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Dan
Dan
3 years ago

Can I have a list of all its specs and guns, and it seems like it needs more guns.

Anonymous
3 years ago
Reply to  Fractalsponge

Yeah did you really think this is a RPG Dan? (Excluding the board game Star Wars Armada)
As for more guns however. I’m willing to bet that Fractal might add some duel anti-personal guns and maybe missiles launchers but that might be a low chance for the latter.

Shaun
Shaun
3 years ago
Reply to  Dan

There’s an entire thread dedicated to stat’ing out Ansel’s designs if you’re interested:

https://community.fantasyflightgames.com/topic/243600-ship-stats-fractalsponges-imperial-capital-ships/

It wouldn’t take much to get this going again and get stats worked out to meet your own needs for whatever endeavour you’ve got cooking. (Hint: They’re whatever you need them to be.)

CRMcNeill
CRMcNeill
3 years ago
Reply to  Dan

If the D6 system is more you’re style, here’s the Rancor Pit’s thread on fractalsponge stat write-ups.

http://www.rancorpit.com/forums/viewtopic.php?t=4954&start=0

CRMcNeill
CRMcNeill
3 years ago
Reply to  Fractalsponge

I was not aware. However, I recall at the time thinking that the Vigil bore a striking resemblance to “anonymous star frigate #1” from the Star Wars Technical Commentaries. Of course, so does the Fulgor, but you hadn’t published the Fulgor at that time. It was an easy leap to make, and IMO, not a completely unwarranted one.

http://www.theforce.net/swtc/dagger.html#frigate1

Steve Bannon
Steve Bannon
3 years ago

Turretless casemate tank destroyers kind of suck in the real world because you need to rotate the whole tank to shoot at things, but Star Wars repulsorlifts should solve that problem by allowing for blistering fast rates of hull rotation. That being said, it would be interesting to see a variant based upon this chassis that dispenses with the dual light LTL turret for a single heavier turbolaser in a frontal mount backed up by a wall of armor
.
I always thought that the T-95 or Jagdpanther looked very Star Warsy, and it might have a tactical niche in responding to walker breakthroughs in your theater shield.

Steve Bannon
Steve Bannon
3 years ago
Reply to  Fractalsponge

You probably couldn’t fit a SPHA-T type turbolaser on this particular tank chassis, but even a slightly scaled down version would be a terrifying direct-fire vehicle killer.

Speaking of the SPHA-T, I always thought it kind of nullified the argument that deploying HTL in atmosphere would roast all noncombatants within kilometers. The SPHA-T has to be around HTL yield if it is capable of knocking down shielded Lucrehulk Core ships and shattering Munificents, but no one on Geonosis really seemed to be affected if there was really a massive shockwave/thermal bloom from the employment of such a blast yield. You could argue that Clone Armor is designed to fight in such an environment, but the robe-wearing Jedi and Natalie Portman also were unaffected.

Valoren
Valoren
3 years ago
Reply to  Steve Bannon

well that depends how much energy is radiated in the environment as opposed to directed right into the target. The SPHA-Ts probably fried everything inside that core ship for its repulsorlifts to fail like they did. Maybe the outer armor contained most of the expanding heatwaves ?
Btw, I have a one of those SPHA-T-scale repulsortank in the making.

Steve Bannon
Steve Bannon
3 years ago
Reply to  Valoren

Well, it would be nice to see your interpretation of that kind of tank.

Another odd thing about the employment of the SPHA-T at Geonosis was the willingness of Republic command to take the risk of the Core Ship’s reactor going supercritical and detonating either upon being hit or the impact with the surface of the planet. That kind of blast surely would have wiped out significant numbers of Republic forces fighting nearby, including the SPHA batteries themselves and several senior Jedi. Perhaps reactors are just more stable than we usually suspect, although we have seen capital ships explode spectacularly from superstructure HTL hits like that destroyer at Endor.

Steve Bannon
Steve Bannon
3 years ago
Reply to  Fractalsponge

Well this all depends on where the consensus is on how fast it takes to ramp a frigate-scale reactor up to full power. Something like the Falcon can go to max output from a cold start in seconds, but you can’t scale that directly to a capital ship.

The Rebels at Hoth seemed to be able to bring their theater shield and V-150 online using a Star Battlecruiser scale Praetor reactor within minutes, which suggests fairly rapid ramp-up rates even for a heavy capital ship. Perhaps the Lucrehulk Core Ship reactors were built to commercial standards which weren’t designed for a crash-start. However, the CIS crews should have had quite a bit more time to prepare in the time it would take the Acclamators to blast through the orbital defenses, de-orbit, and disgorge several divisions right on their doorstep. A simpler explanation might be that the Core Ships were simply unfueled while docked planetside, and just didn’t have enough reactant for a more rapid takeoff and sufficient shielding to deflect SPHA-T fire.

The lack of return fire could be explained by the Core Ship crews prioritizing repulsorlift functionality and shielding over sending any output to guns, but even relatively light starfighter grade weapons should have been able to credibly threaten or suppress a SPHA-T. The only thing that I can put forward to explain that is if the Acclamator motherships were using their own reactor output to project a theater shield of their own to protect the SPHA-Ts, which could explain why they weren’t using their MTL batteries to shoot at the fleeing Separtists.

Chris Bradshaw
Chris Bradshaw
3 years ago
Reply to  Fractalsponge

Fractal, have you ever played the old PC RTS Supreme Commander? It had the best implementation of mobile shielding for large field armies I’ve seen in a game.

We’d love to see a mobile shield generator on an A6 Chassis, although maybe the A9 Floating Fortress would also make sense for that kind of kit.

Valoren
Valoren
3 years ago
Reply to  Fractalsponge

well, fractal said it better than I could have. Just adding that it didn’t need to explode for it to be a potential danger. we’re still talking about 200 million tons worth of metal falling (freely ?) from almost a km high. Goes to show they probably didn’t think much of it in the heat of the moment.
also is it ok for me to put an image ?

RRep
RRep
3 years ago
Reply to  Valoren

Surely the potential damage a core ship could inflict with it’s own weapons and droid complement would would far exceed the amount of damage caused by knocking it out of the sky.

Better knock out the ship above the surface of a planet that you don’t mind making a mess of then leave it be and have it invading planets with its 100,000s or millions of droids. Not to mention energy weapons with yields far exceeding that of its kinetic energy.

On a side note, does anyone find the yields of SW weapons to be stupidly high? I know weapon yields come from various canon sources but it would seem to me that shield, weapon, and reactor yields could all be dropped several orders of magnitude lower and remain equivalently powerful to one another but all of a sudden one turbolaser isn’t hitting with the yield of 1,000 Tsar Bombes. It would certainly make capital ship weapons in atmosphere more practical.

Chris Bradshaw
Chris Bradshaw
3 years ago
Reply to  RRep

Have you examined the methodology that folks like Dr. Curtis Saxon used to come up with these numbers? Whether you’re scaling up from asteroid vaporization or scaling down from the Death Star, we end up in roughly the same range for capital ship capabilities.

I think Bannon’s argument was that if the Core Ship detonated on surface impact, a huge segment of the Grand Army of the Republic fighting nearby would be wiped out. Perhaps the Clones were judged expendable, but also within the blast radius are several legendary Jedi, including Grand Master Yoda, Mace, Obi-Wan, and the Chosen One himself, plus Senator Amidala. The damage the Core Ship’s payload of battle droids could inflict doesn’t outweigh the losses in VIPs that could occur if the Core Ship’s reactor and hypermatter (Coaxium?) fuel errupted.

Shaun
Shaun
3 years ago
Reply to  Steve Bannon

Too powerful, perhaps? Maybe energy bleed off from the weapon discharge causes interference with the repulsors and complex drive systems. Otherwise you have a half squadron of these strafe-skating around the battle field almost indescrimenantly. Even with an AT-SP or several, that’s a power to mobility ratio/scale that’s closer to a star fighter than a tank

Chris Bradshaw
Chris Bradshaw
3 years ago
Reply to  Fractalsponge

While the Republic had certain incentives to not burn planets and protect civilian populations, the CIS didn’t really have any reason to pull its punches. We can explain their initial armies as agglomerations of relatively scaled down corporate security forces and loan-enforcement vehicles, but by Episode III they really should have had some heavier kit. All of their droids and vehicles seemed so low on the energy density scale that I would believe it if you told me that they ran on gasoline. The Clone Wars should have brought extraordinarily high-end planetary combat, but all we got was more WW2 analogues.

Chris Bradshaw
Chris Bradshaw
3 years ago
Reply to  Fractalsponge

The best cinematic interpretation of ground-based shielding we’ve gotten so far has been Gungan, so there’s definitely room for improvement.

Solo did a decent job with the chaos and grit of Mimban, but the side that controls orbit can’t really lose. All the defenders on the ground can hope for is to stall until their own ships show up.

Shaun
Shaun
3 years ago
Reply to  Fractalsponge

Well, I’d reckon that for arguments sake we can, at least passably, do some hand-waving with regards to reactor size, mass, and surface area functions for heat transfer/exhaust; schmeer on the insulating factors of atmospheric environments; sandwich it all with a couple layers of sheer inefficiency related to the necessities of surface warfare; and stick a cinematically acceptable lens flare olive on top that all makes for a tasty sammich.

Such that, just as the sun is setting behind the stark and shattered ruins of the rebel base, we get a sweet shot of of one of these heavies with its puffed-up artillery commander gloating at whoever’s going to look powering out (at its ridiculously slow max speed) from behind a ridge with a set of three flanking AT-SW’s giving sass and side-eye to whatever’s left.

Anonymous
3 years ago

So Fractal for the weapons this heavy repulsor tank have so far (duel LTLs and two duel heavy laser cannons) will there be any more or this is all it have?

Chris Bradshaw
Chris Bradshaw
3 years ago

Are those the same LTL guns from the TIE Mangler?

Valoren
Valoren
3 years ago
Reply to  Chris Bradshaw

I’m pretty sure those are smaller…

Valoren
Valoren
3 years ago

glad to see another repulsorlift tank from you. Outside the Broadsword, there wasn’t much of those in your gallery to this point.

Anonymous
3 years ago

Well this is a interesting design although I was expecting something bulkier then this (Like the Mammoth Tank from Command and Conquer.)
Also I’m willing to bet those duel LTLs could one shot the AT-AT.

Anonymous
3 years ago
Reply to  Fractalsponge

I’m not saying it is a bad thing I don’t mind you creating them the way you want them to be. I just wondering on where do you get the ideas on these unusual designs like this one Fractal.

Shaun
Shaun
3 years ago
Reply to  Fractalsponge

That’s what she said?

JAMESMCGR
JAMESMCGR
3 years ago

That looks like it would mess some stuff up. Does it have shields? Turret looks kind of exposed.

JAMESMCGR
JAMESMCGR
3 years ago
Reply to  Fractalsponge

Eh, it makes sense really. I like it. I wish I had even a tenth of your talent, so keep going!

Eric Otness
Eric Otness
3 years ago
Reply to  Fractalsponge

Except perhaps TIEs, at least TIE/LNs, TIE/INs (standard versions anyway), Light Duties, TIE Starfighters (aka the first upgraded version of the T.I.E.), TIE/RCs, TIE/SRs, TIE/SAs, TIE/AGs, TIE/D automated starfighter, pretty much all of the TIE Experimental line save for M3, aka TIE Warhead, TIE/rpt (kind of, most lack it, though some do have the shields), and the TIE ap-1.

Road Warrior
Road Warrior
3 years ago
Reply to  Fractalsponge

Agreed. I thought it was established somewhere that TIES did have navigational shielding. Combat shields is an entirely different animal.

Eric Otness
Eric Otness
3 years ago
Reply to  Fractalsponge

Oh, well, in that case… forget I said anything regarding that. Didn’t know there was such a thing as navigational shields.

Gruma
Gruma
3 years ago
Reply to  Fractalsponge

yeah I think they wouldn´t survive even a scpace to athmosphere flight without a shield, the heat would melt them.

Gruma
Gruma
3 years ago
Reply to  Fractalsponge

Oh I do think the same, the battle on Hoth makes only sense with shielded AT-ATs.
First the rebels can´t do any damage to them, after one goes down a pair of snowspeeders blows it up so easily. I assume that the shielgenerator got damaged from the fall. And the snowspeeders cable attack and Lukes makes sense too, because slow moving objects can bypass most shields.