10 Jan 2016 Starfighter scaling by Fractalsponge | posted in: Galactic Empire, Gallery, Star Wars, Starfighter | 27 Starfighters to date, to scale. Note just how large shuttles and heavy fighters like the Gunboat/TIE Defender are compared to TIE/ln and TIE/sa Bombers.
Would love to see your TIE Mangler/Demolisher/Whirlwind fighters added to a revision of this, just to see how big those three beasties would be… 😉
Fractal, will you be adding the Tie Striker, Silencer and Whisper to your range? Would like to see the Striker at least. 🙂
Oh, and I forgot the Tie Reaper from Rogue One.
Interestingly with the Scimitar assault bomber in legends it said “However, instead of two ion engines, it only had one, thus the lack of the prefix TIE.” But the one here created by Fractal have four ion engines so I guess he does not like the idea of this bomber having only one engine if he was aware of the idea or not.
I go with a difference between engine and nozzle. Engine for power, nozzles for thrust streams, but that originates from power generated by the engine(s).
By away Fractal which fighters do you like more the Empire’s TIES or the Rebels’s letter wings?
Hey fractal could you possibly update this scaling with the Mu class light shuttle and that TIE strike fighter you still working onhttps://fractalsponge.net/?p=2043?
Which of these two fighters does the bombing role better the TIE Bomber or the Scimitar Assault Bomber?
Scimitar – shields, better acceleration, hyperdrive capable. Per cost of fighter, well, that’s debatable. I also think TIEs are generally shielded, just weakly – you’d want shielding to deal with small debris in vacuum if nothing else. I’d also point out that shielded X-wings can get crisped pretty quickly by TIEs in the movies, so shields are not the same kind of advantage that game mechanics say they should be.
And which game mechanics you are talking about?
The survivability the games give you. Impossible to kill any fighter with a single hit – usually a large number of hits required to kill a shielded fighter in game – even capital ship light guns can’t kill a fighter in a single hit. Whereas a single burst from a fighter will kill another fighter in the movies.
So basically the games make star fighters in combat more logical right?
SW-universe logic is dictated by the movies, and everything follows from that. So no, the game are very ILLOGICAL. Small craft get shot down easily and this is true even in real life, even for armored planes like A-10s; it’s not that hard to shoot a one-man craft down because they can’t carry the kind of defenses required to defeat large weapons. If everything was based on the games world, then all you would see are cheap carriers, cheap transports, and massive numbers of fighters. Capital ships wouldn’t exist because they’d be a massively inefficient use of resources. And let’s just leave aside how the games’ flight models are non-Newtonian…
Huh that make scent also about the fighters being shot down easily do you mean as being one shoted and if so even heavy fighters like the rebels B-Wing and the Empire TIE Defender can be one shot or is it 2 or 3 shots?
And yeah the only ships being carriers and transport would not only make scent when you have other ships that actually fight but it also would be boring just to see them just staying there (Or in this case floating but eh details details) but puke our fighters and letting them have all the fun especially when you view them from the command bridge which look like space flies flying around but with laser’s beams being shoot out unless you are that one person that only cares for dogfights while ignoring warships duking out with each other.
*would not only make NO scent*
Forgot to type that.
*Puke OUT fighters*
I can’t believe I mistype that!
What is your favorite and your least favorite TIE fighter?
To fly, build, or to look at?
I guess all 3.
To fly, Defender. To look at…Avenger probably. That or the good old Interceptor.
and the worst is well the TIE fighter no less in all 3 right?
Very impressive! My best refference to create my lego-versions.
After the escort-shuttle, the next moc is ready; the GAT 12 skipray-blastboat ( have only to take quality pictures).
I also started the XG1 starwing gunboat.
Your work is a real pleasure, to look at. And I thank you very much, for this scaling-board.
I don’t know if you are familiar with Star Wars X-wing miniatures by FFG, but if we see the XG1 StarWing Assault Gunboat for the game, I hope the wings don’t look like the Lambda shuttle white that they did. Do you think you could try a version of the StarWing that has the solar panels instead?
Also, is it just my imagination or are your TIE Ddefender solar panels longer than FFG’s?
I think his Defender is much more inspired by th original design from the PC-game TIE-Fighter.
FFG took the design from a (IMO cluless) drawing in the Essential Guide to Vehicles and Vessels. That one hast no room for al that stuff they put in (hyperdrive, big shields….)
Truly snazzy lineup. Your Defender design’s revamped fuselage & wing pylons render that beast notably less spindly, although those perpendicular ‘fin’ extensions near the front of each spoke seem tailor-made for atmospheric friction. Speaking of fuselages, interesting combination of smooth planes, angular greebling & ventral launchers on the Scimitar. As for your Avenger…well, closest thing to a nitpick for me would involve the wing root-to-‘solar’ panel ratio; otherwise it’s easily the sleekest TIE revision I’ve ever seen, which is no small feat considering that beast’s horizontal profile.
Ah, and the Starwing. Truth be told, I’d be sorely tempted to lop off that top fin & tip the upper winglets down far enough to grant the dorsal guns 360-deg. clearance. Otherwise not a bad blend of elegant lines & firepower. Anyhow, can’t imagine how much time & effort these took you, and can’t thank you enough for sharing.
These are some of the most beautiful models I’ve seen (along with Dan Brown CGI). Stunning!!!