Surface orders of battle #2
Rework to separate the infantry from the vehicles. Tweak on some of the numbers, and adding Chariots now to fill out support organizations. I am now assuming that infantry are assigned to vehicles as needed, rather than integrated units, since … Continued
Chariot WIP#4
Ramp and comscan/comms unit on the back. Comscan unit is socketed, and can be swapped for turret mount as shown.
Chariot WIP#2
Proportions update. Cleaning up some of the main lines. Rear hatch/ramp inset.
Chariot WIP#1
An oldie but goodie. I’m going with the Doug Chiang sketch proportions from the original Essential Guide to Vehicles and Vessels and close(ish) to the original WEG Imperial Sourcebook line profile, instead of the more recent CGI variations of the … Continued
Fantasy Flight Games Collapse of the Republic cover art
This is another frivolous post, but I heard about it today and thought I’d share my 10min of detective work! I was pointed to this recently: This is the back cover of the Fantasy Flight Games (FFG) Sourcebook, Collapse of … Continued
Mark Hamill tweeted my star destroyer
Pretty much what it says on the tin. 🙂 That's no DARPA- it's a Star Destroyer. https://t.co/nFGSVZf0vd pic.twitter.com/vS5jPJrqFp — Mark Hamill (@HamillHimself) May 7, 2020
TIE Whirlwind
Animations for vector thrust and turret arcs:
Turret fighter WIP#2
Testing maximum articulations. Video at the end of post.
Turret fighter WIP#1
Possible that I’ll make the wings variable geometry, so the thrusters at the wing root can point in different directions while the guns keeping pointed on target. Not entirely convinced one way or the other yet.Â
Discord
Anyone interested in a SW discord channel for all the weird tech and doctrinal arguments? EDIT: it seems there’s a decent amount of interest, so here is a join link: https://discord.gg/8u9FQF7