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Rab68w
Rab68w
4 years ago

It depends on what you look at. There are refitted models that include hanger space for shuttles and 1-2 wings in the old eu stuff. Looks great though. The dread was always my favorite. But idk if you’ve looked at the old simple layout but there may be some inspiration there.
http://vignette3.wikia.nocookie.net/starwars/images/9/92/Dreadnaught_schem.jpg/revision/latest/thumbnail-down/width/284/height/223?cb=20081001131548

Burntstrobe
Burntstrobe
4 years ago
Reply to  Fractalsponge

Authors of the EU often appear to be lacking on the fact checking department, unrealistically adding things into ships that are just plain ridiculous.

I recently had to come up with a solution to a similar problem where it was stated that the Lancer “Pride of Selonia” had a hangar capable of housing an entire squadron of X-wings….

Anonymous
Anonymous
4 years ago

Are you going to do interiors for ship?

Burntstrobe
Burntstrobe
4 years ago

Looking good Fractal,

I actually beat you to this concept by 2 years when I attempted to solve the ‘gun blisters’ back in 2014, but amazing to see your take on the design and in such a much more high quality design.

http://www.moddb.com/mods/yuuzhan-vong-at-war/images/rendili-dreadnaught#imagebox

I chose to have 4 turrets per gun blister: 2 dual medium turbos and 2 dual light lasers with the medium turbos being positioned for more forward facing firing archs and the light laser for defense around the ship facing out to the sides.

Great job and what are the larger single barrel weapons that you are using?

Burntstrobe | Leader – Yuuzhan Vong at War Mod

NightFighterSquadron#388
NightFighterSquadron#388
4 years ago
Reply to  Burntstrobe

Interesting design, but it looks a bit not thought out very well. The dual medium turbolasers look like they came from a CR80, and the Dreadnaught cruiser is a Rendili design. They also cannot fire to the rear and the ship is supposed to be able to fire in all directions. In this way the turrets on top of the blisters would’ve made more sense, with different turrets.

Burntstrobe
Burntstrobe
4 years ago

For our mod, we have standardized weapons, same weapons used across many ships. All turrets are coded to rotate and elevate gun barrels. We read somewhere that the ship was designed for assault, and purposefully gave it a weakness of lacking rear facing weapons. We have to make accommodations as such because we are designing for use within a game that has limits.

Burntstrobe
Burntstrobe
4 years ago
Reply to  Fractalsponge

Ah yeah, your mc90 right? Loved that concept, best solution for the mon cals

Did you ever finish that one? It was beautiful the work, and I was always curious to see how all the gun blisters would have looked on a final product, and how it would have compared next to a star destroyer.

Chris
Chris
4 years ago

Are those turrets going to be able to traverse directly outward??

smer
smer
4 years ago

This looks awesome already!
One suggestion: Something about how the blisters connect to the hull does not look completely right to me, giving the model a somewhat toylike appearance. It may have to do with the amount of grit in that area. Maybe you could try reducing the grit a little.

PS: What 3d software are you using?

Astro1derboy
Astro1derboy
4 years ago

Holy crap this is awesome! As always, great work!!

Chris
Chris
4 years ago

Liking this more and more.

gorkmalork
gorkmalork
4 years ago

Interesting blister realignment-the quad mediums seem more/less broadside-skewed, but at least those main singles have some semblance of a frontal arc. Would those cutout strips on the port/starboard bow edges be windows or small-craft space?

gorkmalork
gorkmalork
4 years ago
Reply to  Fractalsponge

Sounds about right-a ship approaching Acclamator size (albeit with rather less versatility) really oughta keep at least a handful of recon snubs & shuttles.

Chris
Chris
4 years ago
Reply to  gorkmalork

I would think enough space for 2-3 squadrons with maybe 1/2 a dozen support shuttles.

gorkmalork
gorkmalork
4 years ago
Reply to  Chris

If a Quasar Fire mini-carrier variant (340 meters) can pack in three dozen snubs, two squads plus some wiggle room for transports seems about right for a Dread.

gorkmalork
gorkmalork
4 years ago
Reply to  Chris

True enough, FS-I utterly failed to consider the space & role discrepancies between Dreads & Quasars. Dunno whether an afterthought-scale shuttle bay might work better in that spot beneath the prow or back along the ventral center just before the engine block.

chris
chris
4 years ago
Reply to  Chris

I think you also have to look at the fact that the Quasar Fire is basically a large box with engines and a command pod attached. It is either a converted cargo ship (in the old continuity) or a dedicated light carrier (in the new continuity) In my mind the Dread was a dedicated warship for ship to ship combat so would not have been looked at as a carrier/cruiser design like the Venator or Imperial classes are.