If I remember correctly from EaW:FoC, it’s Skip-ray. Someone talks about them when you first get them, and that’s how they pronounce it.
My memory could be playing tricks on me though.
I’ve always been torn on the blastboat. the windows seemed always too big to scale for a 24m long ship. and reminded me of a helicopter model type kitbash. This is the best I’ve seen it look at least The door at least scales how huge that window is.
RedBird
5 years ago
Very, very nice…
Sephiroth0812
5 years ago
This thing was really hard to face in the old X-Wing Alliance game.
Too many missiles and too many Ion Cannons.
Mudflapbadwolf
5 years ago
Hey I love your work and I’ve noticed you tend to stick with a pretty strict color palette when it comes to designing imperial ships and vehicles and was wondering what you think of all the variations of color schemes in other media like the light blue tint in the original trilogy to the almost glowing white and now with the dark gray/orange pallete in rogue one and other concept art.
gorkmalork
5 years ago
This beastie’s rotating wings make a lot more sense in the ‘landing/cruise’ configuration where they wouldn’t disrupt its turret’s aft arc, but full props for working out legit-seeming skids.
It does make more sense as a “wing” rather than vertical, for the turret arc reason. I’m coming around to the notion that the wing assembly is constantly rotation during flight depending on manueverability needs and need to unmask the aft arc.
Is it pronounced
Skip-ray or ski-pray?
If I remember correctly from EaW:FoC, it’s Skip-ray. Someone talks about them when you first get them, and that’s how they pronounce it.
My memory could be playing tricks on me though.
I’ve checked since I wrote this ^. When you recruit a Skipray unit, a pilot says “Skip-ray Blastboat here.”
the spinning part is kinda stupid but other then that its great
So Fractal if you made variants of the Blastboat what would it be?
Amazing as always. So faithful to the source material.
I’ve always been torn on the blastboat. the windows seemed always too big to scale for a 24m long ship. and reminded me of a helicopter model type kitbash. This is the best I’ve seen it look at least The door at least scales how huge that window is.
Very, very nice…
This thing was really hard to face in the old X-Wing Alliance game.
Too many missiles and too many Ion Cannons.
Hey I love your work and I’ve noticed you tend to stick with a pretty strict color palette when it comes to designing imperial ships and vehicles and was wondering what you think of all the variations of color schemes in other media like the light blue tint in the original trilogy to the almost glowing white and now with the dark gray/orange pallete in rogue one and other concept art.
This beastie’s rotating wings make a lot more sense in the ‘landing/cruise’ configuration where they wouldn’t disrupt its turret’s aft arc, but full props for working out legit-seeming skids.
It does make more sense as a “wing” rather than vertical, for the turret arc reason. I’m coming around to the notion that the wing assembly is constantly rotation during flight depending on manueverability needs and need to unmask the aft arc.
Works for me-definitely simpler than the B-wing or that new Mando bird.
What were they smoking when they made this?
I want some.
SWEEEEEEEEEEEEEEEEEEEEEET!!!
Man flying this ship would be a BLAST.