I just can’t overstate how much you have done for the Star Wars community. Your work is flawless and the fact that you do a lot of your designs for free just makes me realize how lucky we are to have you, and even when you do commissions it’s at a low price. Thank you for everything you do, your art and your discord are what keeps me a Star Wars fan.
Joshua
2 years ago
Man is it just me or am I loving the simple colour hue that youre putting on the metal to sort of bring out a dirty/rusty type metal. Very well done. As a texture artist myself, its just screaming at me in a good way. Its not too much which would say, “jeez what a hunk of junk” but not too little to basically go unnoticed to the eye. Very well done
Very excited about this one.
Just a question if I may, what’s usually the amount of polygons for this type of ship mesh. I know you re-use some greebles to save time without sacrificing detail, but in some cases their scales are completely different, which would imply that they all have to be reasonably high poly… do you even bother with poly-count at this point in your creation process ?
Anonymous
2 years ago
Those things sticking out above the cockpit and starboard of that dish, are they some kind of pitot tubes?
FollowTheBlu
2 years ago
Is it just me who thinks that you’d have to clean the section between the top of the front cylinder and the rest of the ship a lot
I just can’t overstate how much you have done for the Star Wars community. Your work is flawless and the fact that you do a lot of your designs for free just makes me realize how lucky we are to have you, and even when you do commissions it’s at a low price. Thank you for everything you do, your art and your discord are what keeps me a Star Wars fan.
Man is it just me or am I loving the simple colour hue that youre putting on the metal to sort of bring out a dirty/rusty type metal. Very well done. As a texture artist myself, its just screaming at me in a good way. Its not too much which would say, “jeez what a hunk of junk” but not too little to basically go unnoticed to the eye. Very well done
I actually went back to the WIP#1 and saw that its something I completely missed the first go around. Again well done!
I’m looking forward to this one. Thanks.
Very excited about this one.
Just a question if I may, what’s usually the amount of polygons for this type of ship mesh. I know you re-use some greebles to save time without sacrificing detail, but in some cases their scales are completely different, which would imply that they all have to be reasonably high poly… do you even bother with poly-count at this point in your creation process ?
Those things sticking out above the cockpit and starboard of that dish, are they some kind of pitot tubes?
Is it just me who thinks that you’d have to clean the section between the top of the front cylinder and the rest of the ship a lot