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Jakob Schifo
Jakob Schifo
2 years ago

Looks like a duck head.

DeathMuffin821
DeathMuffin821
2 years ago

it seems like it can hold around 3 atsp maybe 6 at-ats if i’m correct, i don’t get a good look at the interior so thats my guess

CT-0410
3 years ago

I like the Design

Félix
Félix
3 years ago

Very, very interesting. Thanks.

OriginalSchmill
OriginalSchmill
3 years ago

How long can it survive in terms of rations? It seems like it’s designed to land on a planet’s surface and stay there for quite some time as a base.

Alex Massie
Alex Massie
3 years ago

He says that it is not designed to be pretty and yet he makes it very pretty.

Jason Huddleston
Jason Huddleston
3 years ago

Thank you for doing this ship. I am using it in a tabletop game and I love the detail you have put in this ship. Very helpful.

PhoenixKnight
PhoenixKnight
4 years ago

Reminds me of the ‘flying brick’

CRMcNeill
CRMcNeill
4 years ago
Reply to  PhoenixKnight

Do you mean the F7 “Landing Brick” dropship? If so, I can see it, too, especially seeing the Fractal version used as a space-LST.

PhoenixKnight
PhoenixKnight
4 years ago
Reply to  CRMcNeill

That’s the one especially with the silhouette of the F7

gthompsn
gthompsn
4 years ago

Would you mind doing a sizecomparison with the ISD (which seems to be the defacto standard for space ships) and the Vigil?

Hecatomb
Hecatomb
4 years ago

This reminds me of a design suggestion: the Y-85 Titan dropship is another utilitarian vessel that I’d love to see Fractal’s take on if he wanted to do it. Or any walker drop barge really.

Ragnrok
Ragnrok
4 years ago

Wow, you’ve actually made a traditionally very ugly ship look very good, I’m impressed as usual

CFletch
CFletch
4 years ago

I was just thinking, this thing would make an excellent rapid-deployment command center. Less capable (or expensive) than a full prefab garrison but enough to oversee the pacification of a city or similar largish area in low-level conflict. Lots of room for logistics supplies, barracks modules, and C&C facilities, plus reasonably sized hangars for small craft for transport and recon. Enough armor, shields, and weapons to protect it against small-scale attack.

Jakub
Jakub
4 years ago
Reply to  CFletch

What are C&C facilities?.

PhoenixKnight
PhoenixKnight
3 years ago
Reply to  CFletch

What about IF-120?

CFletch
CFletch
4 years ago

I thought this one was doomed to the idea pile forever. I love the way it turned out. Logistics ships are frequently ignored in SW, and your’s are certainly the best I’ve seen.

Arbelestier
Arbelestier
1 year ago
Reply to  CFletch

Lucas ignored pretty much everything that wasn’t his idea.

Plesiosuchus
Plesiosuchus
4 years ago

Love it! Is there a number for the compliment of fighters or shuttles?

StarkillerXI
StarkillerXI
4 years ago

Love the approach to practicality as opposed to aesthetics, the transportation of imperial assets has always been vague so its refreshing to see something. Is it possible for ATATs to fold their legs?

Road Warrior
Road Warrior
4 years ago

That front end is great and I for one would like to see this setup used again on cargo, industrial, and/or utility ships at some point in the future. The more I look at it, the more I like it. I can imagine an open cargo version of this ship too, with perhaps the entire middle area gone and the command section and engine block connected by extendible stringers and service corridors. In essence, the thing would be a bigger and heavily armed imperial GR75.

But, eh, I don’t know.

Vons Barador
Vons Barador
4 years ago

What a good redesign! I remember seeing the first few pages of this way back when. Between this and the Xi you’ve put together a pretty concise image of an Imperial ground invasion.

Reign
Reign
4 years ago

What could be the standard complement of the Star Galleon? The Legends scource gives only the cargo capacity. Maybe double-quadruple the vehicles of the Y-45 Dropships?

countvertex
4 years ago

I like it!! Another familiar design from the old X-Wing PC games!
I’ll take this opportunity and renew my request – should you find the time – for a panel of ships from those games. Which major ones are still missing? The Strike Cruiser and Carrack Cruiser come to my mind.

gorkmalork
gorkmalork
4 years ago
Reply to  countvertex

Fractal worked up an original Carrack *substitute* not long ago, though it’s been ages since I saw anyone do anything Strike-related.

Chris Bradshaw
Chris Bradshaw
4 years ago
Reply to  gorkmalork

The Kontos is sort of a similar analogue to a Strike, just as the Velox is to the Carrack.

DanielShenise
DanielShenise
4 years ago
Reply to  Chris Bradshaw

Yeah the Kontos is really cool and is my favorite small capital ship in his inventory. That and the little sloop he did are really good original designs.

CRMcNeill
CRMcNeill
4 years ago
Reply to  Chris Bradshaw

Considering most of the modular options on the Strike involved what it could carry, the Kontos wouldn’t be too hard to retcon as the Strike just by giving it a modular cargo bay with hardpoints and power connections…

DarthKarnage
DarthKarnage
4 years ago

I deem it the Space Turtle.

Christopher
Christopher
4 years ago

Have you thought of a name for this yet?
How about the Fakroun class transport?

CRMcNeill
CRMcNeill
4 years ago
Reply to  Fractalsponge

Correct; Star Galleon is the class name from KDY. I have to agree, though, that it sounds a lot like a classification for an armed cargo transport, especially in a universe with star destroyers, starfighters, star cruisers, etc.

CRMcNeill
CRMcNeill
4 years ago
Reply to  Fractalsponge

There’s also precedent within your own works; the Imperial Escort Carrier was never given an official class name, but now it’s the Ton Falk. Something similar would be appropriate here.

And Fakroun appears to be the word for “turtle” in one of the Arabic dialects…

CRMcNeill
CRMcNeill
4 years ago
Reply to  Fractalsponge

My bad. I’m a WEG grognard, so I haven’t followed the Fantasy Flight stuff that closely.

What’s Marvac? I Googled it and got nothing that seemed to fit.

CRMcNeill
CRMcNeill
4 years ago
Reply to  Fractalsponge

LOL. Good one.

“Testudo” has a lot of connections back to the Latin for tortoise, particularly the defensive formation used by the Roman legions for defense against arrows. Following the KDY pseudo-Latin pattern, perhaps Testudor?

Ryadra777
4 years ago
Reply to  Fractalsponge

Shield generator ship? Don’t all ships already have shield generator of their own? So what make that specific ship special?
It is a special type of shield generator that fire a beam at friendly ships to create a second deflector shield or something?

CRMcNeill
CRMcNeill
4 years ago
Reply to  Ryadra777

More probably an area effect shield that can protect an entire fleet, or a mobile planetary shield projector that functions either from orbit, or has to land in order to divert all of its engine power to the shield.

Actually, that sounds like a useful idea for surface units, a mobile theater shield generator that can relocate to provide continuous shield protection against orbital bombardment. Say, something along the lines of the Mobile Repulsor Base (https://starwars.fandom.com/wiki/MFB-4_Mobile_Repulsor_Base), but almost entirely devoted to shield generation, propulsion and some defensive weaponry instead of a multi-purpose survey facility. With the limitation that it has to divert all drive power to the generator in order to keep up a shield, so it can either move or shield, but not both. Then assign 3-4 to a multi-corps formation, so they can leap-frog their coverage, with 1-2 generators projecting the shield while the other 2 move forward along the line of advance, then switching off as needed.

Arbelestier
Arbelestier
1 year ago
Reply to  CRMcNeill

They took the name of the battle of ton falk from weg and applied it later. Can’t recall if FG did it or one of the Holocron bois did it. Much like the TIE Avenger being called Advanced for its game life.

STONEhenk
STONEhenk
4 years ago

I like how the bridge area resembles the cockpits of the newer Imperial/First Order shuttles. Tie Reaper, Zeta-shuttle, Upsilon-shuttle and the upcoming TIE Echelon all have a similar cockpit.

I can’t seem to find any point-defence turrets. Are they there? This thing is in dire need of a Lamcer-class escort.

gorkmalork
gorkmalork
4 years ago
Reply to  STONEhenk

I see a pair of lighter twin mounts (1 light turbo, 1 laser) our host’s used before mounted on the underside of those mediums flanking the bow.

Arbelestier
Arbelestier
1 year ago
Reply to  STONEhenk

The cockpit and head are analogue to the old design in the EU though.
Much like the FO ship designs baring a lot of similarity to the Pallaeon class star destroyers. Seriously, go read up on EU designs dude. Point defense lasers as a concept didn’t exist until after the Clone Wars movies came out. Ten turbolasers and a concussion missile battery was considered sufficent for much of the pirates and occasional rebel patrol when they designed this as an armed merchantman since most Corellian and KDY transports are poorly armed.

The unique ability of the Star Galleon was a hyperspace ejection pod for it’s cargo bay though.

Last edited 1 year ago by Arbelestier
That chiss boi
That chiss boi
4 years ago

Its a turtle

Anthony Giaimo
Anthony Giaimo
4 years ago

Would the Star Galleon deploy the AT-SP right at the edge of an enemies defensive fortifications, let if off somewhere more secure and the Walker has sufficient mobility to make it to the battlefield or is there a second transport that would move the AT-SP after the Galleon drops it off?

JAMESMCGR
JAMESMCGR
4 years ago

Are the glowing rectangles hangars? This is awesome, I wonder how much stuff it can hold.

gorkmalork
gorkmalork
4 years ago
Reply to  JAMESMCGR

Yep, the glowing borders indicate hangar doors.

Taghmata Omnissiah
Taghmata Omnissiah
4 years ago
Reply to  JAMESMCGR

Old data speak about 100,000 metric tons of cargo.

CRMcNeill
CRMcNeill
4 years ago
Reply to  Fractalsponge

One of the older Sourcebooks did have mass/volume conversions depending on what general type of cargo was being hauled (as well as a generic rule that ships had 4 cubic meters of cargo space for every 10 metric tons of cargo capacity), but no clear rule as to what happened to ship performance once the listed maximum was exceeded. A more realistic rule would be a graduated system where performance and acceleration were penalized as cargo mass increased.

Beersatron
Beersatron
4 years ago

No extending landing gear, just those presumably hardened rectangular nubs on the bottom?

Cdr. Rajh
Cdr. Rajh
4 years ago

Does the rear entrance connect the to main hold or do the walker crews have to draw straws to see who has to put his/her walker next to the thrusters?

Shaun
Shaun
4 years ago

Look. At. That. Butt… o_0

>_<

Shaun
Shaun
4 years ago
Reply to  Shaun

But, to be fair, my first thought was, “awwwwuh, she’s having a baby!”

gorkmalork
gorkmalork
4 years ago
Reply to  Shaun

“Congratulations, it’s an AT-SP. Ohhh, someone must see some hovertanks-go to it, champ!”

Beersatron
Beersatron
4 years ago

Awesome! I noticed the side loaded AT-AT and was like … “that’s cool!” and then my eyes finally registered the massive walker coming out the butt between the engines and was like … “take my money!!” 🙂

CRMcNeill
CRMcNeill
4 years ago

Nice work. Does this still have the ejectable cargo bay from the original, or are you going a more conventional route?

CRMcNeill
CRMcNeill
4 years ago
Reply to  Fractalsponge

That’s reasonable; I did something similar with the Interdictor, stripping out the gravity well projectors for cargo space and making it a fast fleet transport. On the face of things, the original Star Galleon seems built as a challenge for a group of high-level PCs making a boarding action. Too bad WEG neglected to include anything to help game out the scenario, like random encounter tables.

CRMcNeill
CRMcNeill
4 years ago
Reply to  Fractalsponge

The only time the Star Galleon was used for its actual listed purpose was as the “boss fight” of the Far Orbit Project privateer campaign, which was also the most detailed WEG ever got about the difficulty of successfully capturing it. I went on a tear a while back of rewriting a lot of WEG game stats to better fit their write-ups, and the Star Galleon was definitely the most challenging, even with Far Orbit Project as a resource.

CRMcNeill
CRMcNeill
4 years ago
Reply to  Fractalsponge

Abdiel? I don’t get the reference.

Chris Bradshaw
Chris Bradshaw
4 years ago
Reply to  CRMcNeill

40 knot WW2 era British heavy minelayers built on a large destroyer hull, with an excellent AA suite.

They ended up being used as very survivable transports for isolated garrisons like Malta in addition to their intended role.

CRMcNeill
CRMcNeill
4 years ago
Reply to  Chris Bradshaw

Thanks. Obscure, but useful.

CRMcNeill
CRMcNeill
4 years ago
Reply to  Fractalsponge

Random thought: perhaps it’s still equipped with the anti-boarding defenses, but the ejectable cargo bay isn’t an integrated component. Instead, have it be regular cargo bay loaded with droid-crewed self-propelled cargo pods that can be carried aboard any ship with enough landing deck space to fit a walker or light freighter. That way, rather than having to build the ship around a single large ejectable cargo bay, you can pack a more normal cargo bay with hundreds of self-propelled containers.

That adds an extra layer of security to the last resort: imagine the confusion for a bunch of pirates or Rebels when the Star Galleon’s cargo bay doors pop open and a couple hundred pods scatter in all directions. For particularly valuable cargos, the vast majority of them would be decoys, so the attackers are faced with a shell-game on steroids, with even the valuable cargo split a dozen different ways between multiple pods. Alternately, the pods can be stripped out completely and used for hauling more conventional cargo (or walkers).

Daib
Daib
4 years ago
Reply to  Fractalsponge

Hey, if you look at the old Marvel comics, if that high value cargo is important enough, you send a battlegroup built around a Praetor and a similarly sized carrier. Didn’t work out that well, but A for effort.

Arbelestier
Arbelestier
1 year ago
Reply to  Fractalsponge

The flavor gimicks are what made the ships unique for a roleplaying perspective. You may as well make a new imaginary design from the multitudes of non-existent destroyer like frames then for its role.

Steve
Steve
4 years ago

She looks like she’s got a sticker somewhere saying “We break for nobody!” She’s magnificent is what she is 😀

Eric Otness
Eric Otness
4 years ago
Reply to  Steve

I take it that’s a Spaceball reference regarding the sticker? Yeah, that would be neat. Too bad she’s nowhere near as massive as the ship in the film (from the amount of time it took before we could see the other end of the ship, I’d wager it’s even LONGER than the Executor).

gorkmalork
gorkmalork
4 years ago
Reply to  Eric Otness

Based on the size of Mega-Maid’s crown-spokes (each of which doubles as a single-being escape pod ejector) & ear canals (which just barely fit a Winnebago with wings), Spaceball I’s default mode might be closer to an Imp-standard frigate or light destroyer in scale. Big E’s dorsal bric-a-brac could probably hide a couple shifts’ worth of those things with room to sneak a smoke break.

Eric Otness
Eric Otness
4 years ago
Reply to  gorkmalork

Huh, could have fooled me, especially given it’s 2-minute-long opening scene. Guess it’s even slower than either a sleepy hutt or a bantha on Hoth (the only other means for it to take that long).

Come to think of it, the Stealth Ship looks pretty similar to the default mode of Spaceball I. Might use it in a fanfic I’m planning for Star Wars (set in the Legends continuity, since quite frankly, the Disney Canon stinks badly), justify it as a sister-ship in terms of development to the Stealth Ship, or even a later mass-production model that was stolen during the early development of the Empire by a coup.

Proton
Proton
4 years ago

A surprise to be sure, but a welcome one.

gthompsn
gthompsn
4 years ago

what a welcome surprise!

Jamie
Jamie
4 years ago

Wow. Your models are superb, Sir.

Road Warrior
Road Warrior
4 years ago

Nice. I really dig the new bridge area. This things needs various companions, boss!!!