Options for the Strike cruiser modular bay, including refueling, general hangar/troop bay (a sort of “default”), a recon/EW bay, and VLS missile tubes. Base cruiser renders: https://fractalsponge.net/strike-class-cruiser/
Would be nice to have names for each module, but it is possible to tell what they do just by looking and and by knowing what things have previously looked like in other ships.
In the batch of 5 “ventral view” pics in succession, the configurations are:
1: Sensor module with vanes extended
2: Fuel tank module
3: Missile bombardment module
4: Troop (and starfighter?) transport module
5: Sensor module with vanes retracted.
Later there is a “no module – area is complete empty and exposed to space” configuration that appears several times (the very last pic is this).
I’m not sure if that’s supposed to be:
“starfighter carrier”
“capturer of enemy ships: designed to capture small corvettes and hold them in that huge open bay“,
or just
“module-free and awaiting the installation of a module”.
I think it’s the last – and that you won’t normally see the ship in battle in this configuration unless there is a severe shortage of modules but not ships.
Hirukar
5 months ago
Me gustaria ver esta nave, pero con un diseño de interdictor, con capacidades del ISD interdictor
Redshirt
5 months ago
Now that is a good looking and actually has the modular part for the Strike Cruiser.
And if anyone asks why this version is better than the original Loronar version: This one will not be taken out by a single strike on a modular connection point.
Riktoven
5 months ago
What is the module with the 6 large cylinders and 48 small cylinders on the bottom?
I’d never seen this ship before and now I love it. I need a fleet of these ships with anti-fighter flak variants, one with a megacannon in the adaptable bay… and I’m even thinking the adaptable bay could be a docking point for a larger ship.
Kalvin Tenney
5 months ago
Fantastic as always and what is the capacity of the Troop/hanger modular bay?
Wookieepedia (grain of salt) says it’s capacity varies from 340-1,020 soldiers, 1-2 AT-ATs, 2-6 AT-STs, and dropships to carry them. My guess is the standard loadout of every Strike is the lower end numbers (340 troops, 1 AT-AT, 2 AT-STs, minimal dropships), but the ground assault module adds an additional 680 troops, 1 AT-AT, 4 AT-STs, and requisite dropships, thus bringing the stats up to the upper end numbers (1,020 troops, 2 AT-ATs, 6 AT-STs, dropships).
Wasn’t there supposed to be an interdictor module on the Strike?
Would love to see an identification for each of the modules.
Would be nice to have names for each module, but it is possible to tell what they do just by looking and and by knowing what things have previously looked like in other ships.
In the batch of 5 “ventral view” pics in succession, the configurations are:
1: Sensor module with vanes extended
2: Fuel tank module
3: Missile bombardment module
4: Troop (and starfighter?) transport module
5: Sensor module with vanes retracted.
Later there is a “no module – area is complete empty and exposed to space” configuration that appears several times (the very last pic is this).
I’m not sure if that’s supposed to be:
“starfighter carrier”
“capturer of enemy ships: designed to capture small corvettes and hold them in that huge open bay“,
or just
“module-free and awaiting the installation of a module”.
I think it’s the last – and that you won’t normally see the ship in battle in this configuration unless there is a severe shortage of modules but not ships.
Me gustaria ver esta nave, pero con un diseño de interdictor, con capacidades del ISD interdictor
Now that is a good looking and actually has the modular part for the Strike Cruiser.
And if anyone asks why this version is better than the original Loronar version: This one will not be taken out by a single strike on a modular connection point.
What is the module with the 6 large cylinders and 48 small cylinders on the bottom?
VLS (Vertical Launch System) Missile pods, probably 48 anti-fighter or other small missile and 6 heavy missiles
O
M
G
I’d never seen this ship before and now I love it. I need a fleet of these ships with anti-fighter flak variants, one with a megacannon in the adaptable bay… and I’m even thinking the adaptable bay could be a docking point for a larger ship.
Fantastic as always and what is the capacity of the Troop/hanger modular bay?
Wookieepedia (grain of salt) says it’s capacity varies from 340-1,020 soldiers, 1-2 AT-ATs, 2-6 AT-STs, and dropships to carry them. My guess is the standard loadout of every Strike is the lower end numbers (340 troops, 1 AT-AT, 2 AT-STs, minimal dropships), but the ground assault module adds an additional 680 troops, 1 AT-AT, 4 AT-STs, and requisite dropships, thus bringing the stats up to the upper end numbers (1,020 troops, 2 AT-ATs, 6 AT-STs, dropships).
OH MY GOD.