Finally, thanks to discussions with the brilliant Howard Day, I’ve got a reasonable workflow for doing physical panels on complex curved surfaces. Testing out the procedure with a made-up 1.4km ship. Could be better, but it looks decent enough now to show.
I also use a shrinkwrap modifier in similar instances. This is fantastic . . . and incorporating this method into your workflow is going to yield even crazier and cool work. (Already this is ridiculously amazing!) I really look forward to seeing the new ideas this technique spawns for you. Staying tuned as always! 🙂
Have you considered a line of smaller ships that never got any real love??
Things like these that only really ever had one pic ever produced.
http://starwars.wikia.com/wiki/Redthorn-class_scout_ship
http://starwars.wikia.com/wiki/Crinya-class_freighter
Only if they look cool. There’s tons of cool concepts that are rarely seen. Has to be pretty thematically interesting or somehow fit my mood to be singled out for full detailing over any of the others.
Could you please try with an Eclipse Superstardestroyer? Does not give a single sensible picture of it.
http://vignette2.wikia.nocookie.net/starwars/images/f/ff/Eclipse_schem.jpg/revision/latest?cb=20081001131804
That’s a rather hefty project to suggest sans compensation. ‘Sides, I’d be amazed if there wasn’t a semi-serviceable Eclipse model in *someone’s* game mod.
wow…just…wow.
Great model ,It looks kind of like the Covenant ships from halo.
Ah. I guess this helps explain why you’ve mostly done more geometrically shaped ships up to this point then? Very Nice. Look forward to seeing what you come up with going forward.
It’s one reason. I also like them better.
Yeah I like the Imperial ships much better that the Rebel ones.
Agreed. Imperial Ships also, thanks to all of their seemingly random bits and parts in the gaps of their armor plating, there is a lot of places to hide small weapons emplacements for Anti-Fighter tasking, which if the Empire did that with their ISD’s, then the Rebellion may have actually been defeated, as it would have had been a lot harder, if not suicidal for Snub-Fighters and Bombers to get close to their ships. I have been playing around with the concepts of ISD’s octuple HTL turrets… I know that they can be effective at dealing with larger formations of fighters, and I was thinking along the lines of “what if the Empire would replace some of the SHTL or UHTL turrets on like a Bellator or Assertor with some of those turrets with those HTL turrets, except with them stacked up, like the SHTL turrets with with a 2×5 HTL array on each side of the turret, instead of the 1×4 on the ISD turrets.
So, question: Is this the same Mon Cal ship as the MC90 thing you were working on earlier, or a different design.
Also, care to explain who Howard Day is? The only name on Wikipedia is a currently deceased Aussie rules footballer.
Different original design. Howard Day is a friend of mine who works in game development. He doesn’t have a huge footprint online but he’s an amazing CGI artist.
You should have mentioned, that Howard Day/Piranhaman made one of the IMO most beautiful non-Fractalsponge (^_^) designs ever created: the Legacy class, a republic star destroyer. Unfortunately it seems to quite forgotten by the general public.
Ok, for these days it might lack some ditails, but I always wondered if you could do a revision of this model? Maybe since you are friends …
…sweet Sithspit, it’s an MCsomething with running lights & perceptible main guns-be interesting to see how the engine pods turn out. Any thoughts re: its placement in the timeline?
My notes are that it’s a warship design, late Civil War/early New Republic. I think I gave it 30x 70-teraton turbolaser, so roughly 2xVenator firepower or 2/3 ISD firepower.
Ah, so slightly punchier for its tonnage than ROTJ’s 1.5-klick MC80 variants, at the cost of acceleration (smaller engine area) or hangar space? Neat.
So that make the ISD equal to 3 venators nice!
Fractalsponge,
So you are saying that a Venator has more firepower than an Imperator/Imperial?
“…so roughly 2xVenator firepower or 2/3 ISD firepower.”
That equates to 1 Venator to 1/1.5 Imperator, and that implies that a Venator can beat an Imperator…
2c Venator or 2/3rds ISD…an ISD is 3x Venator
For curved panels I’ve been trying Blender’s Shrinkwrap modifier which seems to work. Don’t know if it would do the job on a scale as big as that Mon Calamari ship, however.
It is a similar concept. Conversion of UV mapping into guide geometry coupled with Skinwrap modifier in Max. The result is still all geometry.