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PhantomFury
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PhantomFury

Though I admire the lack of blue tint in things like Star Wars Revisited projects, something about seeing that hue casted upon a ship to give out that cold feeling hits a chord!

Kerobani
Guest
Kerobani

Fractal, if you have the time, would you be willing to upload an image of the Bellator’s weapon palate? I know for a fact that you put a great deal of effort into every detail and it’s a shame that the smallest weapons tend to get lost in the larger images.

Steven A Futrell
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Steven A Futrell

you should upload to sketchfab so we can view its full glory!

Valoren
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Valoren

Assuming both sides of the ship have an equivalent amount of weapon, I counted 325 PD turrets on the trenches alone.

Joshua Wheeler
Guest
Joshua Wheeler

Just as beautiful as the original! I also love the lighting in the 65th and 66th pictures looks precisely like the lighting you’d see in the original trilogy. Simply amazing.

Waittt OKon
Guest
Waittt OKon

I wonder how far into the outer rim these flagship Bellators could travel. The pictures you mention look like they are en route to Tatooine haha.

boi
Guest

I just had a terrible idea: 3D print Fractal sponge models on a massive 3D printer.

Shame that unless you’re willing to invest thousands, nay, tens of thousands, it wouldn’t work.

Kerobani
Guest
Waittt OKon
Guest
Waittt OKon

That is definitely the right idea. That level of detail, makes you wonder if any game devs are approaching Fractal to do some early mockups of their own space fantasies.

PzAce247
Guest
PzAce247

Are those forward torpedo tubes in shot #2?

gorkmalork
Guest
gorkmalork

Probably. You can generally distinguish those from, say, tractor-beam dishes or other round widgets ’cause our host tends to plant short rows of ’em on heavier ship designs.

Shaun
Guest
Shaun

Oh man! Soooooooo excited to try out the slide, too!
[Same shot, just left of the tubes.]

gorkmalork
Guest
gorkmalork

Just remember: dianogas *always* get right of way (and any shiny stuff you didn’t leave in the locker).

TheEpicDude
Guest
TheEpicDude

“The ability to destroy a planet is nothing next to the power of Fractalsponge.”
love it man its amazing!!

Proton
Guest
Proton

Hi Fractal, do you have anything planned for this ship unknown ship from DE?comment image

Looks like it has dome on top of the hull, bridge in the middle of the ship and some bulky square superstructure behinde?
Really weird for KDY design.

P.s. Amazing work, as always.

Ryadra777
Guest

That dome look like a gravity well generator.

boi
Guest

Perhaps it could be a carrier, taking design cues from real life examples, i.e: a control tower on one side?

Whilst I’m replying to this, what about the Chiss star destroyer. It’s described as being smaller than the ISD, with all weak points (let’s say large points) removed.

Thanks

gorkmalork
Guest
gorkmalork

Wet-navy carriers use offset control faciliities ’cause their air wings need every inch of possible launch/recovery/storage/maintenance space; said resources are much less of a problem for your average kilometer-and-change-scale SW ship with hover-capable fighters & tractor beams. This ship’s asymmetric tower *might* be a ‘simple’ case of hastily-field-patched battle damage.

Rodian_FreightJockey
Guest
Rodian_FreightJockey

The “bulky square” is increased hangar bay and probably spacing for elevators for launching absolute clouds of TIE fighters (see the Rogue One scene where Scarif shield depot is doing the same)

gorkmalork
Guest
gorkmalork

Dunno if I’d stick dorsal hangar ports & a grav-well projector that close together; this one might be an otherwise-conventional Impstar-ballpark destroyer with moderate interdiction capability. Since our host already has a quad-projector Dominator-class render, doubtful overhauling this particular Dark Horse doodle would move up the queue without a commission.

Steve
Guest
Steve

I don’t think its a grav-well projector, IIRC its a secondary reactor section, nowhere near as powerful as the main reactor but still damn powerful, giving this ship all the energy and thrust she needs.

gorkmalork
Guest
gorkmalork

I was under the impression most dagger-style ship designs keep ‘tender’ bits like launch bays & protruding reactor bits on the ventral surface so their generally-better-armed dorsal facings can be oriented toward peer opponents with less risk of a vital component hit.

Waittt OKon
Guest
Waittt OKon

Thanks for the clarification gorkmalork, I agree the Interdiction capable cruisers we have seen in Star Wars lore use up a ton of interior space to run the disruption dome projectors. My only other guess is a refueling / refit service platform is berthed against it.

gorkmalork
Guest
gorkmalork

So a destroyer variant with the ability to top off frigates & corvettes? Could be handy for long-range patrols.

Daib
Guest
Daib

Under what circumstances would refueling via dedicated tanker be more efficient than jumping back to a regional fleet base? When warships are never more than a few hours from a base rather than days/weeks, the operational paradigm seems much more like WW2 aircraft than wet-navy operations.

Daib
Guest
Daib

How long of a range do you think capital ships have? Civilian pleasure craft can seemingly cross the galaxy without need of refueling, while you would think that dedicated warships would devote much more of their mass and volume to fuel than random yachts.

CRMcNeill
Guest
CRMcNeill

IMO, that was one of the more short-sighted changes made to the SWU in the Disney era. Star Wars drew so much space combat inspiration from the WW1/2 era that transit times measured in days or weeks seemed perfectly normal, and also did much to explain the Alliance’s successes in the Outer Rim regions, as the Empire was spread thin and reinforcements were often quite far away. Transit times of hours or days within a sector – especially once off of major hyperspace lanes – made sense, but applying those same numbers to trans-galactic travel was an unforced error. Just… Read more »

Proton
Guest
Proton

1

CRMcNeill
Guest
CRMcNeill

That’s true, but it went from being the exception (as in, between planets that were located on or conveniently close to a major hyperspace route) to the rule. Now it seems like every possible hyperspace jump from even middle-of-nowhere locations (like Crait in TLJ) are a matter of hours away from planets located on the other side of the galaxy. And even jumps that could be plausibly explained away as being “somewhat nearby” get ruined by the story group deliberately placing the planets on the other side of the galaxy, even when there is no need to. It’s an unforced… Read more »

Daib
Guest
Daib

I’m curious. Who’s on your list?

CRMcNeill
Guest
CRMcNeill

In all fairness, it would probably end up being more than five. Who wants to volunteer? I mean, literally volunteer: it’s an unpaid position, but the entirety of content in the SWU would have to get your stamp of approval. I know I’d be on that list…

PhoenixKnight
Guest
PhoenixKnight

but that could also mean we could see ‘The Book’

PhantomFury
Guest
PhantomFury

Sounds fun enough. I use to run an SW roleplay room and added a travel time mechanic to the chagrin of the people inside, but it’s really their own fault for jumping across the galaxy in a Class 2 rustbucket and it taking 2 irl weeks.

Proton
Guest
Proton

Check their perception by breaking Hyperdrive and making backup hyperdrive 12 class.

CRMcNeill
Guest
CRMcNeill

True. Easy to forget that just because the Falcon can make a super-fast jump doesn’t make it normal for everyone else.

PhoenixKnight
Guest
PhoenixKnight

I bet I know

countvertex
Guest
countvertex

I remember the idea has been out there, that in hyperspace travel time is not defined by a limit on the max velocity of a ship – meaning ships could in principle go arbitrarily fast – , but rather by the availability of data on hyperspace routes, processing power of the nav computer, and maybe the willingness of the pilot to take risks. So with very accurate, up-to-date data, a top shelf navicomputer and some recklessness you can jump vast distances in a short time.

CRMcNeill
Guest
CRMcNeill

I have theorized elsewhere that the link for availability of data on hyperspace routes is the BoSS (Bureau of Ships & Services). The short version is that hyperspace course data is downloaded from starships to the local BoSS office as part of their regular maintenance and servicing. BoSS is semi-autonomous even during the Imperial era, and has offices all across the galaxy. This is done voluntarily in exchange for getting updated data charts either for free or at a large discount. BoSS then crunches the data it receives on a given route from all the ships that have traveled that… Read more »

Chris Bradshaw
Guest
Chris Bradshaw

Not sure how much of that is Disney and how much was already established. The Death Star was able to make it from Alderaan to Yavin only a few hours behind the Falcon, and if the Empire had the constant navigational data for that sort of jump, Yavin would have been a pretty awful place to put your Rebel strategic high command. Obi Wan was similarly able to get from Coruscant to Kamino in a few hours, a planet so isolated that it was wiped from the archives and no one noticed. He was then able to make it to… Read more »

CRMcNeill
Guest
CRMcNeill

That’s largely a matter of perception. Was it only a few hours from Alderaan to Yavin, or was it several days? I question whether it would’ve taken just a few hours of study of the plans to identify the exhaust port weakness. It’s also an established part of the fandom that Jedi are able to extend the operational range of starfighters by going into a hibernation trance, so again, how quickly Obi-wan traveled to Kamino and then Geonosis is largely a matter of perception. Yes, it /could/ be a matter of hours, but it could also take several days, with… Read more »

Chris Bradshaw
Guest
Chris Bradshaw

If the Death Star took several days to arrive at Yavin after the Falcon, there would be plenty of time to recall scattered fleet assets and conduct an orderly evacuation instead of a desperate do-or-die snubfighter attack. Regarding the exhaust port identification process, presumably some sort of tactical analysis droid (K-2SO software copy?) was fed the plans and managed to spit out a usable result relatively quickly. Yes, force meditation is a possible time compressor for Obi Wan, but I’m going to invoke Occam’s Razor instead of postulating that he’s in a trance for weeks. Besides, he makes it from… Read more »

countvertex
Guest
countvertex

I don’t think this knot about travel times and distances will ever fully be untangled. But at least there are more degrees of freedom to work with than just speed and distance. Actually distance becomes much less relevant under the assumption on hyperspace travel made above (–>it’s all in the information, or you could say only the ‘road quality’ limits your driving speed). In that way as an extreme example two points across the galaxy could be effectively ‘closer’ than neighbouring star systems.

CRMcNeill
Guest
CRMcNeill

I think you’re right; the “knot” can only ever be considered untangled if viewed from a certain point of view. And I agree that there will be extreme examples where planets on opposite sides of the galaxy will be relatively close in travel time terms; I just disagree that it should be the norm.

Eric Otness
Guest
Eric Otness

To be fair regarding ROTS, there is some evidence Utapau at least spanned a course of days.

CRMcNeill
Guest
CRMcNeill

You’re assuming that the evacuation didn’t take place. Notice that, despite the fact that Mon Mothma was present at Yavin in Rogue One, she was nowhere to be seen in ANH. Obviously IRL, that’s because she hadn’t been casted yet, but in-universe chronology would argue that the main leadership of the Alliance had already been evacuated, leaving the fighters and sufficient support and command staff to perform the trench run strike. Re: Kamino to Geonosis, don’t forget he also had a homing device on their hull. In addition, one of the other myriad Jedi abilities is Instinctive Astrogation, which allows… Read more »

gorkmalork
Guest
gorkmalork

I do have to wonder what share of the *onscreen* technical kriffups were directorially imposed on the SG, but stuff like the super-duper crystal TLs certainly strikes me as extraneous wank-fiat. Speaking of which: while I realize Disneyboot animation is about on the same tech-credibility level as WWII flicks featuring Popeye, the ‘Resistance’ season finale caps off with a partly-submerged-for-the-whole-season depot/space station sloooowly cruising up to minimum lightspeed-jump distance from the planet…and a Resurgent drops in to start shooting at it for roughly a minute before said jump is made. With more/less nil damage beyond shield degradation. Granted, said scene… Read more »

PhoenixKnight
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PhoenixKnight

Extra armor?

PhoenixKnight
Guest
PhoenixKnight

is sensor Dome is ISD standard then this might be a battlecruiser size ball park
And the Bulge in the front might in IMO be related to logistical purposes

Cdr. Rajh
Guest
Cdr. Rajh

Wow, the 4th image looks so terrifyingly epic! I’d hate to be staring that down in any ship short of another dreadnought or battlecruiser.

gorkmalork
Guest
gorkmalork

That main reactor dome lends the beast some ominous extra heft in those two near-prow-on shots. Plus, neatly-blended bow missile tubes & guidance aerials.