No, they are not textures 🙂 Some of the main hull and superstructure panels, not occluded by large greebled areas and basic structure.
Hangar layouts: Forward hangar is known to be able to launch Lambdas, so I deepened it relative to the filming model. Added a small craft bay in the forward wall, and the aft part of the ceiling retracts for down-and-out … Continued
OK, it’s time. After 14 years, it’s time to redo this mesh. I realized as I was preparing 4k renders that my old ISD model was not really current anymore. I’ve been itching to do it again since Rogue One’s … Continued