I would love to see the total armament/weapons complement on this magnificent star destroyer, as its weapons seem to be completely different to either the ISD1 or 2!
8 octuple heavy turbolaser turrets(4 on each side of the superstructure)
2 quad heavy turbolaser turrets(1 in each trench)
9 triple heavy turbolaser turrets(3 in the center on the upper side of the ship and 6 on the bottom of the ship)
Those weapons are all based on weapons seen on star destroyers in ANH, ESB and Rouge One. There is also a large amount of dual point turrets for which I don’t know the exact number and which are not based on any previous depiction or description.
Hmmm that’s very interesting, as these numbers means that its armaments add up to just over half of the turbolaser batteries of an ISD1 or 2, and that’s not even considering the ion cannons either. Do you think that some of the cannons would be imbedded inside the ship, like Mon Cal cruisers, or was this lack in weaponry a purposeful design choice by Fractalsponge?
Fractal usually gives weapons to the models of ships he makes based on his understanding on how Star Wars weapons and technology functions, the roles he thinks those ships have and their visual depiction, almost never basing them on the number of weapons given in sourcebooks and guides. In his idea on how Star Wars weapons work turbolaser power is limited by the amount of power produced by the ship’s reactor, proportional to the volume of the reactor, so the turbolasers on those ISDs you mention would either have to be weaker than the ones on Fractal’s model or they wouldn’t be able to be used all at once, giving the ship additional weight at no increase to it’s maximum firepower.
I remember in Force Unleashed seeing several ATAT walkers in the main hanger bay of an ISD, if I remember correctly the main bay of the ISD is actually quite large indeed at least large enough for an entire garrison to be deployed from the ISD. The ATATs would have to be deployed individually. How many do you figure the main bay would be able to compliment?
Jeason
1 year ago
why is there guns on the sensor?
eugene
2 years ago
hi, how are you all? about SW Armada again, i noticed Armada’s ISD bridge and primary hull look a little more squat than other models. (like Lego) has any one ever seen the impstar deuce model? does it really look that squat in real life?
This ship looks like it could hurt you my just looking at you. It has such an intimidating and aggressive design (as intended). The ISD series is will always be the peak of Star Wars aesthetic. Great job, FractalSponge!
laflafa0
3 years ago
In the fourth picture from the bottom what is the thing coming out of the left side hangar bay in the main hangar?
I thought thg he isd was incapable of fighting small organizations such as the rebellion? I didn’t know it was a multi role capital ship, the armorment through me off
The rebellion is shown to easily take down a star destroyer and, if I remember correctly, able to hold it’s own against the empire especially in later years of the war. I cant Yelp but think that the empire dosnt have ships suited to effectively combat the rebellion
Not sure what you’re talking about. Yes, the Rebellion developed good tactics for fighting Star Destroyers, but nothing that made it “easy”. You’re talking about a mile-long durasteel slab bristling with all kinds of weapons and carrying several starfighter squadrons, not to mention an entire ground force.
What he means is the Imperial II Star Destroyer lacked a point defense system to combat enemy starfighters, something the Rebels exploited. Starfighters like the B-Wing were able to take down ISDs on there own. What Eck did in one of his videos was redesign the Imperial Star Destroyer to make it a better multi-role vessel for the Empire.
Hey Fractalsponge, do you plan on doing the standard Imperial I-Class Star Destroyer? I know this one is kinda an Imperial I-Class, but it’s main armament, and superstructure are different when comparing the two.
This isn’t an ISDI at all. The only things from it are the ventral gun turrets. Everything else from is ISDII. As for plans to do one? Meh. I can make this look like an ISDI in broad terms very fast, but I’m not hugely interested in an “accurate” version of the Rogue One destroyer, which would be the best ISDI out there now. I may very well do a Tector that would blend in a lot of all the existing ISDs though.
So this model significantly deviates in weapon count from what that old WEG Empire Sourcebook claims, so could you do a breakdown of weapons in this model for us like you did for Assertor? Basically give us a summary of all the weapons.
Thanks! 🙂
Minecreep JAB
4 years ago
May I ask how big the file of the 3D model is? I mean it has to be huge, when I look at all those Details…
Valkyrie417
4 years ago
Question. Isn’t Imperator the name of the ship when it was built for the Clone Wars? That would mean that this ship would be an ISD I, right? Then it should have the double barreled heavy turbolasers not the octuple.
“Imperator-class” Star Destroyer was the official name of this ship class during the Galactic Republic (and yes, the Republic used these in small numbers during the last months of the Clone Wars).
After Order 66 and the Declaration of the Empire the class was officially renamed into “Imperial-class” and put into mass production while the production of the Venator was ceased.
Noah
4 years ago
I like it.
Steve
4 years ago
So here’s that AU fluff idea I had
Imperator II
Following the loss of the ISDs Titan, Overseer and Gauntlet in a single engagement to Rebel starfighters and light craft (a story that was vigerously surpressed in the Imperial media) the grumblings of the Imperial Admiralty reached the Imperial Palace and a decree came down that changed KDY’s stance from ‘Something should be done’ to ‘Something will be done.’
The batch of Imperator Class Star Destroyers under construction would be finished and KDY threw its design teams into overhauling the design for the next, already planned and paid for production run. These teams were headed by Lira Wessex and were ordered to fix problems with the Imperial class. What followed was eight months of investigations, going over battle reports, discussing actions with Captains, crewmen and even pilots.
This time also allowed for the remaining Imperator class ships to be completed at Kuat whilst the plans for the successor to the ship was finalized.
The common denominator for failings with the Imperial class was its somewhat limited anti-fighter defences and these could be exploited by the Rebels who favoured small snub-fighters over Capital ships.
The initial plan for the updated Imperator called for greater firepower at the expense of point defence but with directives coming from the Board, the Admiralty and Imperial Palace, this had to be altered. The Imperator II (as the design became known) still featured increased anti-ship firepower with the quad heavy turbo-lasers being replaced with massive octuple mounts. Each turret was also slightly higher than the other, allowing all guns to fire forwards at targets coming bow on.
The bow also had a pair of triple heavy turbo-lasers mounted just under the ships chin to cover the Star Destroyers ‘belly’. These two dorsal turrets commanded huge firing arcs and would be able to engage ships approaching from underneath as well as adding to the broadside and forwards firepower.
The biggest change though was the addition of scores of AG-2G laser cannon mountings along the ships flanks and superstructure with ten mounted on the forwards section of the Bridge Tower and attendant superstructure alone. Additonal anti-fighter protection was provided by several batteries of SB-920 laser cannons again on the ships trench and superstructure. Together these guns could produce a huge volume of anti-fighter firepower, as well as being accurate enough to engage incoming ordinance. To power the heavier Turbolaser battery as well as the point defence array the Hypermatter reactor was enhanced to provide even more power.
The slightly larger reactor dome was heavily armoured and critical sections of the ship and the main battery were also up-armoured to increase survivability and both the bridge tower as well as deflector domes recived significant improvements in protection. The hull was also heavily reinforced and several ablative layers of armour covered the outer hull for additional protection.
Unfortunately the extra guns, gunners and power relays meant that something had to go and the Stormtrooper compliment was somewhat reduced from 9,600 to ‘only’ 6,500 with less space being devoted to the carriage of troops and their equipment, reducing the AT-AT and AT-ST compliment to 10 and 15 respectively as well as reducing the number of landing craft that needed to be carried.
This in turn increased the amount of space available in the secondary and main hanger, allowing for another dozen TIE model fighters to be carried aboard as well as an increase in the XG-1 Starwing compliment from 5 to 12. Now with 84 fighters the Imperator II was able to meet Rebel fighters on an more even footing whilst being able to defend itself against hostile fighter attacks which had been a serious weakness for the Imperator I. With their thicker hull plating, more powerful shields and greater level of flexibility the Imperator II ticked all of the Admiralty’s boxes and it was uthorised for production. There was also a refit plan for Imperator I’s to be updated to the Imperator II standard but the new Star Destroyers had to enter service first and 36 were laid down at Kuat with them being produced in batches of 18 once the initial wave was complete. The first group of Imperator II’s were assigned to the most prestigious assignments with six being assigned to Lord Vader’s Death Squadron and another six being made part of the Coruscant defence fleet.
As they became more common the Imperator II would serve as squadron flagships but with production running at 100% the class would supplant and replace the Imperator I and many of the older destroyers were refitted to the Imperator II standard over the years.
TBH, Imperial II Octuple Mounts are more anti-frigate/anti-light frigate, than antifighter. A cool “Imperator 1.5” would be to keep the Imperial-I’s heavy batteries for increased firepower while increasing the point-defense armament instead.
Still cool, GJ.
Cdr. Rajh
4 years ago
Is there a point to those asymmetrical protrusions on the ventral hull behind the reactor dome?
Steve
4 years ago
This is amazing! Just change the fluff on it so this is the Imperator II and you’d be sorted.
well obviously this version of the Imperator is non-canon so if this was in an alternate universe you could say that this version, with its better laid out guns and heavy attention to point defences owing to the success the Rebels are having with their fighters is that universes Imperator II or something 🙂
No what I mean is that this ship with its extra weapons etc and the like could easily be an Imperator II in a different timeline.
Imagine if you will that KDY is producing ImpStar I’s and then the first ships of the class are lost to fighter attacks, and this raises a few eyebrows, opens an investigation etc into what happened.
Then it happens again and again. And then the Imperial Navy clears its throat and pointedly goes “Fix this problem, they are vulnerable to fighters!”
So the end result is this. Which in this hypothetical timeline is then called the Imperator II which features better laid out guns and a far far better anti-fighter armament and the like.
Ah I get it I was thinking of the fluff I heard from someone that the Imperator I having point defenses and then the Imperator 2 getting rid of them.
Speaking of fluff I found this Imperator 2 fluff in Star Wars Legends that said “an Alliance Special Operations man said that the Star Destroyer had 174,000 design flaws waiting to be exploited”.
Now I don’t know much about ships flaws but I highly doubt the ship could have that many flaws let alone thousands!
I keep waffling between ~4 & 5, though the latter could easily be high-balling it. Also sorely tempted to head-retcon Mon Remonda & other early-NR Legends MCsomethings as roughly Praetor/Bellator-ballpark bruisers.
I’d go with somewhere in the 3km range personally. My main objection with anything below 2.5km is scaling from the Tydirium departing sequence, and it’s a bit too small from that evidence to be >4km.
There are plenty of shots in Return that give an idea to scaling, with other Rebel ships of known length flying in close proximity, and 1.2km is drastically shorter than they are shown to be.
Same with the diameter of the Death Star II, and the old length of the Executor. There is just too much evidence in the scale in movie shots to believe the “official” lengths.
I don’t even think the Liberty is 1.2km. That makes them a little too runty to be proper ISD equivalents. Obviously you don’t need 1:1 equivalence in ship types, but it just makes things simpler in some ways. Though a 1.2km Liberty is orders of magnitude more plausible than a 1.2km Home One.
And yes, given how “official” numbers have changed, it’s best to have an open and critical mind towards such things.
We know how tall the actors are, we know how big the Tydirium shuttle is, and we see the shuttle slide out of the main side hangar aperture, and we can really accurately scale the proportion of total length represented by the aperture. Obviously there can be liberties taken with some of these things in movies, but the error bound is towards a bigger ship, not a ship that makes Han Solo munchkin sized.
Speaking of big Alliance ships, FFG just released models for the Starhawk and a new Imperial siege platform called the Onager class. Regarding the Starhawk, for something described in the lore as being assembled from ISD components, it looks much more like an overgrown Nebulon-B, although I guess both are Kuati.
It’s definitely nice to see a dedicated siege platform that isn’t a torpedo sphere, but that Starhawk just looks imbalanced around the primary axis of thrust. It sort of feels like it belongs in some other Sci-Fi franchise than Star Wars, but I guess the Rebel heavy ships need something distinctive that isn’t a Mon Cal blob.
Chris
4 years ago
Do you have an Imperial Mk I model??
Anax Artana
5 years ago
MOST excellent work! I wish I had a fraction of the ability to do this, as I am currently designing plans for a prototype ISD that would probably classify as an ISD III in all reality. It’s the main character’s ship in a series of stories I’m hoping my get published one day.
So Fractal we all know about the 2 Imperator’s variants the Tector (Which before it was called that it was known as Anonymous Star Destroyer #5) and the Dominator but there was a third variant know as Anonymous Star Destroyer #4 which Saxton thinks is the opposite of the Tector as is have a bigger hanger bay then the Imperator while the Tector don’t have one. But what you thoughts on this Anonymous Star Destroyer #4 Fractal?
Here’s the picture example: http://www.theforce.net/swtc/Pix/diagram/dagger/200destroyer4.jpg
That could be one of the Star Destroyer classes that were named but never shown, like the Sorannan-class.
Alejandro
5 years ago
I know about the incident with the past star destroyer model but would you ever consider selling these models in turbosquid or cgtrader? I believe everyone would be happier and you’d probably make more money… I just want to own these so badly 🙁
Of course it can. Personnel space is miniscule compared to the size of SW warships. Some modern cities top 100,000 per square mile of footprint, and they are not solid structures with several hundred decks.
In fact ISDs are probably the smallest warship where you might even wonder about volume limitations for carried complement in anything like the published scale. Larger warships are certainly capable of carrying enormous numbers of fighters and troops, because like almost everyone likes to forget in scifi, volume scales with the CUBE of length. Once you get to ridiculous things like Executor carrying only a Corps and 2 wings, the official numbers have totally taken leave of reality.
Right now to ask you again with a better question Fractal do you think the 9,700 troops is a underestimate and that it should carry more to the reasonable amount and if so then how much more?
Per the WEG numbers (which is the source for the 9,700 number), 9,700 is only ~2/3-3/4 of a division. Very few of the WEG troop numbers listed on ship stats correspond with actual in-universe unit sizes. A more likely solution is that an ISD carries a heavily reinforced regiment (3-4,000 troops) with ~4 battalions or so of armored vehicles and special missions troops in support, much like a modern Marine Corps MEU(SOC).
Agreed. Somewhere i read the passenger compliment was less than a stormtrooper legion. So im thinking two regiments including heavy weapons, scouts, engineers etc. Reinforced with AT-AT, AT-ST and med tank battalion, LAV battalions, and the support wing of air/ spacecraft.
Alejandro
5 years ago
I love this. If you could tell me, what texturing software do you use?
Do you texture every single piece of the model?
So Fractal I was wondering hypothetically If you were to make a Imperator 3 what changes would you want it to be?
Alex1989
5 years ago
Hey Fractal, you’re the expert here, there’s something that I’ve always been curious about… How many individual cannons are in a single turbolaser battery on an Imperial-class Star Destroyer? The Imperial II is listed as having 50 heavy turbolaser batteries, 50 standard turbolaser batteries, 26+ additional turbolaser batteries, and yet only 20 Ion cannons…
I’ve heard most artillery batteries in modern warfare consist of 6 to 8 guns, though I’ve also heard gun batteries in Star Wars can go as high as 10. So in your opinion, how many individual cannons would be in these batteries?
I think it’s fluff detail made by people who haven’t thought about it at all. A Battery technically is just a group of guns – of any size. Calling them “batteries” basically allows you to totally make stuff up, which is nice in that it doesn’t contradict anything, but is almost totally useless in terms of counting actual guns and capabilities. At best the descriptions give you an idea of what kinds of guns the ship has, but otherwise is technically worthless.
Reminds me of how many weapon counts from the old Essential Guide seemed to be just thrown up without even a cursory look at the actual model/sketch (including that ’60 turbos, 60 ions’ stat for the Impstar Deuce).
IIRC a battery, in modern naval parlance, usually refers to a turret without any implication of the number of guns in that turret. If we assume that the same is meant when the source material refers to batteries, the number of guns is still unclear (a battery could be anything from a single turret like the one on the Eadu installation to an ISD-II’s octuple barbette).
A battery could also mean a set of turrets/other emplacements under one fire controller. This also fails to address the number of actual weapons.
Taking either meaning does give an idea of the maximum number of targets that a ship can actively engage at one time, but, as Fractal said, little indication of overall firepower and capabilities.
No, a battery is just a group of guns even in real world terms. They can be a set in casemates, open guns, turrets, whatever. Totally depends on the design – so one ship can have a battery of 16×6″ and one can have 8×4″ or whatever, etc. It’s not about the ability to train onto targets either – you can always shoot at a different target with each mount, though fire control will be less effective.
The point is still that it is ambiguous, and you shouldn’t base detail design on RPG stats, which usually are there to massively simplify things for game use.
WEG assigning actual numbers of turbolasers to ships probably did more harm than good in the long run. Apart from the later conflicts of canon it caused, it’s an unnecessary step for gaming purposes. The only real use for those numbers is to generate a Bonus Modifier for coordinated mass fire, which could then be applied to either Damage, Fire Control, or shooting at multiple targets. A smarter move from a gaming POV would’ve been to just skip the numbers and go straight to the modifier (i.e. telling me an ISD has 20 turbolaser batteries in its Front Fire Arc is less useful than simply telling me that it can generate a +X modifier to Damage or Fire Control)
Richard Ched
5 years ago
What are those Colonial Rectangles flanking the Bridge? Are they Hanger Bays or Giant windows?
Something I also always wondered. Maybe escape pod hatches. We see some right next to the bridge in the ‘Complete Locations’ entry on the Executor’s bridge.
So Fractal I gotta ask you something it is about the term Star Destroyer and it make me wonder aren’t destroyers meant to be small escort vessels like around the same size or smaller than the frigate? (Hell some destroyers are even smaller than corvettes like the United Colonies’s Manticore class corvette was at 600 meters in length is larger then the Cylon’s Cerastes Class Destroyer at 451 meters in length from the game BSG Deadlock)
Unless in the Star wars universe the idea of destroyers was way different than our real universe idea of destroyers.
Look at the real world. The most recent US frigate is the Oliver Hazard Perry at 4100 tons. An Arleigh Burke class destroyer is now over 9000 tons. That’s roughly about the same relationship heavy frigates like the Acclamator have with destroyers like the Venator. Star Wars naval classification definitely makes more sense in context than BSG.
True and I do like it as well for the star wars naval classifiation system especially the Saxton system.
Although I found two more corvettes that are way too huge to be corvettes which is the Covenant’s SDV class heavy corvette at 956 meters in length from Halo and the imperial Claymore class Corvette at 1.4 km in length from Warhammer 40K. But the latter is justify by the fact that it is a sci-fi fantasy.
Probably more on the order of hundreds of thousands, or millions of ISDs alone.
If the galactic population is 100 quadrillion (according to Atlas, I think it’s more) then if only 1% of the population was employed by the Navy (by comparison, the Royal Navy in the 1800s, at its height, which was part of a society very compatible in military terms, employed 3.8% of the population – so it should be higher) then you could crew 2.7e20 ISDs with that number of personnel. The 25,000 is really absurd, should not be taken seriously.
Personally, while I agree that the Canon (and legends) numbers are too small, you also have to consider how small everything is portrayed. I think about 250,000 ISD’s is large enough to make sense but small enough to be able to wave away the lack of ships we see.
Ps. Thanks for the video link, it made me re-estimate my numbers.
Next, I would say that while the Empire would have the resources, they weren’t technically at war until 0ABY, or 18 years after it’s rise to power. We know that KDY was responsible for building almost all of the capitol ships used by the Imperial Navy; we also know that KDY could build several thousand venators in, let’s say, 8 months irl time.
Star destroyers of the imperial variant were several times more massive and cost intensive, so we could reasonably bump this up to 10-11 months irl time.
We also know that they (KDY) were building the Death Star during this time, in fact, it was quite likely that they were building it during the clone wars, which would have hampered their production capacity significantly, though obviously not enough to be alarming.
However, like I said earlier, KDY was responsible for building pretty much ALL of tge ships used by the Imperial Navy. I could see them building ~250,000 ISD’s before 0ABY and then ramping up production and expanding after the destruction of the first Death Star; perhaps building ~25,000 a year until 4ABY with the destruction of the second Death Star.
Another thing to consider, is the second Death Star, which was intended by George to be about 960km in diameter. Significantly larger than its younger brother. This would, again, hamper KDY’s production capacity by a large percentage.
We also know that in the 4 years following the destruction of the first Death Star, KDY built several massive Super Star destroyers, Star Dreadnought, and Star Battlecruisers. Each would have taken production away for a hundred Star destroyers for an assertor sized ship, to fifty for ships more in line with a bellator.
And last, but certainly not least, KDY was centered almost entirely, around a single orbital ring around Kuat. A ring that didn’t change by any order of magnitude since it’s conception. Remember, KDY got all of the contracts, so there really wasn’t much reason for them to expand until 0ABY, which would have taken well over a year to get started on, and likely would have finished for several more.
Ps. I apologize for the bad formatting, I’m on mobile, you know how it goes.
Pps. Thanks for the video link, it made me reevaluate my numbers.
Eh, if you’ll settle for my tidbit version: original!Thrawn made some reasonable strategic moves & consolidations, though I find his ~tactical mastery thru art study~ schtick (and the character in general) rather overhyped-he was finally getting visibly stymied by the NR fleet & Smuggler’s Alliance at Bilbringi before Rukh made with the backstab.
As for Disneyboot!Thrawn…well, he gets to fistfight Double Agent Sideburns, kill a couple Nebulons & *almost* start blasting a city down around the Plucky Protag Team’s head…but half his ranking officers are overconfident dopes & the onscreen scope of his campaign seems painfully stunted by comparison to the original, and that’s before his blockade squadron gets wrecked by lightspeed squidwhales. Not remotely enough steak for the sizzle in my book, though of course a total rout was never in the cards for Rebels.
PzAce247
5 years ago
To have this model as a physical chamber piece… Although the ‘manly chin’ still has to grow on me a bit, the rest is, as always, A+++ excellent.
StellarMagic
5 years ago
Looks like you went with the Rebels variant of the Imperial I-class, with the octuple turrets for the main armament instead of the bulky dual turrets on the ship from A New Hope and Rogue One.
Rebels can’t even make a non distorted bridge tower. This is an ISDII, from TESB.
The design lineage is – ANH (twin heavy guns, triple dorsal axial guns, quad brim notch heavies) -> TESB (octuple barbettes, no axial or notch guns) -> Rogue One (ANH guns + 6xtriple ventral guns similar to the axial mounts). I consider all gun positions valid because the basic hull of the ship is essentially the same across variants. Details are strictly TESB large scale physical model, with ANH ventral details and where it doesn’t make sense (like parts of the hangars) or when nothing is detailed enough (like point-defense guns), it’s my invention.
You can distinguish Imperial 1-class and Imperial 2-class when you take a look at the sensor array between the shield generators ( the Imperial 1 has a taller kind of X shaped array).
So Fractal about the ventral triple heavy turbolasers I did expect 4 of them to be there 2 at the bow tip and 2 at the front of the main hanger bay but I didn’t expect 2 more at the back of the main hanger bay and I don’t remember them being there in ANW and Rogue One maybe I didn’t look hard enough?
Also can those triple heavies do the full 360 and point at any direction?
There’s also the nose turrets, which I don’t remember them being there in the other movies. I never noticed them on the Rogue One ISDs until just now. Weird, but I like it anyway.
Seems like the only major protrusions in those ventral triples’ visual field would be each other & the reactor bulb, and anything that’s close enough to exploit those would either be a kamikaze or co-piloted by Chewbacca.
Charlie
5 years ago
Is there any way you could upload it with a green background for keying? I would give you credit in any films I use it in.
PhantomFury
5 years ago
This is sweet! I like the shots fact ng the shadow as the interior lighting gives the ship a feeling that it’s alive! Got to ask, are those panel detail on the hull actual modeling that adds to the 7 million poly count or some really good textures?
While you are still working on renders maybe there is one tiny little thing you can re-adress on the model: The gun platforms at the very front of the ship seem to need just a little bit of extra detail – I’m basically talking about the sixth render in this post (front view). Maybe it’s just me, but those platforms seem too plain geometric – at least in this closeup render.
Jakub
5 years ago
Hey I’m new to this website and I just had a few questions about some of the vehicles.
What is the amount of crew found in the A7 tank ?.
And is the rear hatch used to transport troops ?.
Also in the LAAT/i do the doors on the sides open up and down or sideways ?.
Thanks for your help I found this art very well done and interesting keep up the great work !.
Can’t speak as to the A7 questions, but if it helps the LAAT/i’s doors are as follows.
The ‘doors next to the ball turrets are typically (though not always) depicted as sliding doors similar to those on a garage or bandit barrier. The primary troop bay doors sorta pop out a touch then slide back if the depictions in the Clone Wars TV show (which is canon) are anything to go by. That just leaves the rear door which lowers to act as a ramp.
You know… The site does have an RSS feed that gives alerts for all the updates. Saves a lot of time checking AND saves some small amount of bandwidth for our host.
David
5 years ago
Any chance you’ll upload the model for this like you did for your first Imperator-class Star Destroyer? 😀
Impressing work to realize such a model! Your working processes must have been very well organized and streamlined for this task. If I’d start a model this size and detail it would surely end in utter chaos.
Alejandro
5 years ago
How does your website work actually? Can we buy the models or are they only “personal” ?
If you could, I’d really love to buy this
Steve Bannon
5 years ago
If you told me that the first image was an ILM model for Rogue One right before the Devastator started firing on the Rebels, I’d believe you.
Phenomenal work as usual. I heartily await a Tector modification.
So I counted the heavy turbolasers that the new Imperator have and quite funnily it is 99 heavy turbolasers. (8 of them being the 70 teraton caliber while the rest is 40 teraton caliber)
Teratons?? That would be enough to BDZ a Planet in no time lol. They wouldn’t even need a Death Star! Love the Ship!!! I have a copy of EGW and it’s Great to see your designs in it.
Hopefully those yields are in line with the less-than-1-hour BDZ per single ISD estimates, which sound much cooler than the ‘several ISDs can glass a planet in a few hours’ malarkey.
I would love to see the total armament/weapons complement on this magnificent star destroyer, as its weapons seem to be completely different to either the ISD1 or 2!
8 octuple heavy turbolaser turrets(4 on each side of the superstructure)
2 quad heavy turbolaser turrets(1 in each trench)
9 triple heavy turbolaser turrets(3 in the center on the upper side of the ship and 6 on the bottom of the ship)
Those weapons are all based on weapons seen on star destroyers in ANH, ESB and Rouge One. There is also a large amount of dual point turrets for which I don’t know the exact number and which are not based on any previous depiction or description.
Hmmm that’s very interesting, as these numbers means that its armaments add up to just over half of the turbolaser batteries of an ISD1 or 2, and that’s not even considering the ion cannons either. Do you think that some of the cannons would be imbedded inside the ship, like Mon Cal cruisers, or was this lack in weaponry a purposeful design choice by Fractalsponge?
Fractal usually gives weapons to the models of ships he makes based on his understanding on how Star Wars weapons and technology functions, the roles he thinks those ships have and their visual depiction, almost never basing them on the number of weapons given in sourcebooks and guides. In his idea on how Star Wars weapons work turbolaser power is limited by the amount of power produced by the ship’s reactor, proportional to the volume of the reactor, so the turbolasers on those ISDs you mention would either have to be weaker than the ones on Fractal’s model or they wouldn’t be able to be used all at once, giving the ship additional weight at no increase to it’s maximum firepower.
Ohhhh that answer makes a lot of sense thank you!
How many chi dropships could be held in this?
None – several could fit in the bay but the hangar doors aren’t big enough to take them inside.
I remember in Force Unleashed seeing several ATAT walkers in the main hanger bay of an ISD, if I remember correctly the main bay of the ISD is actually quite large indeed at least large enough for an entire garrison to be deployed from the ISD. The ATATs would have to be deployed individually. How many do you figure the main bay would be able to compliment?
why is there guns on the sensor?
hi, how are you all? about SW Armada again, i noticed Armada’s ISD bridge and primary hull look a little more squat than other models. (like Lego) has any one ever seen the impstar deuce model? does it really look that squat in real life?
in particular, the larger ISD II filming model
Wow, at first I thought that was a different ship, because of 2 Turbo lasers installed on the ship’s front part, overall a very cool model
WOW!!!!! PLEASE TAKE OVER DISNEY A FULLFIL YOUR DESTINY
He should take over ILM at least. 😀
Amazing!
My god!!! Those chin-cluster cannons… 😮
This ship looks like it could hurt you my just looking at you. It has such an intimidating and aggressive design (as intended). The ISD series is will always be the peak of Star Wars aesthetic. Great job, FractalSponge!
In the fourth picture from the bottom what is the thing coming out of the left side hangar bay in the main hangar?
Looks like an extendable rack or recovery system to me.
That is a docking claw which is used to capture disabled ships example: the tantive IV
in the fourth picture from the bottom what is that thing coming out of the left side bay in the the hangar?
I’d love to see an isd redesigned to fight capital ships and smaller ships like what EckhartsLatter did. He made an interesting design.
The ISD is…already capable of that. Though I suppose if you remove the multi-role aspect…well I guess it would be a Tector then.
I thought thg he isd was incapable of fighting small organizations such as the rebellion? I didn’t know it was a multi role capital ship, the armorment through me off
Huh? Incapable of fighting the rebellion? What in the world are you talking about?
The rebellion is shown to easily take down a star destroyer and, if I remember correctly, able to hold it’s own against the empire especially in later years of the war. I cant Yelp but think that the empire dosnt have ships suited to effectively combat the rebellion
Not sure what you’re talking about. Yes, the Rebellion developed good tactics for fighting Star Destroyers, but nothing that made it “easy”. You’re talking about a mile-long durasteel slab bristling with all kinds of weapons and carrying several starfighter squadrons, not to mention an entire ground force.
What he means is the Imperial II Star Destroyer lacked a point defense system to combat enemy starfighters, something the Rebels exploited. Starfighters like the B-Wing were able to take down ISDs on there own. What Eck did in one of his videos was redesign the Imperial Star Destroyer to make it a better multi-role vessel for the Empire.
Hey Fractalsponge, do you plan on doing the standard Imperial I-Class Star Destroyer? I know this one is kinda an Imperial I-Class, but it’s main armament, and superstructure are different when comparing the two.
This isn’t an ISDI at all. The only things from it are the ventral gun turrets. Everything else from is ISDII. As for plans to do one? Meh. I can make this look like an ISDI in broad terms very fast, but I’m not hugely interested in an “accurate” version of the Rogue One destroyer, which would be the best ISDI out there now. I may very well do a Tector that would blend in a lot of all the existing ISDs though.
You doing a Tector-Class would be bad-a**.
Greetings Fractalsponge!
So this model significantly deviates in weapon count from what that old WEG Empire Sourcebook claims, so could you do a breakdown of weapons in this model for us like you did for Assertor? Basically give us a summary of all the weapons.
Thanks! 🙂
May I ask how big the file of the 3D model is? I mean it has to be huge, when I look at all those Details…
Question. Isn’t Imperator the name of the ship when it was built for the Clone Wars? That would mean that this ship would be an ISD I, right? Then it should have the double barreled heavy turbolasers not the octuple.
This model is basically an ISDII with a few changes to the ventral guns. Other than that, its the exact same.
So the Imperator redux is now a year old. Man it felt like it was only yesterday. Time does really flies when you least expect it.
What’s the difference between this and the imperial?
Nothing, same ship, only ‘Imperial’ seems to be more of a nickname in-universe. “Imperator” is the official class designation.
“Imperator-class” Star Destroyer was the official name of this ship class during the Galactic Republic (and yes, the Republic used these in small numbers during the last months of the Clone Wars).
After Order 66 and the Declaration of the Empire the class was officially renamed into “Imperial-class” and put into mass production while the production of the Venator was ceased.
I like it.
So here’s that AU fluff idea I had
Imperator II
Following the loss of the ISDs Titan, Overseer and Gauntlet in a single engagement to Rebel starfighters and light craft (a story that was vigerously surpressed in the Imperial media) the grumblings of the Imperial Admiralty reached the Imperial Palace and a decree came down that changed KDY’s stance from ‘Something should be done’ to ‘Something will be done.’
The batch of Imperator Class Star Destroyers under construction would be finished and KDY threw its design teams into overhauling the design for the next, already planned and paid for production run. These teams were headed by Lira Wessex and were ordered to fix problems with the Imperial class. What followed was eight months of investigations, going over battle reports, discussing actions with Captains, crewmen and even pilots.
This time also allowed for the remaining Imperator class ships to be completed at Kuat whilst the plans for the successor to the ship was finalized.
The common denominator for failings with the Imperial class was its somewhat limited anti-fighter defences and these could be exploited by the Rebels who favoured small snub-fighters over Capital ships.
The initial plan for the updated Imperator called for greater firepower at the expense of point defence but with directives coming from the Board, the Admiralty and Imperial Palace, this had to be altered. The Imperator II (as the design became known) still featured increased anti-ship firepower with the quad heavy turbo-lasers being replaced with massive octuple mounts. Each turret was also slightly higher than the other, allowing all guns to fire forwards at targets coming bow on.
The bow also had a pair of triple heavy turbo-lasers mounted just under the ships chin to cover the Star Destroyers ‘belly’. These two dorsal turrets commanded huge firing arcs and would be able to engage ships approaching from underneath as well as adding to the broadside and forwards firepower.
The biggest change though was the addition of scores of AG-2G laser cannon mountings along the ships flanks and superstructure with ten mounted on the forwards section of the Bridge Tower and attendant superstructure alone. Additonal anti-fighter protection was provided by several batteries of SB-920 laser cannons again on the ships trench and superstructure. Together these guns could produce a huge volume of anti-fighter firepower, as well as being accurate enough to engage incoming ordinance. To power the heavier Turbolaser battery as well as the point defence array the Hypermatter reactor was enhanced to provide even more power.
The slightly larger reactor dome was heavily armoured and critical sections of the ship and the main battery were also up-armoured to increase survivability and both the bridge tower as well as deflector domes recived significant improvements in protection. The hull was also heavily reinforced and several ablative layers of armour covered the outer hull for additional protection.
Unfortunately the extra guns, gunners and power relays meant that something had to go and the Stormtrooper compliment was somewhat reduced from 9,600 to ‘only’ 6,500 with less space being devoted to the carriage of troops and their equipment, reducing the AT-AT and AT-ST compliment to 10 and 15 respectively as well as reducing the number of landing craft that needed to be carried.
This in turn increased the amount of space available in the secondary and main hanger, allowing for another dozen TIE model fighters to be carried aboard as well as an increase in the XG-1 Starwing compliment from 5 to 12. Now with 84 fighters the Imperator II was able to meet Rebel fighters on an more even footing whilst being able to defend itself against hostile fighter attacks which had been a serious weakness for the Imperator I. With their thicker hull plating, more powerful shields and greater level of flexibility the Imperator II ticked all of the Admiralty’s boxes and it was uthorised for production. There was also a refit plan for Imperator I’s to be updated to the Imperator II standard but the new Star Destroyers had to enter service first and 36 were laid down at Kuat with them being produced in batches of 18 once the initial wave was complete. The first group of Imperator II’s were assigned to the most prestigious assignments with six being assigned to Lord Vader’s Death Squadron and another six being made part of the Coruscant defence fleet.
As they became more common the Imperator II would serve as squadron flagships but with production running at 100% the class would supplant and replace the Imperator I and many of the older destroyers were refitted to the Imperator II standard over the years.
Thoughts and comments are always welcome!
Imperator II is Imperial II, or another model?
TBH, Imperial II Octuple Mounts are more anti-frigate/anti-light frigate, than antifighter. A cool “Imperator 1.5” would be to keep the Imperial-I’s heavy batteries for increased firepower while increasing the point-defense armament instead.
Still cool, GJ.
Is there a point to those asymmetrical protrusions on the ventral hull behind the reactor dome?
This is amazing! Just change the fluff on it so this is the Imperator II and you’d be sorted.
Which fluff are you talking about?
well obviously this version of the Imperator is non-canon so if this was in an alternate universe you could say that this version, with its better laid out guns and heavy attention to point defences owing to the success the Rebels are having with their fighters is that universes Imperator II or something 🙂
Oh you mean the Imperator II having no point defense fluff?
No what I mean is that this ship with its extra weapons etc and the like could easily be an Imperator II in a different timeline.
Imagine if you will that KDY is producing ImpStar I’s and then the first ships of the class are lost to fighter attacks, and this raises a few eyebrows, opens an investigation etc into what happened.
Then it happens again and again. And then the Imperial Navy clears its throat and pointedly goes “Fix this problem, they are vulnerable to fighters!”
So the end result is this. Which in this hypothetical timeline is then called the Imperator II which features better laid out guns and a far far better anti-fighter armament and the like.
Ah I get it I was thinking of the fluff I heard from someone that the Imperator I having point defenses and then the Imperator 2 getting rid of them.
Speaking of fluff I found this Imperator 2 fluff in Star Wars Legends that said “an Alliance Special Operations man said that the Star Destroyer had 174,000 design flaws waiting to be exploited”.
Now I don’t know much about ships flaws but I highly doubt the ship could have that many flaws let alone thousands!
I don’t particularly care about fluff. Fluff says Home One is 1.2km too, and that’s total bullshit.
Interesting, how long would you say Home One actually is?
Absolute minimum ~2.5km. I’d be much happier with ~3.2km
I keep waffling between ~4 & 5, though the latter could easily be high-balling it. Also sorely tempted to head-retcon Mon Remonda & other early-NR Legends MCsomethings as roughly Praetor/Bellator-ballpark bruisers.
I’d go with somewhere in the 3km range personally. My main objection with anything below 2.5km is scaling from the Tydirium departing sequence, and it’s a bit too small from that evidence to be >4km.
Wow, is there any particular scaling in the movie that leads you to that length, or some other evidence?
There are plenty of shots in Return that give an idea to scaling, with other Rebel ships of known length flying in close proximity, and 1.2km is drastically shorter than they are shown to be.
Same with the diameter of the Death Star II, and the old length of the Executor. There is just too much evidence in the scale in movie shots to believe the “official” lengths.
I don’t even think the Liberty is 1.2km. That makes them a little too runty to be proper ISD equivalents. Obviously you don’t need 1:1 equivalence in ship types, but it just makes things simpler in some ways. Though a 1.2km Liberty is orders of magnitude more plausible than a 1.2km Home One.
And yes, given how “official” numbers have changed, it’s best to have an open and critical mind towards such things.
We know how tall the actors are, we know how big the Tydirium shuttle is, and we see the shuttle slide out of the main side hangar aperture, and we can really accurately scale the proportion of total length represented by the aperture. Obviously there can be liberties taken with some of these things in movies, but the error bound is towards a bigger ship, not a ship that makes Han Solo munchkin sized.
Good to know, thanks for taking the time to explain it!
Speaking of big Alliance ships, FFG just released models for the Starhawk and a new Imperial siege platform called the Onager class. Regarding the Starhawk, for something described in the lore as being assembled from ISD components, it looks much more like an overgrown Nebulon-B, although I guess both are Kuati.
I…am not a big fan of the Starhawk. Onager looks ok.
It’s definitely nice to see a dedicated siege platform that isn’t a torpedo sphere, but that Starhawk just looks imbalanced around the primary axis of thrust. It sort of feels like it belongs in some other Sci-Fi franchise than Star Wars, but I guess the Rebel heavy ships need something distinctive that isn’t a Mon Cal blob.
Do you have an Imperial Mk I model??
MOST excellent work! I wish I had a fraction of the ability to do this, as I am currently designing plans for a prototype ISD that would probably classify as an ISD III in all reality. It’s the main character’s ship in a series of stories I’m hoping my get published one day.
If you can make sure you post it on Star Destroyer.net
So Fractal we all know about the 2 Imperator’s variants the Tector (Which before it was called that it was known as Anonymous Star Destroyer #5) and the Dominator but there was a third variant know as Anonymous Star Destroyer #4 which Saxton thinks is the opposite of the Tector as is have a bigger hanger bay then the Imperator while the Tector don’t have one. But what you thoughts on this Anonymous Star Destroyer #4 Fractal?
Here’s the picture example: http://www.theforce.net/swtc/Pix/diagram/dagger/200destroyer4.jpg
I that is interesting
That could be one of the Star Destroyer classes that were named but never shown, like the Sorannan-class.
I know about the incident with the past star destroyer model but would you ever consider selling these models in turbosquid or cgtrader? I believe everyone would be happier and you’d probably make more money… I just want to own these so badly 🙁
So Fractal do you think the Imperator can carry 9,700 troops (Almost Division sized) or not and if not what sized troop unit is it then?
Of course it can. Personnel space is miniscule compared to the size of SW warships. Some modern cities top 100,000 per square mile of footprint, and they are not solid structures with several hundred decks.
In fact ISDs are probably the smallest warship where you might even wonder about volume limitations for carried complement in anything like the published scale. Larger warships are certainly capable of carrying enormous numbers of fighters and troops, because like almost everyone likes to forget in scifi, volume scales with the CUBE of length. Once you get to ridiculous things like Executor carrying only a Corps and 2 wings, the official numbers have totally taken leave of reality.
Right now to ask you again with a better question Fractal do you think the 9,700 troops is a underestimate and that it should carry more to the reasonable amount and if so then how much more?
Per the WEG numbers (which is the source for the 9,700 number), 9,700 is only ~2/3-3/4 of a division. Very few of the WEG troop numbers listed on ship stats correspond with actual in-universe unit sizes. A more likely solution is that an ISD carries a heavily reinforced regiment (3-4,000 troops) with ~4 battalions or so of armored vehicles and special missions troops in support, much like a modern Marine Corps MEU(SOC).
Agreed. Somewhere i read the passenger compliment was less than a stormtrooper legion. So im thinking two regiments including heavy weapons, scouts, engineers etc. Reinforced with AT-AT, AT-ST and med tank battalion, LAV battalions, and the support wing of air/ spacecraft.
I love this. If you could tell me, what texturing software do you use?
Do you texture every single piece of the model?
Last check 3D Maz
The varying intensity of lighting is a very nice touch, btw. Stunning take on the ISD.
So Fractal I was wondering hypothetically If you were to make a Imperator 3 what changes would you want it to be?
Hey Fractal, you’re the expert here, there’s something that I’ve always been curious about… How many individual cannons are in a single turbolaser battery on an Imperial-class Star Destroyer? The Imperial II is listed as having 50 heavy turbolaser batteries, 50 standard turbolaser batteries, 26+ additional turbolaser batteries, and yet only 20 Ion cannons…
I’ve heard most artillery batteries in modern warfare consist of 6 to 8 guns, though I’ve also heard gun batteries in Star Wars can go as high as 10. So in your opinion, how many individual cannons would be in these batteries?
I think it’s fluff detail made by people who haven’t thought about it at all. A Battery technically is just a group of guns – of any size. Calling them “batteries” basically allows you to totally make stuff up, which is nice in that it doesn’t contradict anything, but is almost totally useless in terms of counting actual guns and capabilities. At best the descriptions give you an idea of what kinds of guns the ship has, but otherwise is technically worthless.
Reminds me of how many weapon counts from the old Essential Guide seemed to be just thrown up without even a cursory look at the actual model/sketch (including that ’60 turbos, 60 ions’ stat for the Impstar Deuce).
So for a battleship of this size and dimensions, how many would be reasonable in your book?
IIRC a battery, in modern naval parlance, usually refers to a turret without any implication of the number of guns in that turret. If we assume that the same is meant when the source material refers to batteries, the number of guns is still unclear (a battery could be anything from a single turret like the one on the Eadu installation to an ISD-II’s octuple barbette).
A battery could also mean a set of turrets/other emplacements under one fire controller. This also fails to address the number of actual weapons.
Taking either meaning does give an idea of the maximum number of targets that a ship can actively engage at one time, but, as Fractal said, little indication of overall firepower and capabilities.
No, a battery is just a group of guns even in real world terms. They can be a set in casemates, open guns, turrets, whatever. Totally depends on the design – so one ship can have a battery of 16×6″ and one can have 8×4″ or whatever, etc. It’s not about the ability to train onto targets either – you can always shoot at a different target with each mount, though fire control will be less effective.
The point is still that it is ambiguous, and you shouldn’t base detail design on RPG stats, which usually are there to massively simplify things for game use.
WEG assigning actual numbers of turbolasers to ships probably did more harm than good in the long run. Apart from the later conflicts of canon it caused, it’s an unnecessary step for gaming purposes. The only real use for those numbers is to generate a Bonus Modifier for coordinated mass fire, which could then be applied to either Damage, Fire Control, or shooting at multiple targets. A smarter move from a gaming POV would’ve been to just skip the numbers and go straight to the modifier (i.e. telling me an ISD has 20 turbolaser batteries in its Front Fire Arc is less useful than simply telling me that it can generate a +X modifier to Damage or Fire Control)
What are those Colonial Rectangles flanking the Bridge? Are they Hanger Bays or Giant windows?
Something I also always wondered. Maybe escape pod hatches. We see some right next to the bridge in the ‘Complete Locations’ entry on the Executor’s bridge.
If they are windows they’ve gotta be 2 full decks in height, maybe 3.
flag hanger around there somewhere
So Fractal I gotta ask you something it is about the term Star Destroyer and it make me wonder aren’t destroyers meant to be small escort vessels like around the same size or smaller than the frigate? (Hell some destroyers are even smaller than corvettes like the United Colonies’s Manticore class corvette was at 600 meters in length is larger then the Cylon’s Cerastes Class Destroyer at 451 meters in length from the game BSG Deadlock)
Unless in the Star wars universe the idea of destroyers was way different than our real universe idea of destroyers.
Look at the real world. The most recent US frigate is the Oliver Hazard Perry at 4100 tons. An Arleigh Burke class destroyer is now over 9000 tons. That’s roughly about the same relationship heavy frigates like the Acclamator have with destroyers like the Venator. Star Wars naval classification definitely makes more sense in context than BSG.
True and I do like it as well for the star wars naval classifiation system especially the Saxton system.
Although I found two more corvettes that are way too huge to be corvettes which is the Covenant’s SDV class heavy corvette at 956 meters in length from Halo and the imperial Claymore class Corvette at 1.4 km in length from Warhammer 40K. But the latter is justify by the fact that it is a sci-fi fantasy.
Just maybe if you expect naming conventions to be consistent across entire fictional universes, you are just totally kidding yourself.
Could you paint this star destroyer red to resemble the errant venture from legends which was owned by booster Terrik
Why does the bridge windows glow? Is that a stylistic choice or is there some scientific reason? Thanks.
Magnetic atmo-containment field in case the windows spring a leak during combat? Legends novels mention such fields around hangar cavities.
Magnificent…just beautiful
(would you consider doing a venator?)
I’ll take 25 please…KDY should be able to fill the order in a few months, right?
25000+ in 25 years, so that’d be a late order.
They could turn out 1000 a year!
It’s very unlikely they would only have produced that many ships. It’s far too few.
https://www.youtube.com/watch?v=ui8iePH5Pqw
Probably more on the order of hundreds of thousands, or millions of ISDs alone.
If the galactic population is 100 quadrillion (according to Atlas, I think it’s more) then if only 1% of the population was employed by the Navy (by comparison, the Royal Navy in the 1800s, at its height, which was part of a society very compatible in military terms, employed 3.8% of the population – so it should be higher) then you could crew 2.7e20 ISDs with that number of personnel. The 25,000 is really absurd, should not be taken seriously.
Personally, while I agree that the Canon (and legends) numbers are too small, you also have to consider how small everything is portrayed. I think about 250,000 ISD’s is large enough to make sense but small enough to be able to wave away the lack of ships we see.
Ps. Thanks for the video link, it made me re-estimate my numbers.
https://www.youtube.com/watch?v=wXSVfwGfvDY
Should take a day or two.
The Empire had the resources to construct millions of these ships during its reign, this 25,000 number is completely bogus.
First, I would like to point to my reply above.
Next, I would say that while the Empire would have the resources, they weren’t technically at war until 0ABY, or 18 years after it’s rise to power. We know that KDY was responsible for building almost all of the capitol ships used by the Imperial Navy; we also know that KDY could build several thousand venators in, let’s say, 8 months irl time.
Star destroyers of the imperial variant were several times more massive and cost intensive, so we could reasonably bump this up to 10-11 months irl time.
We also know that they (KDY) were building the Death Star during this time, in fact, it was quite likely that they were building it during the clone wars, which would have hampered their production capacity significantly, though obviously not enough to be alarming.
However, like I said earlier, KDY was responsible for building pretty much ALL of tge ships used by the Imperial Navy. I could see them building ~250,000 ISD’s before 0ABY and then ramping up production and expanding after the destruction of the first Death Star; perhaps building ~25,000 a year until 4ABY with the destruction of the second Death Star.
Another thing to consider, is the second Death Star, which was intended by George to be about 960km in diameter. Significantly larger than its younger brother. This would, again, hamper KDY’s production capacity by a large percentage.
We also know that in the 4 years following the destruction of the first Death Star, KDY built several massive Super Star destroyers, Star Dreadnought, and Star Battlecruisers. Each would have taken production away for a hundred Star destroyers for an assertor sized ship, to fifty for ships more in line with a bellator.
And last, but certainly not least, KDY was centered almost entirely, around a single orbital ring around Kuat. A ring that didn’t change by any order of magnitude since it’s conception. Remember, KDY got all of the contracts, so there really wasn’t much reason for them to expand until 0ABY, which would have taken well over a year to get started on, and likely would have finished for several more.
Ps. I apologize for the bad formatting, I’m on mobile, you know how it goes.
Pps. Thanks for the video link, it made me reevaluate my numbers.
So Fractal when it come to fleet commanders and their battle tactics what is your thoughts on Thrawn and his tactics both in canon and legends?
Eh, if you’ll settle for my tidbit version: original!Thrawn made some reasonable strategic moves & consolidations, though I find his ~tactical mastery thru art study~ schtick (and the character in general) rather overhyped-he was finally getting visibly stymied by the NR fleet & Smuggler’s Alliance at Bilbringi before Rukh made with the backstab.
As for Disneyboot!Thrawn…well, he gets to fistfight Double Agent Sideburns, kill a couple Nebulons & *almost* start blasting a city down around the Plucky Protag Team’s head…but half his ranking officers are overconfident dopes & the onscreen scope of his campaign seems painfully stunted by comparison to the original, and that’s before his blockade squadron gets wrecked by lightspeed squidwhales. Not remotely enough steak for the sizzle in my book, though of course a total rout was never in the cards for Rebels.
To have this model as a physical chamber piece… Although the ‘manly chin’ still has to grow on me a bit, the rest is, as always, A+++ excellent.
Looks like you went with the Rebels variant of the Imperial I-class, with the octuple turrets for the main armament instead of the bulky dual turrets on the ship from A New Hope and Rogue One.
Rebels can’t even make a non distorted bridge tower. This is an ISDII, from TESB.
The design lineage is – ANH (twin heavy guns, triple dorsal axial guns, quad brim notch heavies) -> TESB (octuple barbettes, no axial or notch guns) -> Rogue One (ANH guns + 6xtriple ventral guns similar to the axial mounts). I consider all gun positions valid because the basic hull of the ship is essentially the same across variants. Details are strictly TESB large scale physical model, with ANH ventral details and where it doesn’t make sense (like parts of the hangars) or when nothing is detailed enough (like point-defense guns), it’s my invention.
Octaple barbette is the signature main armaments for the Imperial II variant
You can distinguish Imperial 1-class and Imperial 2-class when you take a look at the sensor array between the shield generators ( the Imperial 1 has a taller kind of X shaped array).
So Fractal about the ventral triple heavy turbolasers I did expect 4 of them to be there 2 at the bow tip and 2 at the front of the main hanger bay but I didn’t expect 2 more at the back of the main hanger bay and I don’t remember them being there in ANW and Rogue One maybe I didn’t look hard enough?
Also can those triple heavies do the full 360 and point at any direction?
No limitations on training but some small sections near the hull surface will be blocked by structure.
Look closely at the scene where Devastator appears first, and you can see the turrets near the hangar:
http://caps.pictures/201/6-rogueone/full/rogue-one-movie-screencaps.com-14554.jpg
Hmm well like I said I do see the turrets near the main hanger but only the ones in front of the hanger but not the ones behind the hanger.
There don’t seem to be turrets aft of the main hangar, but turbolaser fire did come from there in the ANH opening chase.
There’s also the nose turrets, which I don’t remember them being there in the other movies. I never noticed them on the Rogue One ISDs until just now. Weird, but I like it anyway.
Seems like the only major protrusions in those ventral triples’ visual field would be each other & the reactor bulb, and anything that’s close enough to exploit those would either be a kamikaze or co-piloted by Chewbacca.
Is there any way you could upload it with a green background for keying? I would give you credit in any films I use it in.
This is sweet! I like the shots fact ng the shadow as the interior lighting gives the ship a feeling that it’s alive! Got to ask, are those panel detail on the hull actual modeling that adds to the 7 million poly count or some really good textures?
Geometry with an extra layer of textures on top. Working on close up renders that should make that clearer.
While you are still working on renders maybe there is one tiny little thing you can re-adress on the model: The gun platforms at the very front of the ship seem to need just a little bit of extra detail – I’m basically talking about the sixth render in this post (front view). Maybe it’s just me, but those platforms seem too plain geometric – at least in this closeup render.
Hey I’m new to this website and I just had a few questions about some of the vehicles.
What is the amount of crew found in the A7 tank ?.
And is the rear hatch used to transport troops ?.
Also in the LAAT/i do the doors on the sides open up and down or sideways ?.
Thanks for your help I found this art very well done and interesting keep up the great work !.
Go to wookipedia….
Can’t speak as to the A7 questions, but if it helps the LAAT/i’s doors are as follows.
The ‘doors next to the ball turrets are typically (though not always) depicted as sliding doors similar to those on a garage or bandit barrier. The primary troop bay doors sorta pop out a touch then slide back if the depictions in the Clone Wars TV show (which is canon) are anything to go by. That just leaves the rear door which lowers to act as a ramp.
Hope that helps.
Sorry I meant the LAAV/i not the laat.
This is amazing!!! Worth the almost religious daily routine of checking this website constantly for an update or the final release.
I check twice a day, I’m that addicted/devoted. I keep holding out hope for a Neb-B
You know… The site does have an RSS feed that gives alerts for all the updates. Saves a lot of time checking AND saves some small amount of bandwidth for our host.
Any chance you’ll upload the model for this like you did for your first Imperator-class Star Destroyer? 😀
Does someone know if he sells these models?
He just made a post about commissioned work….
Impressing work to realize such a model! Your working processes must have been very well organized and streamlined for this task. If I’d start a model this size and detail it would surely end in utter chaos.
How does your website work actually? Can we buy the models or are they only “personal” ?
If you could, I’d really love to buy this
If you told me that the first image was an ILM model for Rogue One right before the Devastator started firing on the Rebels, I’d believe you.
Phenomenal work as usual. I heartily await a Tector modification.
So I counted the heavy turbolasers that the new Imperator have and quite funnily it is 99 heavy turbolasers. (8 of them being the 70 teraton caliber while the rest is 40 teraton caliber)
Teratons?? That would be enough to BDZ a Planet in no time lol. They wouldn’t even need a Death Star! Love the Ship!!! I have a copy of EGW and it’s Great to see your designs in it.
Hopefully those yields are in line with the less-than-1-hour BDZ per single ISD estimates, which sound much cooler than the ‘several ISDs can glass a planet in a few hours’ malarkey.