The armamment is not known, but a youtube video I saw said the Bellator had heavy quad turbolasers, ion cannons, point defense cannons, and (possibly) concussion missile launchers. I’ll leave the link to the video here: https://www.youtube.com/watch?v=Bu1zTIwNqy4&t=55s
The Video is WAAAAYYY off in it’s estimates, undergunning it significantly. It’s main armament is comprised of dual turret 720 tetraton turbo lasers. Medium turbo lasers are in the Gitaton range.
Gigaton range that what Fractal Sponge put But Meta Nerdz did not undergo it significantly or are his firepower estimates are unreasonable given the models he was working it.
Medium turbolasers are high gigaton to low teraton range light turbolasers are high megaton range to low gigaton range and heavies are high teraton range to low petaton range. Missiles are the same. Heavy laser cannons are low megaton range to high megaton range medium laser cannons are low megaton range to mid kiloton range light laser cannons are anywhere below that threshold. If those numbers are right fractals warships are underpowered in terms of power generation.
The numbers are calculated from reactor volume, then divide by number of guns assuming 1 shot/second (more or less). My numbers are internally consistent but I don’t really expect anyone else’s version to be.
Plus do the Mandator line Sovgerian Eclipse Viscount Resurgent classes, please It would get new starships maybe even the Imperium the Tarken. The imperium creator Candis died on the Wolf’sshipyard website. He died format surgery to amputate his foot went wrong. I was a member of the website at some point in the past and locked it up. It would be interesting if you reduced the Preator Impeller Compaller Considator Presucuter and Legator type warships.
It’s doubtful Fractal will ever do those ships you listed. I did mention to you on another thread that if you want them, get Blender, and have a go at doing them yourself. I’ve been wanting a 3D model of the two Tarkins myself, and as no one has tackled them yet, I’m going to have a go myself, after developing my skill using a couple of TinkerTanker and Anowi Shipyards designs as testbeds.
Sorry to hear about the Imperium designer. 🙁 Would have been nice to contact them to get permission to tackle that beast at some point. Was they the same designer who did that pencil sketch of that monstrosity the Imperium-L class? Now there’s a beasty that would take a lifetimes work to complete in 3DSMAX or Maya! 😛 Would a PC even be able to handle it? Lol 😮
P.S. I gave up with Wolf’s Shipyard after the ‘Great Purge’, most of the SW designs were lost. I mainly stick with ArtStation and Sci-Fi Meshes. I’d love to get back on DeviantArt, but it always returns so many error pages, even when I tried creating a new account. 🙁 Anyone know what’s up with that?
The ‘Great Purge’ was the name given by a lot of Wolf’s Shipyard users when the site crashed a while back and loads of designs/artwork were wiped from the server, mostly the good SW designs, and strangely enough, both the Tarkin designs.
Like I said, it would be nice if I could get back on DeviantArt, but I can’t, lol 🙁
ArtStation is definitely the best place to go now, that’s for sure.
If you don’t want to give 3D modelling a go yourself, give me a list of the ships and I don’t mind having a crack at doing the ‘funky fanon’ ones someday, after I’ve reached a certain skill level. 😀 As I mentioned, the Tarkin and Tarkin II dreadnoughts are already on my list. 😉
The Sovereign the eclipse the imperium the mandator line supremacy resurgent viscount blue driver mediator strident the bulwark I do not mind I just lack the software and the skills
Ok, I’ll make a list. What and when out of it depends, and it won’t be for a while, as like you, I lack the skills atm, but am working on it. As for the software, do like i did (thanks to Fractal’s suggestion) and download Blender, it’s free. 🙂 Just learn the interface and then mess about with it for a while, then when you’re confident enough, start designing/building your model.
There’s a nifty little basic 3D modelling app you can download off Google Play Store (don’t know about Apple) on your mobile (cell) or tablet. It’s limited, but it does teach you the basics. I’ve used it to model a few basic level starfighters. 😀
Never underestimate the Bellator, even the original battlecruiser variant, let alone Fractal’s ‘Redux’ dreadnought update which is even more ‘kick-assier’! 😉
Its a pure dreadnought and likley not powerful enough
John Eley
5 years ago
this is a really good renders of the Bellator Class Super Star Destroyer, I recommend to do an interior view of the Bellator class rather than the exterior.
Steve
7 years ago
What’s the armament and fighter capacity of the Bellator class?
Here what he/she list the Bellator’s weapons:
32x 720-teraton Duel Heavy Turbolasers (16×2)
192x 240-teraton Quad Heavy Turbolasers (48×4)
320x 40-teraton Octuple Heavy Turbolasers (40×8)
56x 240-teraton Quad Heavy Ion Cannon (14×4)
108x strategic missile tubes
288x tactical missile tubes
568 200-gigaton Quad Medium Turbolasers (142×4)
As for Fighters it carry 6 fighter wings (72×6 = 432 fighters)
I think the bellador had around 800 to 1,000 turbo lasers about a hundred ion cannons and for laser cannons I put it just below the turbo laser number this is all me guessing
Wonder if Fractal will do a Mandator 3 at any point
Grand Admiral Declann
7 years ago
I love your work Fractal! The models are of the highest quality that I have seen. Combining my three favorite things: an extreme eye for detail, Star Wars, and Capital Ships.
Nah, the Assertor Star Dreadnaught, or the Eclipse Star Dreadnaught. Those 2 Star Dreadnaughts have a Superlaser in their prows. Both can split a small moon or destroy a continent. But the Assertor can also destroy a planets ecosystem by itself with its Turbolaser Batteries as well, because the Assertor does not just have a Superlaser, but hundreds of Turbolaser turrets. In fact, I even think that an Assertor could take on an Executor and win. Especially if the Assertor uses its Superlaser.
The Bellator is really something between the Tarkin Doctrine and Thrawn’s Rule. Thrawn’s Rule says that it’s better to have a fleet of starfighter carriers and small, fast, and agile ships rather than a fleet made up of massive dreadnoughts used to terrify insurgents into submission, and it’s better to win with superior strategy than superior numbers and/or firepower. This is in direct contrast with the Tarkin Doctrine, which states that it is better to win through sheer power, and the best way to rule is through fear. The Bellator slots between both rules in that it is a massive, powerful dreadnought that could strike fear into the hearts of insurgents, but it is also rather small for a dreadnought, and it is incredibly fast and agile.
Grand Admiral Declann
8 years ago
I love this ship! I wonder when it will be made into Cannon, because if it AND the Assertor don’t make it, I will not be happy. I LOVE the engine shots! Does the Bellator have any emergency thrusters like the Imperator/ Imperial class?
Anonymous
8 years ago
So Fractal are you doing some other work or something right now?
Anonymous
8 years ago
So Fractal I bet you think the Resurgent class battlecruiser having over 1,500 turbolasers and ion cannons is also fanfic bullshit like the kyber crystals powering the turbolasers right?
1500 is plausible, assuming it uses lighter HTL like an ISD, and that count includes all the MTL and LTL. A 3km+ ship is pretty damn big. I don’t like the kyber crystals thing for style reasons. I’m holding to this idea that technology doesn’t change that much in the basics – just in scale and implementation. Now a kyber-boosted turbolaser isn’t necessarily counter to that, but it ties into the big problem with the sequels as I see so far: make everything bigger and better RAWR because rule of cool must work that way right? It’s creatively bankrupt and fanfic-y. Generate danger from the villains by showing, not declaring and not puffing up the fluff material or by fiat. For instance, Veers in TESB was a lot more frightening a bad guy because he actually looked like he knew what he was doing – you got that just by watching him casually and professionally demolish Echo base without Hux’s overacted neu-Nuremberg histrionics. Maybe it’s a kid/adult thing. As an adult, competence on the other side is much more chilling than them just being loud and brash.
I think lightsaber-related-crystal boosted turbolasers is a fanfic-y concept because I wrote fanfic using the idea when I was a a pre-teen. So I KNOW it’s fanfic-y. Also how the hell does it work? Crystals boosting range, ok I can buy that. But boosting power? wtf? We’re already assuming near 100% conversion from mass annihilation. What the hell kind of black magic are crystals doing to circumvent that? Also, “crystals” – please directors get a goddamn clue and read less trope-y scifi for inspiration.
Ok then and by away there is now another Resurgent class battlecruiser called the Absolution (like the name better than the Finalizer or not?) in the Star Wars novel Phasma.
And I might bet you also say the same for the Executor Star Dreadnought which said to have over 5,000 turbolasers and ion cannons
5000 is no issue for Executor, especially if you count lighter weapons.
Absolution is good name, and yeah I think it’s a lot better than Finalizer. I’m waiting for the stupid name they’re going to stick on the Last Jedi ships.
I’m satisfied with Leia’s flagship being named Raddus. It’s a coherent call back to Rogue One, and the ship itself is internally consistent with everything we know about the Mon Calamari in size and shape. They even got the class nomenclature correct by designating it (3km) as a heavy cruiser.
Speaking of the Executor these dreadnoughts in legends said to have 250 Assault concussion missile tube with 30 missiles in each tube which times it by 250 tubes and you get a whopping 7,500 missiles!
Perhaps because I didn’t write excessive starwars fanfics, but I don’t mind the notion of Kyber crystals stuck in Turbolasers to amplify their firepower. Sounds like an experimental line of Turbolaser technology the First Order is willing to push into production for the sake of having the bleeding edge and the best military equipment. It’s not something implemented galaxy wide, for reasons (Kyber is rare to find/unpredictable to use in large quantities).
Since the Finalizer never fired its turbolasers at anything, we’ll have to see what effect these new Kyber-enhanced primary batteries have when inevitably Resurgent-battlecruisers begin their attack on the Raddus.
R1’s use of K-crystals kinda-sorta made sense to me re: the Death Star(s?) due to the combination of Amplifier Stones(C), experimental compound-laser shenanigans & sheer raw scale. Whether the lightsaber rocks provide enough of a boost at (heavy) destroyer output for Resurgents to one-volley butcher OT-era ships in their weight class…let’s just say I’ll have to see that before believing. Unless, of course, Snoke spends half his offscreen time personally conducting DAAAHK SIED rites over each shipment from the Fortress (Mines) of Solitude.
Can’t say I’m a huge fan of this particular hype-machine strain either. “TIE/ln rehashes with a half-dozen extra weapons + features (and nearly no extra room for same)!” “Super-sized Death Star Squared(R) that LITERALLY KILLS A STAR before smacking your whole solar system!” “Bigger, badder star destroyers with technobabblitron-mineral-boosted main guns which putter about elsewhere when Your Heroes blow up Death Star Squared!” Just ’cause the kyber factor was more/less non-detrimentally retconned into DS1’s history doesn’t mean I found it especially vital or clever.
For the resurgent, with 1500 turbolasers, It would give approximately a gun every 70m (assuming the distribution is even on the hull and the trenches), which is not unreasonable for a warship assuming they take into account anti-fighter weaponry. We never hear about those on the standard ISDs, despite the fact that they demonstrably exists. But with such a large array of AA battery, Finn & Poe’s TIE should have been instantly obliterated in a gigantic crossfire, even without the aid of guided missiles.
Ship wasn’t in combat so it might be a reaction time thing. Besides they launched several fighters on them, so it’s not like the ship needed to turn all of its firepower on one rogue fighter.
Numerous large (or at least visible) batteries were opening fire on them though. They even took the risk of making a run along the hull to destroy two of them, assuming that they would be a danger at long range, which would be both suicidal and useless if AA batteries numbered in the hundreds.
And I didn’t see the ship launching fighters after them (not immediately anyway).
If we assume that the resurgent has the same number of weapon as a scaled up ISD, it should have around 480 medium/heavy TLs, the rest being light TLs and AA defenses, not including the octuple TL batteries who are still 8, and of the same size as on the standard destroyer *sigh*.
I never bought this theory that Imperators were completely inept at handling fighter threats. It was never said anywhere in the OT for anything but the Death Star defenses, but somehow it caught on to the point of becoming comical.
A resurgent scaled down to 1600m would give 187 guns. assuming the information given to this point are true, all of that would be divided into 8 ultra-heavy TLs, 3 heavy TLs, 60 medium TLs and 116 AA light TLs/laser cannons, which would be reasonable since Venators (being 4-5 time less voluminous) are equipped with 52 of them.
It still would be a step back from the previous era which would signify the change of doctrine.
@valoren
Ditto re: the “Death Star turrets couldn’t hit snubs” trope being laid on several layers too thick. Don’t recall any mention of fighters (besides Finn & Poe’s) either-‘just’ several missiles ’till one connected, and enough laser-tracers on both exterior and cockpit-interior shots to indicate a fair amount of fire even with those two (medium?) turrets gone. Starting to wonder whether that hull-skimming (and the bit where Poe weaves between prow girders) was mainly to mask Team Stormpilot as long as possible, with the turrets a split-second target of opportunity. Also gotta wonder how often FO crews drill for light-craft defection, considering what a lockdown the brass presume to have on trooper loyalty. I’m not quite sold on the “underdefended in non-story-reasons circumstances” card (that TIE didn’t exactly get far), but Resurgents might’ve prioritized heavy/medium weapons & rapid fighter-launch, with PD coming in third.
Darth Ashes
8 years ago
Hi Fractal. Fantastic! 🙂 Still my favourite Imperial ship ever! Though those new designs are looking kind of sexy too. Any chance of doing maybe an ‘upgraded’ Bellator II-Class? Sorry I haven’t been able to email you yet, will try to soon.
Xeno
8 years ago
A wonderful late birthday present
Looks superb
Road Warrior
8 years ago
I always assumed since Executor was the flagship of Death Squadron and Darth Vader’s personal command ship; she was outfitted with psychological warfare in mind. Painting the hull in a much darker tone than per standard for the navy and giving her a menacing (and unique for her size) engine glow would do the trick. Growing up I imagined some fuel additive at play. Perhaps some sort of spin-cooled argon gas….
Executor was used as a symbol as much as anything else..
Perhaps the practice was standardized for its class.(old EU art does show other command ships such as Terror and Lusynka(?) with red engine glows). Or, perhaps the practice wasn’t standardized. There is nothing wrong however with picturing a sister ship out there sporting blue engine glow.
I really dunno about Iconic Terrifying Mass/Shape/Coloration(R) being the primary in-universe (as opposed to ILM creative team meta) factor in Executor’s design (Vengeance/Eclipse/Sovereign, on the other hand…). Similar ‘spook the enemy’ fluff text gets applied to the AT-AT, and those beasties seemed functional/durable enough at Hoth (though I’d still want something closer to a traditional tank). Suppose it depends on how much time you figure the Imperial fleet’s heavier elements just spent cruising around spooking Core worlds & monitoring crucial supply chains between the odd Rebel encounter worth their use. Seems likely the EU artwork was just following film precedent, though I’d love to know how often said games had the battlewagons playing any role besides ‘extra-prickly fighter strike objective’.
In it’s comic introduction Dark Empire, the ships were never named, wikia sites simply named it Humpback star battlecruiser.
But the artwork made it look more Mon Calamari design especially it’s organic back side. http://starwars.wikia.com/wiki/File:Imperial_Star_Cruiser.jpg
Eh, Mon Cals never seem to work with pointy edges if they can help it-even with the partial thruster shroud that DE ship’s plainly a KDY (or at least KDY-derived) design. Fractal really filled the bow & keel out when deriving the Bellator in turn from that thing-dunno whether that makes the comic original an earlier mark or separate ship class.
J.J.
8 years ago
My understanding is that a red engine might be less efficient than a blue engine, since if I assume it is giving off black body radiation, then the blue color would mean the engine is hotter than a red engine. The hotter the engine the greater the thrust.
Agreed on Roy G. Biv if we were discussing engines operating entirely under current knowledge of physics. As-is in SW, we have alphabet-fighters with sundry shades of pink & orange nozzle-glow seemingly regardless of spaceframe shape or role, TIEs with no visible exhaust to speak of(?), and most bigger ships seem to go blue. I suppose a case could be made for Death Squadron’s sublight speed being dictated by Executor’s lack thereof, but then we have the Falcon struggling to outrun said flagship at the end of ESB.
My thinking is that Hoth approach was pretty glacial – why rush when the shield was already up? Red for station keeping, shifting to blue for full thrust, which is rare. We don’t see engines for the Falcon chase, which might have been blue-white. Executor we know was fast because it accelerated with the destroyer screen at Endor to spring the trap.
Interestingly, I don’t think there’s any canon/legends footage of standard Imperators ever having red engine glares no matter how slow they were moving. When the destroyer station-keeping over Jeddah City turned on its main engines and started leisurely accelerating away at the pace of a Honda Fit, the colour of the engine glow went directly to blue , with no visible intermediate steps.
Point there. Maybe Impstars pack enough juice into a (relatively) tight hull to run hot no matter what setting the thrusters are on…or we might be dealing with Artistic Physics License(R) yet again. Road Warrior’s ‘fuel additive’ thought might be onto something.
I was thinking that the Destroyer above Jeddah was using full power to the engines to overcome the planets gravity and air resistance. In space the ship would not need that much thrust to achieve the samd rate of acceleration. Just a theory however.
@Adm. Drakkmar
Continuous thrust wouldn’t be needed to keep humming in a straight line once you’re in vacuum, true. The Jedha destroyer might’ve been using engines to (lightly) propel/steer & repulsors to ascend ’till it hit safe altitude/distance from the city to start moving in earnest. Still not sure just how efficient those are on a naval scale besides (a) presumably enabling crippled dreadnoughts (Ravager in TFA) to make (relatively) intact crash-landings & (b) allowing Impstar-scale ships some degree of atmospheric operation.
I would not delve too deep into the details here. The exhaust glow looking exactly alike in an athmosphere as it does in vacuum is more than unlikely and the film makers for sure did not consider plasma physics here. It probably leads to all kinds of contradictions trying to explain this for the Jedha destroyer scene.
There was an interesting theory on the SD.net thread about Star Wars engines pushing on hyperspace instead of realspace, which explains the total lack of heat/radiation/plasma effects that should be generated when something emitting that much energy is turned on in low atmosphere.
@steve
But hyperspace and realspace are strongly linked together. It’s a fact known for a long time that gravity, like the one of a planet will have an effect on hyperspace. Also it would be like opening Pandora’s box, since If they can make all that energy disappear somehow (even if it’s not destroyed from the universe, hence sparing conservation of energy), they could probably turn that technology into some sort of hyperspace shield, who would make a turbolaser bolt harmless the time it take for it to go through a ship.
And for all we know the destroyer taking off could have killed everyone, since we don’t see the city after that except from a long distance.
Starfighters are much, much smaller than capital ships, so it seems logical for a starfighter’s engines to be less powerful than the engines on a capital ship. And by the way, you can see the exhaust on a TIE fighter: it’s the two little red dots on the fighter’s rear that look like taillights (and that’s what I thought they were when I first saw a TIE fighter). We do see a lot of capital ships with blue engine exhaust, including Mon Cal ships and Imperial Star Destroyers, and there are very few non-capital ships that have blue exhaust; the Millennium Falcon and other YT-series ships are some of the few that do. I think that exhaust color usually is indicative of the relative power of a ship’s engines. Engines that emit a blue glow are probably relatively more powerful than engines that emit a red or orange glow.
The Executor-class seems to be the one exception. Considering the very few engines and their relative size compared to the ship, the Executor’s engines would have to be really powerful just to get the Executor to move one inch forward. Yet the exhaust is red instead of blue.
I kinda hope that, someday, some nerd like us will probably edit ESB to have the Executor’s engines glow blue instead of red. But that’s just me.
In legends the color of engine exhaust is directly caused by the quality (By extension cost) of the fuel. Highest=Blue, Lowest=Red. The same with turbolasers except Highest Quality=Green.
gorkmalork
8 years ago
Whoahoho, shading & engine flare for what remains my favorite EU-extrapolated capital craft. Shots 1 & 4 in particular are all the early birthday gift I needed this year.
RedBird
8 years ago
That looks awesome…
Ragnrok
8 years ago
Wow! those shots look amazing!
Anonymous
8 years ago
So Fractal I might have encounter the most weirdest star ship ever:/revision/latest?cb=20060318184652
But the weirdest part of it is that it piloted by alien dinosaurs the Ssiruu and the Pweck I’am not kidding with you.
Here what they look like
:/revision/latest?cb=20061206184105
:/revision/latest?cb=20070529022514
Eh, I’ve seen weirder from Legends’ 90s heyday. Ssi-ruuk capitals seem to have a Mon Cal-esque proclivity for hull blisters, and the curvy brim trenches seem a little art-deco, but Nebulons and ‘Assault Frigates’ have ’em beat to stardust for sheer abstract oddity. Plus, I have to give the one-book-antagonist dinos props for naval designs with *visible guns*.
Just pointing out one structural feature in common; otherwise they’re quite distinguishable (though Ssi-ruuvi blister layouts are a lot more sparse & symmetrical). And…Sithspit, is that an age-of-sail vessel composed of floppy disks?
Chris Bradshaw
8 years ago
Everyone’s favorite Dark Empire refugee has finally figured out how to turn on its engines.
The Cherenkov radiation style glow works well with Star Wars, but given how the Bellator is much closer in scale to the Executors than destroyers, wouldn’t it make sense to use a red engine glow?
I get the distinct impression Executor’s shade of thruster-backlight stems from the same arbitrary aesthetics logic applied to Imperial/Republic/Alliance laser-tracer differences: ‘cuz it looks cool. Dunno whether there’s any appreciable Roy G. Biv output-for-thrust implication difference to parse out between Ex & Bellators either, since the former never seemed to have much trouble chasing the Falcon or keeping pace with a destroyer screen at sublight.
Anonymous
8 years ago
Ah so doing lighting updates then so I bet you either update the Allegiance or more Assertor since there only one picture of it for testing.
How many weapons did it have
The armamment is not known, but a youtube video I saw said the Bellator had heavy quad turbolasers, ion cannons, point defense cannons, and (possibly) concussion missile launchers. I’ll leave the link to the video here: https://www.youtube.com/watch?v=Bu1zTIwNqy4&t=55s
The Video is WAAAAYYY off in it’s estimates, undergunning it significantly. It’s main armament is comprised of dual turret 720 tetraton turbo lasers. Medium turbo lasers are in the Gitaton range.
Gigaton range that what Fractal Sponge put But Meta Nerdz did not undergo it significantly or are his firepower estimates are unreasonable given the models he was working it.
Um, no. The mediums are gigaton range. The heavies top out at 720TT.
Medium turbolasers are high gigaton to low teraton range light turbolasers are high megaton range to low gigaton range and heavies are high teraton range to low petaton range. Missiles are the same. Heavy laser cannons are low megaton range to high megaton range medium laser cannons are low megaton range to mid kiloton range light laser cannons are anywhere below that threshold. If those numbers are right fractals warships are underpowered in terms of power generation.
The numbers are calculated from reactor volume, then divide by number of guns assuming 1 shot/second (more or less). My numbers are internally consistent but I don’t really expect anyone else’s version to be.
Turrets or guns because they still far short but are consistent how to calculate reactor volume
Plus do the Mandator line Sovgerian Eclipse Viscount Resurgent classes, please It would get new starships maybe even the Imperium the Tarken. The imperium creator Candis died on the Wolf’sshipyard website. He died format surgery to amputate his foot went wrong. I was a member of the website at some point in the past and locked it up. It would be interesting if you reduced the Preator Impeller Compaller Considator Presucuter and Legator type warships.
It’s doubtful Fractal will ever do those ships you listed. I did mention to you on another thread that if you want them, get Blender, and have a go at doing them yourself. I’ve been wanting a 3D model of the two Tarkins myself, and as no one has tackled them yet, I’m going to have a go myself, after developing my skill using a couple of TinkerTanker and Anowi Shipyards designs as testbeds.
Sorry to hear about the Imperium designer. 🙁 Would have been nice to contact them to get permission to tackle that beast at some point. Was they the same designer who did that pencil sketch of that monstrosity the Imperium-L class? Now there’s a beasty that would take a lifetimes work to complete in 3DSMAX or Maya! 😛 Would a PC even be able to handle it? Lol 😮
P.S. I gave up with Wolf’s Shipyard after the ‘Great Purge’, most of the SW designs were lost. I mainly stick with ArtStation and Sci-Fi Meshes. I’d love to get back on DeviantArt, but it always returns so many error pages, even when I tried creating a new account. 🙁 Anyone know what’s up with that?
Artstation is better than wolfs shipyard what is the great purge deviant is another excellent source
The ‘Great Purge’ was the name given by a lot of Wolf’s Shipyard users when the site crashed a while back and loads of designs/artwork were wiped from the server, mostly the good SW designs, and strangely enough, both the Tarkin designs.
Like I said, it would be nice if I could get back on DeviantArt, but I can’t, lol 🙁
ArtStation is definitely the best place to go now, that’s for sure.
If you don’t want to give 3D modelling a go yourself, give me a list of the ships and I don’t mind having a crack at doing the ‘funky fanon’ ones someday, after I’ve reached a certain skill level. 😀 As I mentioned, the Tarkin and Tarkin II dreadnoughts are already on my list. 😉
The Sovereign the eclipse the imperium the mandator line supremacy resurgent viscount blue driver mediator strident the bulwark I do not mind I just lack the software and the skills
Ok, I’ll make a list. What and when out of it depends, and it won’t be for a while, as like you, I lack the skills atm, but am working on it. As for the software, do like i did (thanks to Fractal’s suggestion) and download Blender, it’s free. 🙂 Just learn the interface and then mess about with it for a while, then when you’re confident enough, start designing/building your model.
There’s a nifty little basic 3D modelling app you can download off Google Play Store (don’t know about Apple) on your mobile (cell) or tablet. It’s limited, but it does teach you the basics. I’ve used it to model a few basic level starfighters. 😀
Never underestimate the Bellator, even the original battlecruiser variant, let alone Fractal’s ‘Redux’ dreadnought update which is even more ‘kick-assier’! 😉
Its a pure dreadnought and likley not powerful enough
this is a really good renders of the Bellator Class Super Star Destroyer, I recommend to do an interior view of the Bellator class rather than the exterior.
What’s the armament and fighter capacity of the Bellator class?
I’d love to know this as well
Here what he/she list the Bellator’s weapons:
32x 720-teraton Duel Heavy Turbolasers (16×2)
192x 240-teraton Quad Heavy Turbolasers (48×4)
320x 40-teraton Octuple Heavy Turbolasers (40×8)
56x 240-teraton Quad Heavy Ion Cannon (14×4)
108x strategic missile tubes
288x tactical missile tubes
568 200-gigaton Quad Medium Turbolasers (142×4)
As for Fighters it carry 6 fighter wings (72×6 = 432 fighters)
What is your Source Mr. Ryadra777?
because I really what that source you have there
Here the source. http://bbs.stardestroyer.net/viewtopic.php?p=2911419#p2911419
I think the bellador had around 800 to 1,000 turbo lasers about a hundred ion cannons and for laser cannons I put it just below the turbo laser number this is all me guessing
Judging by the size of the hangers my guess is between 150 to about 250 Tie series starfighters
How fast is this thing?
A day late but this Bellator model is now a decade old! (Finish at 2008-09-15)
Here the link to it for proof: http://bbs.stardestroyer.net/viewtopic.php?p=2890491#p2890491
it is still holds up
Wonder if Fractal will do a Mandator 3 at any point
I love your work Fractal! The models are of the highest quality that I have seen. Combining my three favorite things: an extreme eye for detail, Star Wars, and Capital Ships.
The definition of the Tarkin Doctrine
Nah, the Assertor Star Dreadnaught, or the Eclipse Star Dreadnaught. Those 2 Star Dreadnaughts have a Superlaser in their prows. Both can split a small moon or destroy a continent. But the Assertor can also destroy a planets ecosystem by itself with its Turbolaser Batteries as well, because the Assertor does not just have a Superlaser, but hundreds of Turbolaser turrets. In fact, I even think that an Assertor could take on an Executor and win. Especially if the Assertor uses its Superlaser.
The Bellator is really something between the Tarkin Doctrine and Thrawn’s Rule. Thrawn’s Rule says that it’s better to have a fleet of starfighter carriers and small, fast, and agile ships rather than a fleet made up of massive dreadnoughts used to terrify insurgents into submission, and it’s better to win with superior strategy than superior numbers and/or firepower. This is in direct contrast with the Tarkin Doctrine, which states that it is better to win through sheer power, and the best way to rule is through fear. The Bellator slots between both rules in that it is a massive, powerful dreadnought that could strike fear into the hearts of insurgents, but it is also rather small for a dreadnought, and it is incredibly fast and agile.
I love this ship! I wonder when it will be made into Cannon, because if it AND the Assertor don’t make it, I will not be happy. I LOVE the engine shots! Does the Bellator have any emergency thrusters like the Imperator/ Imperial class?
So Fractal are you doing some other work or something right now?
So Fractal I bet you think the Resurgent class battlecruiser having over 1,500 turbolasers and ion cannons is also fanfic bullshit like the kyber crystals powering the turbolasers right?
1500 is plausible, assuming it uses lighter HTL like an ISD, and that count includes all the MTL and LTL. A 3km+ ship is pretty damn big. I don’t like the kyber crystals thing for style reasons. I’m holding to this idea that technology doesn’t change that much in the basics – just in scale and implementation. Now a kyber-boosted turbolaser isn’t necessarily counter to that, but it ties into the big problem with the sequels as I see so far: make everything bigger and better RAWR because rule of cool must work that way right? It’s creatively bankrupt and fanfic-y. Generate danger from the villains by showing, not declaring and not puffing up the fluff material or by fiat. For instance, Veers in TESB was a lot more frightening a bad guy because he actually looked like he knew what he was doing – you got that just by watching him casually and professionally demolish Echo base without Hux’s overacted neu-Nuremberg histrionics. Maybe it’s a kid/adult thing. As an adult, competence on the other side is much more chilling than them just being loud and brash.
I think lightsaber-related-crystal boosted turbolasers is a fanfic-y concept because I wrote fanfic using the idea when I was a a pre-teen. So I KNOW it’s fanfic-y. Also how the hell does it work? Crystals boosting range, ok I can buy that. But boosting power? wtf? We’re already assuming near 100% conversion from mass annihilation. What the hell kind of black magic are crystals doing to circumvent that? Also, “crystals” – please directors get a goddamn clue and read less trope-y scifi for inspiration.
Ok then and by away there is now another Resurgent class battlecruiser called the Absolution (like the name better than the Finalizer or not?) in the Star Wars novel Phasma.
And I might bet you also say the same for the Executor Star Dreadnought which said to have over 5,000 turbolasers and ion cannons
5000 is no issue for Executor, especially if you count lighter weapons.
Absolution is good name, and yeah I think it’s a lot better than Finalizer. I’m waiting for the stupid name they’re going to stick on the Last Jedi ships.
I’m satisfied with Leia’s flagship being named Raddus. It’s a coherent call back to Rogue One, and the ship itself is internally consistent with everything we know about the Mon Calamari in size and shape. They even got the class nomenclature correct by designating it (3km) as a heavy cruiser.
Speaking of the Executor these dreadnoughts in legends said to have 250 Assault concussion missile tube with 30 missiles in each tube which times it by 250 tubes and you get a whopping 7,500 missiles!
Perhaps because I didn’t write excessive starwars fanfics, but I don’t mind the notion of Kyber crystals stuck in Turbolasers to amplify their firepower. Sounds like an experimental line of Turbolaser technology the First Order is willing to push into production for the sake of having the bleeding edge and the best military equipment. It’s not something implemented galaxy wide, for reasons (Kyber is rare to find/unpredictable to use in large quantities).
Since the Finalizer never fired its turbolasers at anything, we’ll have to see what effect these new Kyber-enhanced primary batteries have when inevitably Resurgent-battlecruisers begin their attack on the Raddus.
R1’s use of K-crystals kinda-sorta made sense to me re: the Death Star(s?) due to the combination of Amplifier Stones(C), experimental compound-laser shenanigans & sheer raw scale. Whether the lightsaber rocks provide enough of a boost at (heavy) destroyer output for Resurgents to one-volley butcher OT-era ships in their weight class…let’s just say I’ll have to see that before believing. Unless, of course, Snoke spends half his offscreen time personally conducting DAAAHK SIED rites over each shipment from the Fortress (Mines) of Solitude.
Can’t say I’m a huge fan of this particular hype-machine strain either. “TIE/ln rehashes with a half-dozen extra weapons + features (and nearly no extra room for same)!” “Super-sized Death Star Squared(R) that LITERALLY KILLS A STAR before smacking your whole solar system!” “Bigger, badder star destroyers with technobabblitron-mineral-boosted main guns which putter about elsewhere when Your Heroes blow up Death Star Squared!” Just ’cause the kyber factor was more/less non-detrimentally retconned into DS1’s history doesn’t mean I found it especially vital or clever.
For the resurgent, with 1500 turbolasers, It would give approximately a gun every 70m (assuming the distribution is even on the hull and the trenches), which is not unreasonable for a warship assuming they take into account anti-fighter weaponry. We never hear about those on the standard ISDs, despite the fact that they demonstrably exists. But with such a large array of AA battery, Finn & Poe’s TIE should have been instantly obliterated in a gigantic crossfire, even without the aid of guided missiles.
Ship wasn’t in combat so it might be a reaction time thing. Besides they launched several fighters on them, so it’s not like the ship needed to turn all of its firepower on one rogue fighter.
Numerous large (or at least visible) batteries were opening fire on them though. They even took the risk of making a run along the hull to destroy two of them, assuming that they would be a danger at long range, which would be both suicidal and useless if AA batteries numbered in the hundreds.
And I didn’t see the ship launching fighters after them (not immediately anyway).
If we assume that the resurgent has the same number of weapon as a scaled up ISD, it should have around 480 medium/heavy TLs, the rest being light TLs and AA defenses, not including the octuple TL batteries who are still 8, and of the same size as on the standard destroyer *sigh*.
I never bought this theory that Imperators were completely inept at handling fighter threats. It was never said anywhere in the OT for anything but the Death Star defenses, but somehow it caught on to the point of becoming comical.
A resurgent scaled down to 1600m would give 187 guns. assuming the information given to this point are true, all of that would be divided into 8 ultra-heavy TLs, 3 heavy TLs, 60 medium TLs and 116 AA light TLs/laser cannons, which would be reasonable since Venators (being 4-5 time less voluminous) are equipped with 52 of them.
It still would be a step back from the previous era which would signify the change of doctrine.
@valoren
Ditto re: the “Death Star turrets couldn’t hit snubs” trope being laid on several layers too thick. Don’t recall any mention of fighters (besides Finn & Poe’s) either-‘just’ several missiles ’till one connected, and enough laser-tracers on both exterior and cockpit-interior shots to indicate a fair amount of fire even with those two (medium?) turrets gone. Starting to wonder whether that hull-skimming (and the bit where Poe weaves between prow girders) was mainly to mask Team Stormpilot as long as possible, with the turrets a split-second target of opportunity. Also gotta wonder how often FO crews drill for light-craft defection, considering what a lockdown the brass presume to have on trooper loyalty. I’m not quite sold on the “underdefended in non-story-reasons circumstances” card (that TIE didn’t exactly get far), but Resurgents might’ve prioritized heavy/medium weapons & rapid fighter-launch, with PD coming in third.
Hi Fractal. Fantastic! 🙂 Still my favourite Imperial ship ever! Though those new designs are looking kind of sexy too. Any chance of doing maybe an ‘upgraded’ Bellator II-Class? Sorry I haven’t been able to email you yet, will try to soon.
A wonderful late birthday present
Looks superb
I always assumed since Executor was the flagship of Death Squadron and Darth Vader’s personal command ship; she was outfitted with psychological warfare in mind. Painting the hull in a much darker tone than per standard for the navy and giving her a menacing (and unique for her size) engine glow would do the trick. Growing up I imagined some fuel additive at play. Perhaps some sort of spin-cooled argon gas….
Executor was used as a symbol as much as anything else..
Perhaps the practice was standardized for its class.(old EU art does show other command ships such as Terror and Lusynka(?) with red engine glows). Or, perhaps the practice wasn’t standardized. There is nothing wrong however with picturing a sister ship out there sporting blue engine glow.
I really dunno about Iconic Terrifying Mass/Shape/Coloration(R) being the primary in-universe (as opposed to ILM creative team meta) factor in Executor’s design (Vengeance/Eclipse/Sovereign, on the other hand…). Similar ‘spook the enemy’ fluff text gets applied to the AT-AT, and those beasties seemed functional/durable enough at Hoth (though I’d still want something closer to a traditional tank). Suppose it depends on how much time you figure the Imperial fleet’s heavier elements just spent cruising around spooking Core worlds & monitoring crucial supply chains between the odd Rebel encounter worth their use. Seems likely the EU artwork was just following film precedent, though I’d love to know how often said games had the battlewagons playing any role besides ‘extra-prickly fighter strike objective’.
In it’s comic introduction Dark Empire, the ships were never named, wikia sites simply named it Humpback star battlecruiser.
But the artwork made it look more Mon Calamari design especially it’s organic back side.
http://starwars.wikia.com/wiki/File:Imperial_Star_Cruiser.jpg
Eh, Mon Cals never seem to work with pointy edges if they can help it-even with the partial thruster shroud that DE ship’s plainly a KDY (or at least KDY-derived) design. Fractal really filled the bow & keel out when deriving the Bellator in turn from that thing-dunno whether that makes the comic original an earlier mark or separate ship class.
My understanding is that a red engine might be less efficient than a blue engine, since if I assume it is giving off black body radiation, then the blue color would mean the engine is hotter than a red engine. The hotter the engine the greater the thrust.
Agreed on Roy G. Biv if we were discussing engines operating entirely under current knowledge of physics. As-is in SW, we have alphabet-fighters with sundry shades of pink & orange nozzle-glow seemingly regardless of spaceframe shape or role, TIEs with no visible exhaust to speak of(?), and most bigger ships seem to go blue. I suppose a case could be made for Death Squadron’s sublight speed being dictated by Executor’s lack thereof, but then we have the Falcon struggling to outrun said flagship at the end of ESB.
My thinking is that Hoth approach was pretty glacial – why rush when the shield was already up? Red for station keeping, shifting to blue for full thrust, which is rare. We don’t see engines for the Falcon chase, which might have been blue-white. Executor we know was fast because it accelerated with the destroyer screen at Endor to spring the trap.
That I can buy. Come to think of it, pretty much every ROTJ shot of that ship besides the bridge-damage closeups was bow-on or dorsal.
Interestingly, I don’t think there’s any canon/legends footage of standard Imperators ever having red engine glares no matter how slow they were moving. When the destroyer station-keeping over Jeddah City turned on its main engines and started leisurely accelerating away at the pace of a Honda Fit, the colour of the engine glow went directly to blue , with no visible intermediate steps.
Point there. Maybe Impstars pack enough juice into a (relatively) tight hull to run hot no matter what setting the thrusters are on…or we might be dealing with Artistic Physics License(R) yet again. Road Warrior’s ‘fuel additive’ thought might be onto something.
I was thinking that the Destroyer above Jeddah was using full power to the engines to overcome the planets gravity and air resistance. In space the ship would not need that much thrust to achieve the samd rate of acceleration. Just a theory however.
@Adm. Drakkmar
Continuous thrust wouldn’t be needed to keep humming in a straight line once you’re in vacuum, true. The Jedha destroyer might’ve been using engines to (lightly) propel/steer & repulsors to ascend ’till it hit safe altitude/distance from the city to start moving in earnest. Still not sure just how efficient those are on a naval scale besides (a) presumably enabling crippled dreadnoughts (Ravager in TFA) to make (relatively) intact crash-landings & (b) allowing Impstar-scale ships some degree of atmospheric operation.
I would not delve too deep into the details here. The exhaust glow looking exactly alike in an athmosphere as it does in vacuum is more than unlikely and the film makers for sure did not consider plasma physics here. It probably leads to all kinds of contradictions trying to explain this for the Jedha destroyer scene.
There was an interesting theory on the SD.net thread about Star Wars engines pushing on hyperspace instead of realspace, which explains the total lack of heat/radiation/plasma effects that should be generated when something emitting that much energy is turned on in low atmosphere.
@Steve
…that seems rather more involved to me than ‘steering on low thrust + repulsors’.
@steve
But hyperspace and realspace are strongly linked together. It’s a fact known for a long time that gravity, like the one of a planet will have an effect on hyperspace. Also it would be like opening Pandora’s box, since If they can make all that energy disappear somehow (even if it’s not destroyed from the universe, hence sparing conservation of energy), they could probably turn that technology into some sort of hyperspace shield, who would make a turbolaser bolt harmless the time it take for it to go through a ship.
And for all we know the destroyer taking off could have killed everyone, since we don’t see the city after that except from a long distance.
That’s a good explanation. Seems sound to me.
Starfighters are much, much smaller than capital ships, so it seems logical for a starfighter’s engines to be less powerful than the engines on a capital ship. And by the way, you can see the exhaust on a TIE fighter: it’s the two little red dots on the fighter’s rear that look like taillights (and that’s what I thought they were when I first saw a TIE fighter). We do see a lot of capital ships with blue engine exhaust, including Mon Cal ships and Imperial Star Destroyers, and there are very few non-capital ships that have blue exhaust; the Millennium Falcon and other YT-series ships are some of the few that do. I think that exhaust color usually is indicative of the relative power of a ship’s engines. Engines that emit a blue glow are probably relatively more powerful than engines that emit a red or orange glow.
The Executor-class seems to be the one exception. Considering the very few engines and their relative size compared to the ship, the Executor’s engines would have to be really powerful just to get the Executor to move one inch forward. Yet the exhaust is red instead of blue.
I kinda hope that, someday, some nerd like us will probably edit ESB to have the Executor’s engines glow blue instead of red. But that’s just me.
In legends the color of engine exhaust is directly caused by the quality (By extension cost) of the fuel. Highest=Blue, Lowest=Red. The same with turbolasers except Highest Quality=Green.
Whoahoho, shading & engine flare for what remains my favorite EU-extrapolated capital craft. Shots 1 & 4 in particular are all the early birthday gift I needed this year.
That looks awesome…
Wow! those shots look amazing!
So Fractal I might have encounter the most weirdest star ship ever:
/revision/latest?cb=20060318184652
But the weirdest part of it is that it piloted by alien dinosaurs the Ssiruu and the Pweck I’am not kidding with you.
/revision/latest?cb=20061206184105
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Here what they look like
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:
So what do you think of it?
Eh, I’ve seen weirder from Legends’ 90s heyday. Ssi-ruuk capitals seem to have a Mon Cal-esque proclivity for hull blisters, and the curvy brim trenches seem a little art-deco, but Nebulons and ‘Assault Frigates’ have ’em beat to stardust for sheer abstract oddity. Plus, I have to give the one-book-antagonist dinos props for naval designs with *visible guns*.
Ssi-Ruuk Ships don’t look even REMOTELY like a Mon-Cal ships. Now THIS is a weird looking ship!
https://www.google.com/search?q=Ssi+Ruuk+Ships&source=lnms&tbm=isch&sa=X&ved=0ahUKEwi73u7xpLzXAhVW2GMKHX2-BvQQ_AUICigB&biw=1280&bih=726#imgrc=e20M79ZR9_NXIM:
Just pointing out one structural feature in common; otherwise they’re quite distinguishable (though Ssi-ruuvi blister layouts are a lot more sparse & symmetrical). And…Sithspit, is that an age-of-sail vessel composed of floppy disks?
Everyone’s favorite Dark Empire refugee has finally figured out how to turn on its engines.
The Cherenkov radiation style glow works well with Star Wars, but given how the Bellator is much closer in scale to the Executors than destroyers, wouldn’t it make sense to use a red engine glow?
I get the distinct impression Executor’s shade of thruster-backlight stems from the same arbitrary aesthetics logic applied to Imperial/Republic/Alliance laser-tracer differences: ‘cuz it looks cool. Dunno whether there’s any appreciable Roy G. Biv output-for-thrust implication difference to parse out between Ex & Bellators either, since the former never seemed to have much trouble chasing the Falcon or keeping pace with a destroyer screen at sublight.
Ah so doing lighting updates then so I bet you either update the Allegiance or more Assertor since there only one picture of it for testing.