TIE hangar rack system WIP#1

I’m finally building a modular system to make rack storage of starfighters work. I wanted to build one to handle all the fighters, and as you can see, I mean ALL the fighters, even the Defender. The system is fully modular and the same arm articulates to work with a wide variety of rackmount craft (with varying levels of awkwardness when it gets to huge stuff like the gunboat). The whole system rotates around the rail and so can cycle into the interior of the hangar. Access or maintenance gantries can be built around the rail, or the rail is just a track and leads the fighters into a boarding/maintenance area.

A lot of detail engineering here, but worth it.

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SteveNathan Ridgwaysimplylivelyspacejam45Jonarus_Drakus Recent comment authors
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Steve
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Steve

Quick question! The fighter in the first image, what is it? Its not an Interceptor, its not a Hunter or an Avenger by the looks of it! Any ideas?

Nathan Ridgway
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Awesome! Rebel fighters have landing gear, and thus need an open hanger. Larger Imperial vessels probably have at least a couple of these racks, which clearly increase fighter capacity and, as your render shows, also allow for versatility. Definitely an advantage.

simplylively
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simplylively

What about the TIE advanced x1?

simplylively
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simplylively

OR.. the v1

spacejam45
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spacejam45

Would a blastboat be able to fit in this?

Jonarus_Drakus
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A little ‘bonus’ to this system that no one has mentioned yet – It gives you an easy way to calculate capacity of a ship based on how many ‘pairs of arms’ they. For example: An ISD carries 72 TIEs, (six squadrons), thus meaning it would have 72 ‘pairs’ of these arms (1 pair for each fighter). Now you can convert that number to any combination of TIEs or Gun/missile-boats – 1 Gunboat for every 2 TIEs means that the ISDs TIE capacity of 72, if dedicated solely to Gunboats would be able to carry 36, enough for three full… Read more »

Cdr. Rajh
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Cdr. Rajh

Interesting~

Jonathan C
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Jonathan C

I did not realize the Assault Gunboat was that big and the TIE Punisher and Tie Defender were that relatively small.

Cdr. Rajh
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Cdr. Rajh

Honestly I would say the TIE Defender is a tad too small in here, or at least it’s cockpit section.. Might just be a trick of the angle though

Cdr. Rajh
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Cdr. Rajh

I bet that it’ll probably be rather expensive… But ever thought of making full scale animations? I think it would be awesome to see something like the Impellor or Secutor deploying waves of starfighters using this handy rack system!

PhantomFury
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PhantomFury

Pretty neat! The third picture strikes me as kind of funny though when my brain tries to personify the shuttlecraft as being want to be put down on the ground but the grabber wouldn’t let it.

Ryadra777
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Huh no Racked TIE Demolisher, hope you do that soon.

countvertex
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Neat! Love the approach to detail and functionality!
Maybe you can reduce the awkwardness with bigger craft by having the arms grab some sort of adaptation frame (of course sacrificing some of the universality). But solid anchor points on the wings should also do the job.

Road Warrior
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Road Warrior

Cool! Looking forward to seeing the finished product.

Hey, boss, can we see updated Mangler renders some time? We never saw the final form with the targeting “eye”. Other than in Howard’s animation, that is.

gorkmalork
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gorkmalork

Hot *damn* is this clever-and not particularly vertical-space-demanding compared to a given ship’s walker storage.

Shaun
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Shaun

This is amazing. How do you see this getting mounted into a vessel–and by modular, do you mean the whole thing is able to gimbal around (potentially extending out into a service/launch bay for example) to facilitate access or launches? Are the arms clipping in the animation or do the ‘elbows’ snap outboard during the rotation? Overall, I like the biomimicry, versatility, and general mechanics of the system–especially the options for combining two or more sets together to handle different vehicles. Would this (or a similar frame work) be used for walkers? This is far better than that generic clamp… Read more »

Spaceman 28
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Spaceman 28

And here I was thinking you already made this. It’s certainly a nice way to increase that polygon count.