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Jack
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Jack

Six months??? Friggin slacker. How about maybe a little less having a real life and job and supporting yourself and your loved ones and get this baby finished? Sheesh. Get some priorities!
ps. It’s awesome.

Jack
Guest
Jack

ack. double post. whups.

Keilerbie
Guest

Would you ever do a redux on someone elses fanon work like Jannik Mewes’ ridiculous Annihilator?
image link for reference

gorkmalork
Guest
gorkmalork

Weird thing is, that lump was apparently somewhat inspired by our host’s early supercapital designs in the first place.

Minecreep JAB
Guest
Minecreep JAB

Wow! That’s really unbelievable! All those Details… How much time do you Need / How Long do you work on it per day? That really look GREAT, PHENOMENAL, AMAZING and I just don’t know how to describe your whole work in words :thumbs_up: 😀

CFletch
Guest
CFletch

I love how that engine cluster is better armed than many system defense force fleets. Appropriate, no obvious blind spots on this warship for small craft to hide in.

I am loving the progress.

gorkmalork
Guest
gorkmalork

I’ll admit to recurring annoyance with peeps who figure Impstar-and-larger ships are basically zero-mobility backdrops for fighter & Hero Shuttle/Freighter action. Even Legends’ X-wing books allowed capitals to *roll* now & again.

CFletch
Guest
CFletch

I absolutely agree. Given the acceleration given for some ships it is logical to assume even these big warhorses can twist around with frightening speed.

I really hope inertial compensators have amazingly redundant designs. I can’t imagine the carnage from even a microsecond failure during maneuvers of any kind. The ship would probably shatter, to say nothing of the poor crew.

gorkmalork
Guest
gorkmalork

Factors like that might make ion cannons damned lethal beyond the ‘zaps organics and/or shorts out unshielded stuff within X radius’ element. There’s a number of onscreen indicators (like the Imps’ Endor ambush in ROTJ) that undamaged compensators enable ludicrous feats of deceleration at the very least.

CRMcNeill
Guest
CRMcNeill

The Honor Harrington Universe played around with that idea, where a ship’s acceleration compensator could “flicker” and instantly turn the entire crew into paste on the closest aft bulkhead. As such, most ship speeds were limited not by how fast they could go (theoretically, their gravity drives could push all the way to lightspeed) but by how much energy their acceleration compensators could absorb. It was also standing procedure to not run their compensator over 80% of its maximum capacity except in emergencies. Of course, that didn’t help against battle damage… Personally, though, I’d probably go with it being designed… Read more »

CRMcNeill
Guest
CRMcNeill

Agreed, but it is nice to have the tech explanation as a framework to provide a sense of realism to what we see on screen. A big example for me was the “why is there sound in space?” question; I eventually explained it by saying that ships in the SWU are equipped with “ears-up displays” that are essentially surround-sound systems in the cockpit tied into the sensor systems. Passive sensors pick up the energy output from a target and interpret it as audio frequencies, which are then broadcast over the “ears-up” system, allowing a pilot to keep track of other… Read more »

gorkmalork
Guest
gorkmalork

I wonder about the ergonomic value of something like that vs. simpler collision/missile/sensor-lock alarms, but maybe SW sapients can manage such input for the same reason even middling-Force-mojo farmkids (hi, Biggs!) can moonlight as bush pilots.

PhantomFury
Guest
PhantomFury

Not sure if you know, but that is canon (in Legends) under the name of aural sensors.

gorkmalork
Guest
gorkmalork

If it’s any consolation, thusfar I’ve not seen much onscreen backup for that kyberlaser fluff. There’s the siege pizza’s anti-theater-shield phallocannon, but that hardly says much about Resurgents or the Doomerang’s main armament (which can…one-shot shuttles. Whoo). Ep 9 might prove me six kinds of wrong, of course.

PhantomFury
Guest
PhantomFury

Yep, one such roll maneuver is the famous Marg Sabl (And no, I won’t accept that Canon made Ahsoka the creator of that move)

gorkmalork
Guest
gorkmalork

Eh, if you gotta launch small craft under heavy fire, masking your working hangar(s) (assuming you’re not already flanked/englobed/whatever) seems rather no-brainerish. I’d buy some Old Republic/Sith Empire/Mando fleet wonk figuring that out well before any current-ish named character entered the picture.

PhantomFury
Guest
PhantomFury

Usually capital ship preservation would suggest not giving your broadside (in star destroyers’ case, your dorsal/ventral surface) towards the enemy to make yourself a bigger target.

Chris Bradshaw
Guest
Chris Bradshaw

The films and cartoons all have capital ships firing within a few kilometers of each other, but there’s good reason to believe that most engagements occur at orders of magnitude greater ranges where target profile matters a lot less.

PhantomFury
Guest
PhantomFury

Perhaps so, but it’s also worth noting that Marg Sabl do offer a far thinner line of defense towards the bridge in the case of ISD, and the ventral hanger opening (and as a ventral surface, has less weaponry to bring to bear) in the case of Venator, both of which are undesirable targets.

gorkmalork
Guest
gorkmalork

I also get the impression that whole ‘broadside or dorsal surface?’ thing (for ships whose mains are distributed Impstar/Allegiance-style) is rather case-by-case. For peer-ballpark targets, might as well present the main arc; for superheavies you’re (hopefully) engaging as part of a wolfpack, stick with one side or another & focus more on a non-closing parallel course with plenty of evasive dips & twists. Corvette-scale pests can usually just be engaged with whichever light/medium TLs happen to bear, though you still wouldn’t want ’em shooting at launching craft.

Chris Bradshaw
Guest
Chris Bradshaw

Warship battery arrangement seems to be very contextual based upon what kind of threat environment they’re designed to face. A Mandator II designed to endure swarm attacks from thousands of CIS frigates and destroyers is going to have a very different HTL layout than a Viscount aimed at winning 1v1 duels with peer ships like Executors.

gorkmalork
Guest
gorkmalork

I do wonder how much Viscount’s gun distribution would’ve been driven by the Mon Cals’ thing for blister spray (very much apparent in the model & illustrations I recall) & midship flight decks (ditto). A superheavy dorsal/ventral/broadside battery could certainly work c/o sheer beastly mass, but general anti-destroyer/cruiser coverage seems crucial for a battlewagon with such a relatively anemic engine block (its best chance at something like Ex would likely *not* involve much running action).

PhantomFury
Guest
PhantomFury

So you’d suspect that most ranged engagements have warships turning around each other as they bank into their turn to offer the most favorable amount of firepower to pour into the enemy? It’d make a lot of sense, would it mean that the Marg Sabl is ubiquitous among the battles starring ventral-hangar crafts? I still don’t see it with the Venators though, since it just kinda shows off your soft underbelly.

gorkmalork
Guest
gorkmalork

The Venator’s sheer number of hangar cutouts does complicate full-bore flight-deck activity under fire-seems like sticking to one launch facing at a time would make said masking *somewhat* safer. Safer *still* would be scrambling small craft prior to engagement & having them jump in as needed, though initiative is never a given.

gorkmalork
Guest
gorkmalork

Welp, enough staring into the thruster glow like a suicidal mosquito: time for some nitpicking! Er…guess I’ve always been curious about those light(or medium?) dual-tower turrets(?) lined up parallel to the brim trench/engine region. Extra line-of-sight for PD duty?

PhantomFury
Guest
PhantomFury

Oh man, the site went down for me for like a day and I got worried, but luckily I found this on your artstation profile. Anyway, glorious work as per usual!

countvertex
Guest

That looks pretty amazing! He bought an extra large bottle of thick greeble sauce and poured the whole bottle onto it!

Proton
Guest
Proton

My Lord… Is that Legal?

PhoenixKnight
Guest
PhoenixKnight

No it just awesome

Admiral Friggoris
Guest
Admiral Friggoris

I will make it legal…

gthompsn
Guest
gthompsn

Absolutely amazing work as always.

Road Warrior
Guest
Road Warrior

Now that is some proper detail work. Bravo, Ansel. Bravo.

TheIcthala
Guest
TheIcthala

Turret Count Update:

PD Turrets: 1182 (I’ve probably missed some, it happens a lot)
Quad Medium Turbolaser Turrets: 157
Quad Heavy Turbolaser Turrets: 54
Octuple Heavy Turbolaser Barbettes: 30
Twin UltraHeavy Turbolaser Turrets: 27
Quad Ion Cannon Ball Turrets: 14
Missile Launch Tubes: 108

As always, corrections are welcome.

Ryadra777
Guest

OK I don’t understand why you’re calling the Bellator’s primary batteries ‘Ultra Heavy’. What make them ‘Ultra’ to be exact?

PhoenixKnight
Guest
PhoenixKnight

Maybe they look and act bigger by a lot than the HTL. FS does say UHL and UHTL.
Just a thought

Ryadra777
Guest

I don’t think Fractal say ‘ultra heavy’ on laser cannons and turbolasers. the only time Fractal say ‘ultra’ was ultra light turbolasers.
An example from Scout/Courier WIP#1: ‘Ultralight turbolasers – good against starfighters and transports, totally useless against capital ships.’
Also at some time ago Fractal used to call the Bellator’s main batteries ‘super heavies’.

PhoenixKnight
Guest
PhoenixKnight

Maybe TL/LC ( in some cases IC) come in both with ‘Super’ < 'Ultra'
IIRC
But you may have a point as they maybe SHTL not UHTL

TheIcthala
Guest
TheIcthala

Fractal doesn’t use ‘ultra heavy’ as a standard term; when dealing with heavy turbolasers he tends to state the muzzle energy in terms of TNT equivalent yield.
I use “UltraHeavy” as a shorthand for ‘I’m no good at estimating turbolaser yield but these are some of the biggest guns I’ve seen Fractal use and “SuperHeavy” doesn’t seem big enough somehow.’ It is very much an unofficial term, and if Fractal gives me a better one to use, I’ll use it.

Ryadra777
Guest

Fractal did the TNT equivalent yield for each different type of turbolasers, laser canons and ion cannons. Dual Main Heavy Turbolasers: For anti-capital like star battlecruiser, star battleships and star dreadnoughts. (720 Teratons each per shot) Quad Secondary Heavy Turbolasers and Quad Ball Heavy Ion Cannons: For anti-fleet like star destroyers and star cruisers. (240 Teratons each per shot) Oct Tertiary Heavy Turbolasers: For anti-escort like star frigates and ships that are agile. The Imperator’s main guns. (40 Teratons each per shot) Quad Medium Turbolasers: For anti-corvette (200 Gigatons each per shot) light Turbolasers: For anti-heavy fighter and bombers. (50… Read more »

TheIcthala
Guest
TheIcthala

Could you provide a link for the 720 Teraton yield, please? I remember the figure, but as I recall it came from before Fractal used any turrets quite as large as the Ballator’s mains.

Ryadra777
Guest

Sure here one from bbs.stardestroyer.net: http://bbs.stardestroyer.net/viewtopic.php?p=2911419#p2911419

Yeah I know that post is over a decade ago and it is on the old Bellator but the yields are still the same.
But if that doesn’t convince you, Fractal did post ‘720’ and ‘teraton equivalent’ in this website on ‘Bellator Redux WIP#1 and Notes’ and it is on the fourth paragraph.

Hydra638
Guest
Hydra638

I have a question; when you say “pd turrets: 1182” for instance, do you mean that there are 1182 barrels or 1182 actual turrets with 4 barrels each?

TheIcthala
Guest
TheIcthala

1182 turrets, each of which has 1 light turbolaser cannon and 1 heavy laser cannon. It’s a standard design of PD turret for Fractal, which he’s used since at least as early as his Crusader-Class Corvette.
For a better look at the turrets, here’s the Crusader:
http://fractalsponge.net/?p=1538

Keilerbie
Guest

By the looks of things we’re only missing the tail and the underside…
Color me excited!

Cdr. Rajh
Guest
Cdr. Rajh

Oh my~ She’s lookin’ mighty fine~! Not much missing now huh?