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Ragnrok
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Ragnrok

I can now understand the depth of its weaponized capabilities in even more glorious detail!

Steve
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Steve

A quick question. In the 6th image, there’s a row of dark along the hull section at the start of the superstructure, I couldn’t zoom in close enough but it looks like a big cluster of blaster mounts with lots of turrets next to each other in a row, am I right? Also Fractal, she looks AMAZING! and all these guns make sense too for point defence. SW guns are not lasers, they are a form of plasma canon and plasma don’t last long in space, whilst the bigger guns, the anti-ship weapons would probably have a far greater range,… Read more »

PhantomFury
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PhantomFury

Hey, Fractal (and everyone who’s interested) I recently had a headcanon that I think would serve as a better explanation as to how the Holdo Maneuver works (aside from the Canon’s “it’s the interaction with its experimental shield” gimmick) that lead to reasons why Rebels didn’t ram their X-wings to the Death Star and also happens to solve the question I saw on here on why the Empire don’t produce warships with faster hyperdrive when a “hotrod” like the Falcon can have one. Here’s my little explanation “diagram” I made and critiques/improvements/discussions welcome! https://bit.ly/2JaftNF

Keith
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Keith

Very curious. So there must be a logarithmic curve for a ship’s kinetic energy that progresses from a stop towards hyperspace (speed?). If your goal is to turn your ship into a weapon, being too close to the target your kinetic energy is too low and you spat on their shields (or just have a normal-space collision). Too far away and your effective mass is too low (although it has high kinetic energy) and you scatter against the target’s ‘ray’ shields (or whatever protects a ship from energy weapons and the natural environment). This makes me wonder if part of… Read more »

PhantomFury
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PhantomFury

Interesting addition on the aspect of the logarithmic curve of kinetic energy! Shields defending against a point blank rammer never actually occured to me since I just take the absurd acceleration into hyperspace simply making them immediatly deadly once they start moving. (Of course, this is avoided in the original idea by the notion that ships (specifically starfighters) would have been plucked off long before they could get to proper position)

Valoren
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Valoren

Still doesn’t really address the problem the Holdo maneuver has, contradicting conservation of energy. If a ship can muster the kinetic energy necessary to split apart a ship a 100 time its size, then where does the energy necessary to achieve that come from ? If it comes from the ships reactor, then why couldn’t this energy be used in some sort of weapon that would make modern star wars shields, turbolasers obsolete and mega-battleship an liability ?

PhantomFury
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PhantomFury

The kinetic energy comes from the acceleration to hyperspace, whose methodology varies from ideology to ideology. One idea I’ve heard is the energy released when atomic particles of a substance (hypermatter?) are released and are sent at FTL speeds. My ideology doesn’t really cover this, however, but just raise the mechanics of the galaxy at large that Holdo just happen to weaponize, as well how it’s relatively (pun not intended) weak.

CRMcNeill
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CRMcNeill

An alternate possibility is that there wasn’t actually a physical impact, but rather an intersection of the ships’ respective mass shadows. Per the EU understanding of hyperspace, gravity is the only form of energy that carries over the boundary between realspace and hyperspace (which is key to the functioning of things like the hyperdrive safety cut-out and gravity well projectors). The Raddus/Supremacy collision was sufficiently unique in appearance alone to suggest it was something other than just a standard kinetic impact; what if that’s what a graviton collision at several hundred times the speed of light looks like?

PhantomFury
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PhantomFury

Mass shadow collision is an interesting idea, though it would suggest that Raddus’ entire mass had slammed into Supremacy while in hyperspace, but somehow only produced a mild fraction of the potential energy released from such an impact. Additionally this would mean every ship has a mass shadow so such an impact would be commonplace in a more heavily trafficked airspace like Coruscant? If this is only relevant for massive ships on the scale of Supremacy, I guess I can accept it though it doesn’t quite solve why the Rebels didn’t ram X-wing onto a clear mass shadow that is… Read more »

CRMcNeill
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CRMcNeill

For one thing, there’s a much greater mass disparity between an X-Wing and the Death Star than there is between the Raddus and the Supremacy. And even then, note that quite a lot of the Supremacy actually survived the impact, even though the ship itself was effectively destroyed. There’s no guarantee that, even if a ship the size of the Raddus was used to ram the Death Star at hyper-c velocities, it would’ve done enough damage to even mission kill the Death Star. What if it just blew a hole straight through it, yet didn’t damage enough critical systems to… Read more »

Valoren
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Valoren

From a sheer consistency standpoint, it doesn’t explain why the rebels didn’t try hyperramming either DS2 or the executor at the battle of endor, using one of own capital ships.

CRMcNeill
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CRMcNeill

I wonder where people get the idea that, just because a tactic was used in a certain set of circumstances, it must be the go-to tactic in all other similar circumstances. Maybe it /was/ on the table, but only as Plan B or Plan C if the starfighter strike at Yavin didn’t work out. Why waste a valuable asset like a star cruiser if you can get the same result by throwing some starfighters at the target instead?

gorkmalork
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gorkmalork

Well, the now-Legendized ROTJ novel does mention munition-loaded transports (GR75?) coming into play once things go spitting-distance, but even there it seems like those were sublight approaches which gave crews time to evacuate. As for why hyper-rams weren’t tried earlier with a Mon Cal or three, lining up said impact(s) might’ve tipped off either big target (and their screen) to respond with tractor beams, Intensified Forward Firepower(C) and/or the dialed-down superlaser. I’ll also admit to serious doubt WRT even Home One-tonnage cruisers boasting enough impact yield to make DS2’s planetary-grade shield flicker.

TheIcthala
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TheIcthala

Turret Count update:
PD turrets: 322
Quad Medium Turbolaser Turrets: 90
Octuple Heavy Turbolaser Barbettes: 12
Twin UltraHeavy Turbolaser Turrets: 9
Quad Heavy Ion Cannon Ball Turrets (assuming they’re ion cannons. Fractal, are they?): 4

Valoren
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Valoren

I’m fairly certain they’re ion. If you look at the guns muzzles, they seem to be similar to what fractal used for the ion variant of the scythe and some previous models.

Keith
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Keith

I wonder how much plumbing an ion cannon requires. They seem to be really squeezed in there with other mounts surrounding them. Whatever the requirements there must be two sets. If the plumbing were shared, I’d think only one could fire at a time, which negates the benefit of having two in the same sector.

Steve
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Steve

Very much a case of
“Fire ze cannons!”
“What cannons Sir?”
“ALL!”

And this is only what about 1/4 of the ships hull thus far? Finally an Imperial ship that will justify their absurdly high crews!

00Shot
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00Shot

I honestly like these new dual turrets better than the original. What’s their theoretical yield?

PhantomFury
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PhantomFury

If you mean the heavy turbolasers: “The entire reactor budget of an Immobilizer is less than the single-shot output of one of those HTL.”

00Shot
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00Shot

Doesn’t really give a good indicator. Are we looking at 540 teratons, 720, more? Fractal usually has a yield in mind when he creates these HTL’s.

Ryadra777
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720 teratons is right.

Cdr. Rajh
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Cdr. Rajh

She is coming along nicely, very nicely! I can’t wait to see the finish product!

PzAce247
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PzAce247

Fangasm has happend…. This one stays my alltime favorite. Just the right combination of dread inspiring aesthetics (read: Size) and utility.

Paul
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Paul

I’m so glad you are upgrading this beautiful ship. By far this is my favorite Star Wars ship. Just everything about it looks right. Not to mention it fixes a lot of short comings of the regular ISDs.

Guest
Guest
Guest

Those ultra heavy TBLs are monstrous..

She has a real German pocket battleship vibe for a dreadnought. Quick enough to outrun anything that could out gun her (as if there is anything) and enough firepower to decimate anything she can catch or foolish enough to keep up with her.

Daib
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Daib

I’m curious why you went with ball mounts with fairly limited firing arcs instead of more turrets on the unused dorsal hull areas? Purely aesthetic, or is there some rationale behind this that I’m not getting? That being said, this fine lady is shaping up quite well.