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HardwarJo
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HardwarJo

I like it. It’s a lot bigger than I thought it would be. I was picturing a slightly sub Imperator missile cruiser, but that’s basically the Victor I. This Missile battlecruiser is much cooler

Sephiroth0812
Guest
Sephiroth0812

Gotta say it, this ship is rapidly becoming my favorite fanon Star Wars ship design, possibly even beating out the Legator, Proclamator and Valiant-class Star Destroyer.
Almost solely because Fractal managed to turn it into such a fine mix of deadly yet aesthetic looking murder wedge which can easily be adopted for headcanons, stories and fantasies involving both the Republic and the Empire.

Potatospy59
Guest
Potatospy59

This ship is beautiful! i could just imagine it sitting at the back of a battle, star destroyers up the front, shelling the life out of enemy capital ships, even though it would make for a pretty good firework show if it went up.

Jacob
Guest
Jacob

What are the full specs for the Tyrant-class Missile Cruiser. Im making a rp server and someone asked about the Tyrant-class. Specs include: Crew count, Fighter Count, Size, Weapon count, etc.

PhoenixKnight
Guest
PhoenixKnight

Plz look down

Sephiroth0812
Guest
Sephiroth0812

She’s become a true beauty. Truly love this design and how it blends late-Republic and early-Empire aesthetics. The 18th image shows clearly how its hull form has some Venator- as well as Mandator-influences (the gaps in the sides and the prominent ridge on the top). The small stubby rear-fin also looks like a shortened version of the one both the Acclamator and Venator have.

Scott K
Guest
Scott K

Awesome work, definitely be a bad day for an unshielded planet with that missile complement pointed at it

Jean-Luc Martel
Guest
Jean-Luc Martel

holy shit… what is the weapon compliment on this???

Azure
Guest
Azure

By my count

DBY-827 Dual Heavy Turbolaser Turrets (48)
Quad Turbolaser Turrets (36)
Quad Point Defense Laser Cannons (64)
Heavy Laser Cannons (24)
Concussion Missile Tubes (696)

Sephiroth0812
Guest
Sephiroth0812

I must have a bad eye for detail or something because I fail to find the Quad PD cannons on the model. I’ve found some of the Quad Turbos yet not all 36 of them but none of the PDs.
Does she have any ventral weapons to defend against attacks from below?

PhoenixKnight
Guest
PhoenixKnight

Yes she does

PhoenixKnight
Guest
PhoenixKnight

As in the ventral mounts

Azure
Guest
Azure

Sephiroth0812

Well when I was looking it originally I saw some quad emplacements that looked to small to be turbolasers so I was thinking that they might be PD emplacements but went back and looked at it and I think they are actually turbolasers and I just saw it wrong.

PhoenixKnight
Guest
PhoenixKnight

Here is the Official Count
48×2 70TT HTL
14×4 200GT MTL
92×2 PD mounts

696 missile tubes with any number/mix of missile types

Sephiroth0812
Guest
Sephiroth0812

Isn’t the MTL count in this stat table a little low for a ship this big? Or is that another throwback to the Venator?
But well, if it doesn’t have any Quad PD mounts then obviously I can’t find them no matter how close I look, lol.
And of course the missile launchers are just imposing. I dunno if the CIS had anything in their arsenal that could have directly challenged this beast one on one.

Azure
Guest
Azure

Most of their ships could if they were able to get within broadside range since that would render the missile launchers useless.

A bulwark class battlecruiser could challenge it, as could a malevolence class.

A providence may be able to challenge it assuming could get in to close for it to use it’s missile launchers as the providence class could probably do some serious damage to it with it’s 100 proton torpedo tubes along with it’s massive fighter compliment.

Sephiroth0812
Guest
Sephiroth0812

Huh? The Tyrant can’t use its missile launchers up close but the Providence can with its torpedoes? Going just by energy weapon main battery, one Tyrant is worth 6 Venators (6 x 8 = 48) so that’ll be ouch-time for a Providence, not to mention the Tyrant’s shields are probably much stronger than those of a Venator due to a better, stronger main reactor. A Bulwark I could actually see making some progress as they’re described to be tanky with decent speed and a Subjugator-class (which the Malevolence is a member of) would probably wreck the Tyrant. Speaking like this… Read more »

PhoenixKnight
Guest
PhoenixKnight

I found it. I shall this one the Sagittor

Sephiroth0812
Guest
Sephiroth0812

By all means do that. It is a fanon ship design alright, but there’s no downside of it having some fleshed out backstory, including a different class name while in Republic service. Has canon reference with the “Imperator-“/”Imperial-“class issue as well and Sagittor just fits it in my view.

Azure
Guest
Azure

Wonderful ship Fractal, I didn’t really like the original design all that much but I quite love your finished version of it and not only does it have tons of missiles but turbolasers to. Both quad turbolasers and dual heavy turbolasers from the looks of it.

I’d be quite intrigued to see the base design/shape turned into more of a cruiser or destroyer I think that’d look interesting, I remember seeing somewhere on here there was a base model but without the missiles and you were talking about maybe turning it into a clone wars era cruiser or something.

Abacus
Guest
Abacus

Is this suppose to be 4,100m long? I saw that being said on the SD.net forums, but the ship itself looks to be more along the lines of 2.2~2.4km long.

Cornel
Guest
Cornel

i suggest to rewatch the image with the tyrant and isd for camparison it shows clearly longer than 3km

Road Warrior
Guest
Road Warrior

I didnt give this thing a share shake when you first started on it, but, damn, she turned out pretty damn cool in the end! Love to see the full cruiser version down the road…

So what’s next, boss? Btw, have you seen the imperial Nebulon B that E.C. Henry has done? Quite nice with the hangar set up Angelos Karderinis modeled for it too. Those guys have really stepped up their game! They are getting that physical model look down pat.

Cdr. Rajh
Guest
Cdr. Rajh

I think a ship like the Bellator would greatly enjoy the company of one of two of this beauty~!

PhantomFury
Guest
PhantomFury

She’s both wacky and cool at the same time! The lack of auxiliary sublights might make the four huge drives a bit of a target, however.

gorkmalork
Guest
gorkmalork

Even without the missile ring (and ‘conventional’ secondary array), that’s one distinctive planform. Digging the Imp-I-style comm antennae, Procurator-ish elongated rear tower & stubby aft fin as design timestamps.

Jack
Guest
Jack

I don’t really understand the ring as a functional design choice. Is it something stupid like spinning to reload quickly or is it something like angle of attack? Looks cool but appears totally unnecessary…can someone ‘splain it?

Azure
Guest
Azure

No it’s just in the shape of a circle because it allows the magazine to curve around thus granting it more space for more launches as opposed to having them within the hull itself which wouldn’t allow for as many missiles.

Plus if there was a missile malfunction or explosion the missiles being not attached to the main hull would mean the the ship itself would have the damage it took from any kind of ordnance malfunction limited. Where as if the missiles were inside the main hull the resulting explosion would probably blow the ship in half.

Jack
Guest
Jack

That works. I’ll assume the design includes extra armor or shielding to offset the increased exposure and therefore higher chance of something causing the explosion mentioned above. Looks badass. Great job Fractal!

CRMcNeill
Guest
CRMcNeill

Alternately, the rings might contain ready magazines and conveyor mechanisms connecting to larger, better protected magazines within the main hull.

gorkmalork
Guest
gorkmalork

I’d insist on some extra-stringent safety & reload procedures were that the case. Dunno if torpedo spheres are quite so intrinsically flawed as posited in Hull 721 pt. II (and hotly debated in the SDN commentary thereof), but Tyrant here might have vaguely similar problems if focused on before most of its payload’s safely away.

CRMcNeill
Guest
CRMcNeill

My understanding of the Torpedo Sphere was that it had hundreds of individual launchers with really good fire control linkages, not the bay it had in 721.2. This ship has to have at least /some/ internal magazine stowage for the forward launchers, and considering the number of catastrophic ship losses from magazine detonations in the RW (British Battlecruisers at Jutland, HMS Hood, USS Arizona, etc), stringent safety procedures would either be taken as a given or be the ship’s weakest link. Multiple interlocked blast doors and force fields at the connection point between the main hull and the launcher rings… Read more »

CRMcNeill
Guest
CRMcNeill

For me, there’s a definite sense of The Good Ship Mary Sue all the way back to the middle of 721.1. The character interaction is very entertaining, and ECR’s use of hard tech added a real sense of verisimilitude that’s missing from most official and fan fic, but it never really seemed like the ship / crew were in any serious danger, which is, IMO, essential to the plot. As far as the Torpedo Sphere, WEG was never particularly clear on the matter. WEG fluff describes torps as effectively unguided (despite what they are seen to do on screen), while… Read more »

gorkmalork
Guest
gorkmalork

721’s first installment seemed to put enough individuals (and certainly enough of Black Prince’s less-omniskilled squadronmates) at risk for my tastes; II, on the other hand, wound up introducing less formidable opposition & cranking up the occasionally-literal Feats of Hax(R) just enough to make me muse ‘wait, this tooled-up Imp Deuce-Plus is whipping *how* many peer opponents in isolation? Including the one crewed by supposedly equally-elite bastards?’ Current fluff doesn’t seem much better re: the torp spheres; that Haynes manual for the Death Star(s) devotes a couple pages to other superweapons…and claimed the spheres were too large for standard fire-linking.… Read more »

CRMcNeill
Guest
CRMcNeill

Meet the new EU, same as the old EU. At this point, it seems apparent that forming a cohesive universe out of this isn’t going to happen through official sources.

Chris Bradshaw
Guest
Chris Bradshaw

The torpedo sphere concept as of the original WEG is sufficiently flawed that it demands a complete rework. The Essential Guide to Warfare didn’t help by deeming torp spheres valuable enough that on two separate occasions someone would sacrifice a Star Dreadnought to ram one. I’d love to see a Fractal original siege platform (Star Monitor?) built around an oversized V-150 with enough footwork to dodge planetary guns.

Thirded on ECR getting a bit too attached to his merry space band of 300 iq misfits, but I’m still grateful for what we did get.

CRMcNeill
Guest
CRMcNeill

WEG’s description of the Torpedo Sphere is all over the place, too. Per the Organization chapter, it’s the centerpiece of the Imperial Navy’s dedicated Bombard Fleets, yet per the ship’s own write-up, only six were ever built. I agree that the Torpedo Sphere needs a re-work. In broad strokes, I’d suggest: -Heavy Ion Cannon (providing a disabling option to the shield-buster attack) -Decent secondary batteries -More versatility in ordnance loadout, up to and including Exterminatus level warheads. -A fighter wing (likely bomber-heavy, ala the Assault Wing described elsewhere in the ImpSB) -A stormtrooper legion, but with greater emphasis on counter-boarding… Read more »

Chris Bradshaw
Guest
Chris Bradshaw

Exterminatus warheads? What universe were we in again? If it were up to me to put together a dedicated Star Monitor, I’d drop the entire torpedo sphere concept and instead prioritize a relatively agile vessel built around a massive spinal ion cannon. The greatest advantage that a ship has over a planet is the ability to dodge, while predicting the trajectory of a planet is child’s play. You’d also want to strip nonessential functions. Fighter wings and ground troops can be provided by support vessels that hang out of range of planetary batteries until they’re needed, so there’s no need… Read more »

CRMcNeill
Guest
CRMcNeill

I’m well aware this is the Star Wars universe, and that multiple variations of planet-killing weaponry exist, but few terms define the concept so succinctly as does WH40K’s Exterminatus. Your proposed ship is fine in principle, but it presupposes that the physics of doing battle with an armed and shielded planet will be susceptible to long-ranged sniper attacks. Fractal just recently mentioned that planetary based shields have huge advantages w/r/t absorbing and dissipating energy, and the v-150 was always described as outranging even the heaviest capital ship guns, save superlasers. Your dispersed sensor grid will run into issues with ECM… Read more »

gorkmalork
Guest
gorkmalork

I’d say specialized 1-or-2-trick-dewback platforms make sense for a galactic hegemon that can pony up for the dedicated capability & support screen alike. A “why not both?” answer to the question of torp battery vs. spinal-mount sniper-monitor also seems not particularly beyond the Empire’s pale (unless, of course, high command just decides to throw moar dreadnoughts at the problem). Given the aforementioned difficulties in denting planetary shields while weathering/reducing fixed defenses, outsourcing small-craft requirements strikes me as one of the easier means of focusing a siege platform’s resources toward said tasks. TBH, I’m under the impression torpedo sphere/star monitor-type stuff… Read more »

CRMcNeill
Guest
CRMcNeill

It’s an important distinction, I think, that apart from a superlaser, all (both) described methods of penetrating planetary shields are more about exploiting weak spots than they are about brute-forcing your way through. The exploitable weak spots are actually just brief power anomalies or energy fluctuations that rarely exceed more than a 20% drop in power, and even a successful shield-buster torpedo attack only creates a 6-meter-diameter hole that only lasts for a few microseconds. Any stand-off weapon is going to have serious issues reacting to and exploiting something so temporary. As to the other, it’s also noteworthy that, in… Read more »

Chris Bradshaw
Guest
Chris Bradshaw

Since torpedoes travel at distinctly slow velocities compared to energy fire, it’s going to be a lot easier for the defending shield technicians to respond by reallocating output towards the targeted area and possibly put up redundant panels underneath. That’s a lot tougher when incoming rounds are moving at c. I also think that the concept of relying on shielding and even armor to take hits from planetary batteries while slugging it out in low orbit seems distinctly misguided. A torpedo sphere isn’t that much more volumious than a line destroyer, and can’t hope to survive even a handful of… Read more »

CRMcNeill
Guest
CRMcNeill

Okay, a lot to reply to here, and I’m AFK, but I’ll do my best… I feel I should clarify that the torpedoes do not bring the shield down; they just create a brief pinhole in the shield which can be exploited by the TS’ heavy turbolasers in order to take shots at the shield generator itself. Since the “hole” lasts only a few microseconds, coordination is essential, and the turbolasers are most likely already firing even before the torps detonate. My suggestion of adding ion cannon to the TS was not for use against the shield, but against the… Read more »

Chris Bradshaw
Guest
Chris Bradshaw

I think I’m seeing where you’re coming from in regards to the old hyper-minimalist paradigm that informed the WEG writers, but I also consider that the more internally consistent Saxton consensus is more relevant to our current understanding of the SW universe, and also fits in better with available cinematic evidence. If we look at the strategic environment that the Empire found itself in when it was designing and procuring the torpedo sphere, it had unquestionable space superiority against conventional fleet threats, but still needed to be able to besiege any worlds that decided to make a claim for independence.… Read more »

CRMcNeill
Guest
CRMcNeill

But this is the Empire we’re talking about, the Empire that has no issue with designing ridiculous weapon systems (like AT-ATs) for the psychological factor, or building a trillion cheap starfighters because it knows it can afford to lose a few. What you’re describing is certainly a practical solution, but the Empire has demonstrated more than once that practicality is not its primary concern, and that it is more than willing to sacrifice assets to achieve victory. Returning again to the Big Ship / Little Ship juxtaposition, consider the following. If the WEG Little Ship paradigm is used, then the… Read more »

CRMcNeill
Guest
CRMcNeill

That’s the problem; WEG was rather more schizophrenic than normal when it comes to exactly how many Torpedo Spheres there are. If you read the ship’s own write-up, sure, it says there were only six, but if you read the Sector Group Organization Chapter, the Torpedo Spheres were intended to be the core ships of the Imperial Navy’s Bombard Fleets, and were explicitly described as being capable of punitive attacks in addition to the anti-shield bombard, even though the official stats never mention this capability. Also, organizationally, Bombard units were really limited in how they could be attached to a… Read more »

CRMcNeill
Guest
CRMcNeill

True. Unfortunately, WEG couldn’t really go the Big Ship route because it rapidly reaches a point where the ships and battles are too big for a small group of game characters to make any real difference, or even participate. Even an ISD is usually just something a PC party runs away from. Efforts have been made over the years to allow PCs to command larger ships, but nothing has really come of it. That’s a fair point as far as organizational ideal vs. reality. I do think that dedicated Bombard Fleets exist, but are primarily a reserve formation parcelled out… Read more »

Chris Bradshaw
Guest
Chris Bradshaw

For an energy weapon, the idea that accuracy increases as the range closes is only meaningful against small, agile targets like ISDs or X-Wings. Pointing a beam of coherent energy at say, a specific point on Ganymede from a satellite in Earth Orbit was doable for NASA since the Carter Administration, and is child’s play in Star Wars. A V-150 may have a greater theoretical range than any starship weapon before the blast disperses, but its effective range against maneuverable starships is going to be far lower. That being said, I think we can all agree that there might be… Read more »

CRMcNeill
Guest
CRMcNeill

Two reasons, really. First, for all its faults, the WEG system is easily mastered and allows those who are so inclined to play in a fictional universe of which we are all huge fans. Secondly, Star Wars is, at its core, space opera, not hard sci-fi. You can only slap so many coats of hard sci-fi onto Star Wars before it ceases to resemble Star Wars. All the technological underpinnings are a backdrop to the human (or alien, as the case may be) element, of individuals or small groups having a huge effect, despite being a statistical insignificance on a… Read more »

gorkmalork
Guest
gorkmalork

Handled properly, Big Ship-style stats don’t strike me as something to spoil a roleplayer’s fun so much as one more background factor to plan around. Barring GM sadism, you wouldn’t lob Scruffy Freighter Crew #473 right at a Bellator squadron any more than level 1 dungeon-crawlers would be expected to gank Tiamat/Bahamut/Iconic Dragon Deity Whose Name(s) I Forget.

CRMcNeill
Guest
CRMcNeill

That’s true, but even to experienced players, standard ISDs are no joke, and Executors are just something you run away from. The big problem is that there isn’t really a reliable framework within the rules for big ship combat (at least, not in a way PCs can helm the ships), or even a way to build a ship captain character capable of taking on that role. So, large ship combat mostly exists as a backdrop to smaller scale action by the PCs, and the larger and more powerful a ship gets, the more superfluous its stats become, as there’s no… Read more »

CRMcNeill
Guest
CRMcNeill

There is, but the two systems are different in so many ways that it’s next to impossible to cross them over.

PhoenixKnight
Guest
PhoenixKnight

I was just wondering about how Armada would fit

CRMcNeill
Guest
CRMcNeill

Armada is also entirely Small Ship paradigm; apart from the Executor, the biggest ship they have is the ISD.

PhoenixKnight
Guest
PhoenixKnight

Did about the big ship program from Armada

gorkmalork
Guest
gorkmalork

I’d just note that (a) since none of the OT’s main characters are the sort to prioritize exhaustive order-of-battle holopresentations, their view (and hence most watchers’) of galactic naval presence is an understandably incomplete ‘which ship(s) are we desperately fleeing and/or locking horns with?’; and (b) the eclectic design & scale range of Rebel capitals would also seem to argue for somewhat comparable diversity on the Imperial end (especially since a fair chunk of the Rebellion’s assets are ex-Imp). WEG’s gameplay limits/context are understandable-just not what I’d consider the last word for Essential Guide(R)-style volumes.

CRMcNeill
Guest
CRMcNeill

The counter-argument there is Imperial uniformity-by-choice versus the Alliance’s diversity by necessity; one has access to the vast majority of the galaxy’s resources while the other was forced to make do with whatever mixed bag it could beg, borrow or steal. Fleet actions would be insanely complex under any gaming system, but it’s possible to treat warships as starfighters or freighters writ large (stat the ship as a single entity with one PC controlling it, or allow the PCs to play as division officers, controlling gunnery, shields, helm, etc). This can theoretically be extended to starfighter groups by treating them… Read more »

gorkmalork
Guest
gorkmalork

Well, keep in mind the Empire was in a state of marked transition (see the Senate’s dissolution as of ANH), and may not have gotten enough post-Clone Wars time to retire older designs & standardize fleets from Core to Rim. Granted, there’s certainly more *hull shape* conformity than the Rebels ever bothered with.

CRMcNeill
Guest
CRMcNeill

It also depends greatly on how quickly the Senate became Palpatine’s rubber stamp. It seemed well on the way to that by the end of RotS.

Daib
Guest
Daib

Million Destroyer Gang Represent!

gorkmalork
Guest
gorkmalork

I’m not quite there, but a half or quarter-million-ship fleet I could see (and by ‘ship’ I mean ‘Victory/Venator tonnage & up’-Force knows I’m not touching probable corvette counts).

CRMcNeill
Guest
CRMcNeill

Ah, good question. The torpedo spam is actually Step 3 of a 5-step process. Step 1 is the TS figuring the approximate location of the shield generator by observing the energy patterns in the shield itself. Step 2 is to wait for a potential weak spot to occur directly between the TS and the shield generator. Step 3 is the torpedo spam to open the hole, and Step 4 is firing the Heavy Turbolasers (the TS’ only other listed weapon system) through the hole to try to destroy the shield generator. Step 5 is Repeat As Needed. Per WEG, power… Read more »

gorkmalork
Guest
gorkmalork

Most Mon Cal designs strike me as more ton-for-ton competitive with their murderwedge peers than the vast majority of CIS destroyer-ish-volume ships were vis-a-vis the Venator class, but I must agree WRT the inflated rep that MC shields have accumulated. Given the nozzle count/proportions on Home One & Profundity, I’m starting to wonder if the primary tradeoff was sublight thrust for earlier designs, with better-balanced heavies starting to enter the picture roughly post-Endor.

CRMcNeill
Guest
CRMcNeill

Another aside…

WEG described two more options for penetrating planetary shields on page 130 of the Dark Empire Sourcebook. One was a “coupled neutrino charge” fitted to the superlaser on the Eclipse; the other was using tuned tractor beams to resonate weak spots (detected in the same manner as the Torp Sphere).

gorkmalork
Guest
gorkmalork

Supplementing the missile-massacre barrage with a superheavy energy weapon or two makes ample sense, as does mixing in stuff like ion-pulse warheads to ensure shield gaps stay open. That quake projector might be handy depending on its effective range, though tractor trickery seems safer used on defense-reduced (or totally shield-dependent) targets. I get the impression troop complements & small craft beyond security/utility needs are something better left to your economy-scale siege platform’s support screen.

PhantomFury
Guest
PhantomFury

I feel like I’m out of the loop, guess it’s time to read some fan fiction!

Proton
Guest
Proton

I think it is both because you need to hit target the size of a rat with margin of error in milliseconds.

CRMcNeill
Guest
CRMcNeill

I concur. I love the game, but there is plenty of stuff WEG got wrong. Hell, the only time we actually see a proton torpedo up close, it very clearly makes a mid-course correction.

gorkmalork
Guest
gorkmalork

The bow launchers seem set far enough forward to give Tyrant a bloody nose, but leave plenty of ship to retreat should a worst-case cookoff occur up there. As for the TS…I guess that 721-II scene banked on each launcher being linked to a substantial deep-storage magazine for the HTL trickshot to light up, but that still seems a bit odd if all the thing was there to do is serve as a sensor station. WRT the whole ‘bank said TL shot off a planetary shield’ bit…honestly gotta second our host there. Closest onscreen thing I can compare would be… Read more »

AzureOwl
Guest
AzureOwl

Just out of curiosity, how many missiles does it carry?

Azure
Guest
Azure

It has around 680 launchers/missiles soooo a lot.

PhoenixKnight
Guest
PhoenixKnight

All ~4.1KM of her is finally complete. I would like to thank EJ for the original model and permission for use on our take the Tyrant. I would like to hear his thoughts on how it ended up. FS, thank you for your patience and agreeing to this on.

Ryadra777
Guest

Nice to see the Tyrant finished, also no fighter capacity only shuttle bay, I guess that one way to stop it from being the complete upgrade to the Vsd, I guess the troop capacity is a division or two for ship board security.

Shaun
Guest
Shaun

She’s gorgeous. Love the proportions.