity well projector. That seems like a trick that would only work a handful of times before everyone caught on and installed a manual bypass override for the safety systems. There has to be some actual physical impediment to activating a hyperdrive, and possibly a way for a sufficiently energetic hyperdrive to brute-force past it, or we might end up with edge cases of a frigate-scale interdictor preventing a Death Star from jumping.
Like it or not, this is how gravity well generators are supposed to function, per the source material. The entire system is contingent on several basic principles of hyperspace and hyperdrive operation per the WEG write-ups. The manual bypass trick is mentioned (and is likely what Cassian Andor used to get the U-Wing off of Jeddha), but the risk of a blind collision (and resulting complete annihilation of the ship) is considered so great that it’s only attempted in the direst of emergencies (as in, we’re going to die anyway, so let’s just try it). And there isn’t really a… Read more »
I could see the ‘spoof ’em outta lightspeed’ factor being handy to kick off an engagement on the grav-well users’ terms; heavier ships might be able to plot a manual escape, but that’s dependent on crew skill/Force-wielder presence & the ability to at least briefly withstand whatever trapping force the interdictor’s supporting.
Within the concept of operations of dragging unsuspecting vessels out of hyperspace, sure, the spoofing idea works. However, once you’ve got them into realspace, it seems like you’ve only got a tiny window of time to exploit your ambush with ion fire and tractor beams before they recharge their hyperdrive, disable their safety locks, and make a short distance microjump away before re-enabling their safety features and proceeding to their original destination. However, that doesn’t really correspond with every interdictor ambush we’ve seen in the EU, where the rebels are forced to try high-risk shenanigans with torpedoes or just attacking… Read more »
I suppose bigger generators might enable greater range, or some wacky mix of spoofing targets from lightspeed *then* disrupting their drives. A 418’s usual prey (snubs, light freighters, corvettes, etc.) might not get enough time to arrange manual escape jumps before they’re gobbled up by its frigate/destroyer entourage. But srsly, your guesses are materially better than mine.
And considering how much of the old EU Disney has thrown out, that might’ve been a better option. Unfortunately, they decided to keep “gravity well projectors”, whose function is predicated on certain assumptions about the nature of hyperspace and hyperdrives. The hyperspace pulse-mass emitter might’ve been a useful alternative, as it very nearly parallels what you suggest by creating a “virtual physical obstacle” in hyperspace. However, as written, rather than keeping ships out of hyperspace, a pulse-mass field just shredded ships attempting to pass through it in hyperspace. And that narrow window wasn’t as narrow as you’d think; with four… Read more »
If nothing else, this discussion is a treasure trove of interesting early lore (now I’m visualizing a customs corvette-scale micro-interdictor which operates under 1E regs)-and a real eye opener WRT the lethal potential of those Hapan mines. Don’t suppose you recall whether shields mitigated pulse-mass field damage at all?
WEG never clarified, and were actually (as is typical) pretty contradictory. The Pulse-Mass Emitter was introduced in the Imperial Sourcebook in a chapter describing various experimental weapon systems, and the only game stats (as a weapon system for the Hapan Battle Dragon) basically treats it like a gravity well projector (just blocks hyperspace travel). Various fan-made versions that inflict damage are drifting around, usually included in Immobilizer variants with Pulse-Mass Emitters replacing the Gravity Well Projectors. General consensus among fans is that shields would be effective, but that’s more of a default position than because there’s any evidence one way… Read more »
Ah, so whether or not pulse-mass fields are an active threat or spammable grav-well platform substitute is somewhat up for grabs. Given the BD-launched variant’s scale, I’d handwave a single ‘damages inbounds’ mine as roughly medium-frigate-hurting yield; even if they’re charged by the parent vessel’s capacitors or something, Battle Dragons are both lower-volume & rather less specialized than 418s. No idea what their effective range would be, but ‘much less than an Immobilizer’ seems like a safe guess. As for hypothetical pocket interdictors, I was definitely angling for something a pirate group, syndicate hit squad or low-budget planetary network might… Read more »
I’d err toward them being an active threat. WEG’s quality and continuity control always had issues, but it got worse toward the end, and the book in question is one of the casualties. As far as the Battle Dragons, it’s specifically stated that they deployed pulse-mass mines, which I presume are immobile pulse-mass field emitters operating under their own power. And I should also note that the one real counter to a 418 in a gaming scenario is to simply run from it, as running the gravity well projectors has a significant impact on the ship’s speed and maneuverability. Where… Read more »
Swinging back to the grav wells’ effect on speed/handling, does this strike anyone as an innate effect of their operation, or ‘simply’ the matter of 418s not packing quite enough reactor to run standard systems *plus* the projectors at full, and opting to compromise thrust instead of shields? And given the relative scale of its domes (even with Impstar-grade power generation), seems like Dominator might run into the same issue (though it could certainly settle for ‘only’ several times an Immobilizer’s output).
Now that I think about it, the power drain was introduced in the post-Zahn rule write-up; in the 1E and 2E game rules, it wasn’t a factor at all (and I haven’t read Zahn for a long time, so I can’t recall if it was an issue in the HttH trilogy). Under the original rules, an Interdictor could use all four projectors while maintaining the same acceleration as a CR90 or ISD. The primary weakness was low accuracy when firing at something the size of a fighter or light transport. The power drain may have been a game balance choice,… Read more »
I re-read Dark Force Rising 1-2 years back & don’t recall anyone mentioning power drain, though I *think* the half-minute escape window gets used by Mara Jade & Karrde to barely evacuate their smuggling core crew from Myrkr (the 418 arrives with their ships off-planet & prepping the jump).
That’s included in the game rule, but is separate from the power drain. It may have just been that the power drain was added as a counter-balance to how much more effective the gravity well projectors became as an area-effect weapon. When it was a point-effect, the result was a simple “can the ship jump to hyperspace?: yes/no.” With the area effect, it just applied a Difficulty modifier to the pilot’s Astrogation skill DC that was effective even if the gravity well missed the ship by quite a bit. Throwing in the power drain might’ve been because the new rules… Read more »
Here’s the full write-up on Hyperspace Pulsemass Generators from the Custom Ordnance chapter of the Imperial Sourcebook… “Certain leaders within the DMR [Department of Military Research] have a tendency to overlabel everything. The hyperspace pulsemass generator is an example of this, as the ordnance is simply a huge “pebble spreader” in space. The generator produces tiny spheres of hyperenergy that are shot out into an area of space. When ships traveling through hyperspace cross the equivalent area of realspace, they come in contact with the hyperenergy spheres. These spheres overwhelm the blocking capacity of the ship’s shields and shred the… Read more »
So wide spread, but narrow threat window unless the generator’s working with enough juice to regularly saturate a sector. Seems like a handy widget for, say, cruiser-grade system defense stations.
The two workarounds are either A) a system that can keep up a constant stream of pulse-masses into the targeted sector, or B) a sequential firing system, such as having an Immobilizer with all four gravity well projectors replaced with pulse mass projectors, each firing in sequence to maintain a constant field of pulse-masses. There’s also static pulse-mass minefields, ala the Hapan ones, that could be deployed en masse around a defense station, all firing and recharging in sequence to keep a constant field of pulse-masses in place. One idea I’ve gotten from this discussion is the possibility of a… Read more »
In the Star Wars Armada tabletop game from FFG, the Immobilizer has a variety of projector options instead of locking you to one gravity well generator choice. The tabletop choices are mostly just varieties of “stop moving in a certain way”, but the idea of a modular housing system with several interchangeable projector modules for the Immobilizer’s globes is certainly appealing to explain why different interdictors have different effects.
Considering that the Immobilizer is essentially a highly modified Vindicator, a lot of different alternate variants have been suggested in the fandom: fire support platforms, fleet scouts, armed cargo ships, troop transports, etc. I even jokingly suggested the Collector-Class Imperial Taxation Cruiser, with the gravity wells projectors replaced by Revenue Extraction Beam Projectors.
Well, if you ever pay for a commission….
While I still love classic Zahn, I think Rogue One has pretty heavily retconned the ability of a warship to make a precision combat jump onto an enemy fleet… unless we want to speculate that the Death Star or some other offscreen Imperial platform was providing a gravity well signature for the Devastator to calibrate its jump coordinates.
I don’t think there’s enough there to assume that this is a normal occurrence, although Rogue One definitely narrowed the window for how far a ship must be from a planet to safely enter/exit hyperspace. I’d be more inclined to say that Vader used some Force power to plot a hyper-accurate course; Instinctive Astrogation has long been recognized an official Force ability in the Legends canon.
Are we forgetting that the entire non-Force sensitive Rebel fleet entered orbit on a closing vector on its first jump? Or, for that matter, that the Rebel fleet jumped into orbit at Endor? It’s not just a Disney era thing and doesn’t require Force sensitivity. The TFA Falcon jump was a bit silly, I will say, but decently accurate jumps into and out of planetary orbit is and was a thing.
I’d say that both would qualify as a closing vector on the planet itself, although the Rogue One ingress jump was much more precise (fortuitous?) than Endor. The key problem is real-time location data. It would be extremely difficult to predict a target ship’s exact location in orbit around a planet and time a jump from dozens or hundreds of lightyears way to come out right on top of it. It’s possible that the Shield Gate at Scariff was in a repulsorlift-assisted geosynchronous low-level orbit over the, which would make it slightly easier, but for the Devastator to drop out… Read more »
Yes, precision of the jump point is a not stated. The battle at the gate though was highly bounded, and Devastator would’ve been receiving data. After all, Tarkin was extremely confident in Vader’s upcoming intercept. And the Death Star itself managed a very precise jump to orbit on its own, and that’s a 100km+ battlestation where a 60km error could be fatal. That’s the absolute upper bound of jump error. 60km is only 3 ship lengths of some Star Dreadnoughts, as well, so I think that fits pretty well and suggests very high potential jump accuracy. I’m trying to think… Read more »
I can’t think of a single hyperspace jump in the OT/PT that didn’t occur some distance from the planet in question. This low-altitude stuff is entirely a Disney invention. It was suggested in WEG’s last iteration of the Interdictor rules that a jump could be made closer to a planet at the cost of greater jump calculation difficulty, but the skill level slope required to pull it off was pretty steep.
Holy cow, that’s a scary thought
Not many. Possibly just the one.
When there’s more light turbolasers and quad laser mounts defending a single section of your hull than on the entirity of a Lancer class frigate..the point defence is very very real. And it is terrifying! Amazing amazing work and detail, just jawdropping attention to detail as always! 🙂
That’s just perfection. Love the high detail turret in particular.
Are those totally new turbolaser turrets?
I think they are. They look to be a lot bigger than any of the previous turrets of this style.
This thing has so many details it’s amazing
The details on this ship are amazing!